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c3:secrets:notes [2019/05/19 21:37] – Cinder | c3:secrets:notes [2019/06/10 14:03] – Cinder | ||
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in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Futher days later you are unable to contrl your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. | in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Futher days later you are unable to contrl your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. | ||
- | JohM: | ||
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- | Zonotar: 5 Days | ||
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- | Lekoglo: 7 Days | ||
Only a few places can cure the virus, proffessor Stem, Tier 2 sages, and some beholders. | Only a few places can cure the virus, proffessor Stem, Tier 2 sages, and some beholders. | ||
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30: Level infinity you become an Orphan | 30: Level infinity you become an Orphan | ||
- | **John:** 10+4 15 Level 4: Weakness to pcy dmg, disadvantage against fright, advantage on medicine saves, Entities appear transparent and other items can be seen or seen for there true purpose. | ||
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- | **Lekelgo: | ||
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- | **Vicnemem: | ||
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- | **Robert:** 10+4+5-5 14 Level 3: you are normal, you can see the celistial beings when they want to be seen and are normally resistant to the virus. \\ | ||
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- | **Zonatar: | ||
Temporary Insight bonus Points: \\ Certain events can add temporary insight points, these points go away after a few hours. \\ Seeing a lots get converted +2 \\ Slaying a lost or drowned creature +1 \\ Seeing a drowned Beholder +4 \\ Seeing an Orphan +4 \\ | Temporary Insight bonus Points: \\ Certain events can add temporary insight points, these points go away after a few hours. \\ Seeing a lots get converted +2 \\ Slaying a lost or drowned creature +1 \\ Seeing a drowned Beholder +4 \\ Seeing an Orphan +4 \\ | ||
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- | ====Bossess==== | ||
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- | ^ Skidir, Kraken Dragon of the abyss ^ ^ ^ | ||
- | ^ AC| 22 Natual armour | ||
- | ^ HP|546 + 546 |Damage Immunities Lightning; Bludgeoning, | ||
- | ^ Speed|40ft Swim 60ft | | | ||
- | ^ Stats|Str +10 Dex +0 Con +9 Int +10 Wis +4 Cha +6 | | | ||
- | ^Attack| | | | ||
- | ^ Passive|Senses Truesight 120 Ft. 14 |Saving Throws Str +17, Dex +7, Con +14, Int +13, Wis +11 | | ||
- | ^Abilities^ | ||
- | |Condition Immunities | ||
- | |Multiattack |The kraken makes three tentacle attacks, each of which it can replace with one use of Fling| | ||
- | |Bite |Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken' | ||
- | | Tentacle| | ||
- | |Fling | One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.| | ||
- | |Lightning Storm. | The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. | | ||
- | |Frightful Presence | Each creature of the dragon' | ||
- | |Legendary Actions |Kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kraken regains spent legendary actions at the start of their turn. Tentacle Attack or Fling.The kraken makes one tentacle attack or uses its Fling. Lightning Storm (Costs 2 Actions).The kraken uses Lightning Storm. Ink Cloud (Costs 3 Actions).While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken' | ||
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- | Challenge 23 (50,000 XP) | ||
- | Amphibious. The kraken can breathe air and water. | ||
- | Freedom of Movement. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. | ||
- | Siege Monster. The kraken deals double damage to objects and structures. | ||
- | Actions | ||
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- | ^ The Sky Crawler Uru (ooo-roo) | ||
- | ^ AC| 00 | ||
- | ^ HP|00 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats| | | | ||
- | ^Attack| | | | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
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- | an Outer entity from a plain of pure suffering and endless sky. its the only thing the resides in this plain anything else that enters is merely an unwelcome guest. | ||
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- | ^ The Sleeper Syn-Sigalian (See-e-an Sig-alien) | ||
- | ^ AC| 00 | ||
- | ^ HP| 00 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats| | | | ||
- | ^Attack| | | | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
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- | An outer Entity from a plain of true silence. the sleeper is always asleep so it can see all in its nightmare realm, it can drag other creatures into this realm it sees may provide further insight to its every expanding knowledge. | ||
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- | ^ The Sea's Eye Norgrous (Norg-o-rus) ^ ^ ^ | ||
- | ^ AC| 16 | ||
- | ^ HP|52 + 52 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats| | | | ||
- | ^Attack| | | | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
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- | ^ The Havester Nyala (Nah-ah-la) | ||
- | ^ AC| 00 | ||
- | ^ HP| 00 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats| | | | ||
- | ^Attack| | | | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
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- | ^ The Havester Nyala (Nah-ah-la) | ||
- | ^ AC| 00 | ||
- | ^ HP| 00 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats| | | | ||
- | ^Attack| | | | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
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- | Daughter of Stem | ||
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- | ^ The Havester Nyala (Nah-ah-la) | ||
- | ^ AC| 00 | ||
- | ^ HP| 00 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats| | | | ||
- | ^Attack| | | | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
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- | Lumen Monk | ||
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- | ^ Orphaned Bemin ^ ^ ^ | ||
- | ^ AC| 00 | ||
- | ^ HP| 130 + 130 | | | ||
- | ^ Speed| | | | ||
- | ^ Stats|Str +5 \\ Dex +5 \\ Con +3 \\ Int +7 \\ Wis -2 \\ Cha -2 | | | ||
- | ^Attack|Claw: | ||
- | ^ Passive| | | | ||
- | ^Abilities^ | ||
- | |Multi Attack | As a bonus action Bemin can attempt a bite if it hit with his claw attack.| | ||
- | |Souless Roar: |Creatures make a Con DC16 save against being deafend and take and extra 1 D8 Force damage on a fail.| | ||
- | |Birth |Bemin spews up 1 d4 giant eggs, the eggs hatch into Infertile beings, Players must make a DC 12 Wis save or be frightened, Spawn have 10HP| | ||
- | |Spawn Grappel|the spawn will attempt a grappel of DC 12, on a fail they latch on to the target creature and perform a bite dealing 1 D4 pcycic. | ||
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- | Judging Jorgan | ||
- | Kraken Maws: \\ | ||
- | A creature that has had its name forcibly forgotten by many sailors, for saying its name may present its rage upon your ship. a creature of waterlogged skin and covered in hideous gaping mouths filled with human teeth. it holds no morals and no quarter, it will sink any ship that it is commanded to sink. | ||
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- | Unspekable maws \\ | ||
- | HP 150 + 100 \\ | ||
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- | Str 17 +3 \\ | ||
- | Dex 16 +2 \\ | ||
- | Con 16 +2 \\ | ||
- | Int 20 +5 \\ | ||
- | wis 9 -1 \\ | ||
- | Cha 7 -2 \\ | ||
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- | Claw swipe \\ | ||
- | +6 hit \\ | ||
- | 3 D10 +3 \\ | ||
- | 10ft range \\ | ||
- | Bluginoning \\ | ||
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- | Bite \\ | ||
- | +6 hit \\ | ||
- | 2 D10 \\ | ||
- | Piercing \\ | ||
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- | Souless scream \\ | ||
- | Creatures make a wis DC18 save against being frightened. | ||
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- | ====Reward mechanics==== | ||
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- | Lumens \\ | ||
- | 1 D10 x10 (x Payer Level) Quest Modifier 1 D4 (x1.0, x1.5, x1.0, x2.5) \\ | ||
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- | Weapon Materials: \\ | ||
- | Roll d4 three times (4 or less, 6 or less, 8 or less, more then 9) | ||
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- | Tier 1, Ebony, Mage Stone \\ | ||
- | Tier 2, Ivory, Dragon Stone \\ | ||
- | Tier 3, Iron, Mythrial \\ | ||
- | Tier 4, Steel, Titaniam \\ | ||
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- | Roll D4 for type (1 = Core, 2 = Hilt/ | ||