Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
c3:the_land_of_exilis [2019/04/15 18:55] Cinderc3:the_land_of_exilis [2019/04/16 20:21] Cinder
Line 1: Line 1:
-**Work In Progress**+
  
 ====The Land of Exilis==== ====The Land of Exilis====
Line 12: Line 12:
 this darkness is classified as dim light when in the open and magical at that, any race with dark vision has its effective range reduced by 20ft. this darkness is classified as dim light when in the open and magical at that, any race with dark vision has its effective range reduced by 20ft.
  
-====Your Lantern====+ 
 +====Mechanics==== 
 + 
 + 
 +**Your Lantern**
  
 everyone living here has their own Lantern uniquely designed to fit their personality. \\ The lantern has everyone living here has their own Lantern uniquely designed to fit their personality. \\ The lantern has
Line 22: Line 26:
 If you think death can save you from this place think again. there is no escape. \\ Upon falling to 0 Hp you carry out your death saves as normal. if you successfully stabilise yourself your lantern will shne a brilliant radiance and you will rise again with full health ready to take on that who slayed you. if you fail your death saves you will be risen but at a cost. you will loose some of your lantern's light and only be brought back at half health. \\ This can only happen once per a long rest. \\ if you were to fall again you will be automatically stabilised and loose some of our lantern's light. this can and will drain your lantern to no light if its all it has and falling in battle could spell the end or your light. If you think death can save you from this place think again. there is no escape. \\ Upon falling to 0 Hp you carry out your death saves as normal. if you successfully stabilise yourself your lantern will shne a brilliant radiance and you will rise again with full health ready to take on that who slayed you. if you fail your death saves you will be risen but at a cost. you will loose some of your lantern's light and only be brought back at half health. \\ This can only happen once per a long rest. \\ if you were to fall again you will be automatically stabilised and loose some of our lantern's light. this can and will drain your lantern to no light if its all it has and falling in battle could spell the end or your light.
  
-====What happens if the unthinkable happens?====+**What happens if the unthinkable happens?**
  
 If you are unlucky enough or careless enough to let your lantern's light die out you will become lost. \\Lost are creatures that have lost their light. Their lanterns are out of light and they slowly loose themselves. They are shunned by all others and cast out by the Sages. if you hold high status or have good connections with some more well know people you might be accepted to live in the light filled cities and towns as a service provider (inn keeper,blacksmith etc), but you can never leave the town again and will live out the remainder of your life as such. \\ If you are unlucky enough or careless enough to let your lantern's light die out you will become lost. \\Lost are creatures that have lost their light. Their lanterns are out of light and they slowly loose themselves. They are shunned by all others and cast out by the Sages. if you hold high status or have good connections with some more well know people you might be accepted to live in the light filled cities and towns as a service provider (inn keeper,blacksmith etc), but you can never leave the town again and will live out the remainder of your life as such. \\
 if a lost is exiled and left to the wilderness they will start to grow into one of the many trees that make up the forests of Exilis, roots, leaves will sprout from their body, painfully tearing through their flesh looking for a place to root, weather the lost falls dead to their injuries or is still alive the tree will eventually take hold in the soil and consume the creature it is growing from. \\ Every tree you see in Exilis has the disorted face of the creature it sprouted from on its bark. if you were to strike the trees you would be greeted by a blood curtailing scream and that will summon the beasts of the wilds to sick upon you. although they are exiled the lost deserve to at least live out the eternal suffering in peace. if a lost is exiled and left to the wilderness they will start to grow into one of the many trees that make up the forests of Exilis, roots, leaves will sprout from their body, painfully tearing through their flesh looking for a place to root, weather the lost falls dead to their injuries or is still alive the tree will eventually take hold in the soil and consume the creature it is growing from. \\ Every tree you see in Exilis has the disorted face of the creature it sprouted from on its bark. if you were to strike the trees you would be greeted by a blood curtailing scream and that will summon the beasts of the wilds to sick upon you. although they are exiled the lost deserve to at least live out the eternal suffering in peace.
  
-====Time In Exilis====+**Time In Exilis**
  
 Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of
Line 94: Line 98:
 nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn. nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn.
  
- 
- 
-====What i need from you==== 
- 
-SO you want to be part of my story? thats great. i will need a few things from you first to allow me the best possible chance of creating a deep plot for your character as well as to intergrate your character smoothly into this world. 
- 
-The set up \\ 
-Bellow is a small point of plot to help you place your character in the story. \\ //Your Voyage You are setting sale to the new world, weather to meet up with family, take on new adventure, as extra security, running from the law. Spreading your faith wishing to learn new science/ magic, for the high pay day or you woke up in one of the barrels after a heavy night drinking you are now on your voyage. \\ your captain a red headed young woman Tabaxi by the name of Delta. A tall proud strong draconian by the name of Bemin as her first mate. Maria the elf navigator, Zyllis the security, Robert the cook and Sai the watching eye, Oh an a very large owl named Remington perched on the back of the ship. The rest simple crew members dressed in vests and perhaps a few new faces that have joined you on your journey//  
- 
-The Basics \\ 
-You need all your basics, your class, race, background and a story as to why you are about to set sail across the sea. \\ Your character as with all other player characters know nothing of the Land of exilis so do not write any backstory involving this world. you can use Kyle's or Alex's setting as a background if you wish. this backstory is extreamly important and i encourage some deep thought into it. 
- 
-Homebrew: \\ 
-If you find some fancy homebrew on the great inter webs that you wish to use i am all about it. message Me (Sam) about what you want to run and i will go through it with you if any changes are needed. the only thig i ask is that it keeps to the theme. no space age robots or anime super sayins please. 
- 
-Lumens: \\ 
-your character will start with lumens equal to your silver you gain frm creating your character plus 100. if you start with gold or coper convert them to silver. 
- 
-Alignment, choose wisely: \\  
-you will need your fellow players to survive this land, there are forces in Exilis that are watching and have no quells in removing you from the memories of existence, when creating a character do not make them a lone wolf, give them the room to interact with other characters please. 
- 
-Darkvision \\ 
-if you have read the above information you know that Exilis is in a constant night time, this darkness is not normal. if your race has dark vision it will be reduced by 20ft or to a minimum of 30ft. if your race dose not have dark vision you have a choice to roleplay not having it and eventually earning an item or spell that can give it to you or get a flat 20ft of dark vision just cause. up to you, let me know. 
- 
-Weapons \\ 
-currently i am working on a weapon crafting system, this mechanic will give you the ability to upgrade and forge a starting weapon as you gain materials and levels so you can customise a weapon to fit your play style. there are 4 beginning starting frames. \\ One Handed \\ Shield \\ two Handed \\ Bow \\ Feel free to ask me questions about it. this weapon will replace some of your starting equipment if you decide to take it. 
- 
-Light Magic \\ 
-Due to the nature of Exillis if you know any spell that produces light you will forget it, if you know any spell that produces fire it will be colourless fire that gives off no light but still deals damage as normal. 
- 
-RSVP \\ 
-Please let me know as soon as you can if you want to be apart of this story so i can begin preparations. i am aiming from between 3-6 players.