Differences
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c2:misc [2018/12/18 21:12] – Kyle | c3:misc [2019/02/26 09:15] – Cinder | ||
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- | SandboxVars = { | + | ^ Player |
- | | + | |Kyle |Robert | Yes | Cleric |Yes | No 1 Silver material, 1 Ivory, 1 Ebony| |
- | Zombies = 3, | + | |Alex| Zonatar| Yes| Barbarian|No |No 1 Steel Material, 1 Iron material, 1 Ebony Material| |
- | | + | |Jonathan| John| Yes|Dragon Rider|Yes|Silvered Sword 1D6 Slashing, Str, +2 Dmg, +2Spell Hit/Dmg| |
- | DayLength = 3, | + | |samuel | Amicus|Yes|Warlock| Yes|Silvered Crossbow Dex, 1D6 Piercing, +2spell hit/Dmg, 1 Slot| |
- | StartYear = 1, | + | |moritz|Alkagolo| No|Barbarian|No|No |
- | | + | |James |No |No|No |No|No| |
- | StartDay = 9, | + | |Elmer|No|No|No|No|No| |
- | StartTime = 2, | + | |Amber|Amethyst|No|Warlock|No|No |
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- | ElecShut = 2, | + | |
- | WaterShutModifier = 140, | + | |
- | ElecShutModifier = 140, | + | {{ : |
- | FoodLoot = 3, | + | |
- | WeaponLoot = 2, | + | Weapon mechanics legend |
- | OtherLoot = 2, | + | |
- | Temperature = 3, | + | +0 All: Means this bonus applies to hit and damage \\ |
- | Rain = 3, | + | Permanent: Means this upgrade is permanent and cannot be changed, think carefully \\ |
- | ErosionSpeed = 5, | + | Corruption: some cool stuff happens \\ |
- | ErosionDays = 0, | + | Enchant-able: this weapon can be enchanted with the various weapon spells the game offers. \\ |
- | XpMultiplier = 1.5, | + | Un-Enchant-able: |
- | | + | |
- | VehicleEasyUse = false, | + | |
- | Farming = 3, | + | Core of weapon: The core usually determines the based damage die the weapon uses as well as its enchantibility, can also provide some added bonuses. |
- | CompostTime = 2, | + | |
- | StatsDecrease = 3, | + | Blade of the weapon: Usually determines a bonus to damage for the weapon as well as maybe elemental damage. |
- | NatureAbundance = 3, | + | |
- | Alarm = 4, | + | Hilt or handle of the weapon: usually determains a bonus to hit, also determines the stat used to attack and deal damage such as dex, strength or finess. |
- | LockedHouses = 6, | + | |
- | StarterKit = false, | + | String: Bow only, determines both or either hit/ damage bonus as well as stat used strength dex or finesse. |
- | Nutrition = true, | + | |
- | FoodRotSpeed = 3, | + | Stock: cross bow only: special that determines both or either hit/ Damage bonus. also give the weapon slots used for the cross bow mods. |
- | FridgeFactor = 3, | + | |
- | LootRespawn = 1, | + | |
- | SeenHoursPreventLootRespawn = 0, | + | When using a Core weapon with any tier two materials your proficency bonus will he halved (Rounded down) for all hits made with the weapon, ability score bonus and other skill bonuses are applied as normal. |
- | TimeSinceApo = 1, | + | |
- | | + | You will gain a core weapon you can customised based on the starting weapons you give up in exhange. |
- | | + | |
- | | + | you will only gain one (or a set) Core weapon at the start of your playthrough, if this weapon is destroyed,sold, lost or stolen you cannot get a new one, you may be able to retrieve a stolen or lost weapon or repair a destroyed one depending on the details. |
- | Helicopter = 1, | + | |
- | MetaEvent = 2, | + | |
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- | InjurySeverity = 2, | + | |
- | BoneFracture = true, | + | |
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- | BloodLevel = 3, | + | |
- | ClothingDegradation = 3, | + | |
- | FireSpread = true, | + | |
- | DaysForRottenFoodRemoval = -1, | + | |
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- | ChanceHasGas = 2, | + | |
- | InitialGas = 3, | + | |
- | CarGasConsumption = 1.0, | + | |
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- | CarDamageOnImpact = 3, | + | |
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- | CarAlarm = 3, | + | |
- | PlayerDamageFromCrash = true, | + | |
- | SirenShutoffHours = 1.0, | + | |
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- | ZombieLore = { | + | |
- | Speed = 3, | + | |
- | Strength = 2, | + | |
- | Toughness = 3, | + | |
- | Transmission = 1, | + | |
- | Mortality = 5, | + | |
- | Reanimate = 3, | + | |
- | Cognition = 3, | + | |
- | Memory = 2, | + | |
- | Decomp = 1, | + | |
- | Sight = 2, | + | |
- | Hearing = 2, | + | |
- | Smell = 2, | + | |
- | ThumpNoChasing = true, | + | |
- | ThumpOnConstruction = true, | + | |
- | ActiveOnly = 3, | + | |
- | TriggerHouseAlarm = false, | + | |
- | }, | + | |
- | ZombieConfig = { | + | |
- | PopulationMultiplier = 1.0, | + | |
- | PopulationStartMultiplier = 1.0, | + | |
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- | RespawnUnseenHours = 16.0, | + | |
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- | RallyTravelDistance = 20, | + | |
- | RallyGroupSeparation = 15, | + | |
- | RallyGroupRadius = 3, | + | |
- | }, | + | |
- | } | + | |