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- | Level 5, Standard gear.\\ | ||
- | =====Adventuring Party (Disorganised Misfits)===== | ||
- | ====Titles==== | ||
- | Titles available, if there are more than 5 players can double up on a title or source a title from another organisation that suits. | ||
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- | **Cap' | ||
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- | **Doc.** You gain proficiency in the Medicine skill and proficiency with an herbalism kit. Whenever you take a long rest, you can craft two potions of healing during the rest using the supplies in an herbalism kit. Potions created this way are effective only if consumed within 24 hours of their creation. | ||
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- | **Know-It-All.** You gain proficiency in the History and Nature skills. Additionally, | ||
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- | **Smart Mouth.** You gain proficiency in the Intimidation and Persuasion skills. Additionally, | ||
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- | **Weirdo.** You gain proficiency in the Arcana skill, and you know a number of spells equal to your Intelligence modifier. These spells can be from any spell list, but they must be 3rd level or lower and have the ritual tag. Intelligence is your spellcasting ability for these spells. You can cast each of these spells once as a ritual, and regain the ability to do so when you finish a long rest. Additionally, | ||
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- | ====Domain Powers==== | ||
- | In addition to the above chosen title/ | ||
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- | **Never Tell Me the Odds.** When you take an action or a bonus action that forces at least one creature to make a saving throw, you can take a power die from your domain’s pool and add twice the number on the die to the saving throw DC. You can use this feature after affected creatures have rolled their saving throws. | ||
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- | **Avenge Me.** When an officer in your domain that you can see within 30 feet of you is reduced to 0 hit points by a creature, you can use your reaction to swear vengeance. Take any number of power dice from your domain’s pool. You and each ally you can see within 30 feet of you gain a bonus to damage rolls against the creature that dropped your officer equal to the total of the power dice. This bonus lasts as long as the officer is dying or dead, or until the end of the encounter, whichever comes first. | ||
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- | ======All Orgs====== | ||
- | * **Adventuring Party** | ||
- | * Titles | ||
- | * Cap'n | ||
- | * Doc | ||
- | * Know-It-All | ||
- | * Smart Mouth | ||
- | * Weirdo | ||
- | * Specialisations | ||
- | * Disorganised Misfits | ||
- | * Explorer' | ||
- | * Mercenary Company | ||
- | * **Martial Regiment** | ||
- | * Titles | ||
- | * Ambush Captain | ||
- | * Bravura Commander | ||
- | * Field Medic | ||
- | * Tactical Marshal | ||
- | * War Mage | ||
- | * Specialisations | ||
- | * City Watch | ||
- | * Knightly Order | ||
- | * Military Squadron | ||
- | * **Mercantile Guild** | ||
- | * Titles | ||
- | * Acquisitions Expert | ||
- | * Chief of Security | ||
- | * Executive Manager | ||
- | * Fixer | ||
- | * Safety Officer | ||
- | * Specialisations | ||
- | * Monopoly | ||
- | * Pirate Band | ||
- | * Trade Guild | ||
- | * **Mystic Circle** | ||
- | * Titles | ||
- | * Augur | ||
- | * Bewitcher | ||
- | * Medium | ||
- | * Shade | ||
- | * Spellsword | ||
- | * Specialisations | ||
- | * Arcane Order | ||
- | * Secret Cabal | ||
- | * Theatrical Troupe | ||
- | * **Nature Pact** | ||
- | * Titles | ||
- | * The Connected | ||
- | * The Pack Leader | ||
- | * The Primal | ||
- | * The Speaker | ||
- | * The Stalwart | ||
- | * Specialisations | ||
- | * Barbarian Tribe | ||
- | * Druid Circle | ||
- | * Hunter Conclave | ||
- | * **Noble Court** | ||
- | * Titles | ||
- | * Court Mage | ||
- | * Court Minstrel | ||
- | * High Priest | ||
- | * Master Assassin | ||
- | * Master-at-Arms | ||
- | * Specialisations | ||
- | * Court of War | ||
- | * Political Administration | ||
- | * Regent State | ||
- | * **Religious Order** | ||
- | * Titles | ||
- | * Conduit | ||
- | * Crusader | ||
- | * Herald | ||
- | * Omen | ||
- | * Prophet | ||
- | * Specialisations | ||
- | * Hidden Cult | ||
- | * Holy Church | ||
- | * Monastic Order | ||
- | * **Underworld Syndicate** | ||
- | * Titles | ||
- | * Enforcement | ||
- | * Narcotics | ||
- | * Negotiations | ||
- | * Operations | ||
- | * Records | ||
- | * Specialisations | ||
- | * Assassin' | ||
- | * Spy Network | ||
- | * Thieves' |