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c3:the_land_of_exilis [2019/04/16 20:19] Cinderc3:the_land_of_exilis [2019/04/16 20:21] Cinder
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-**Work In Progress**+
  
 ====The Land of Exilis==== ====The Land of Exilis====
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 this darkness is classified as dim light when in the open and magical at that, any race with dark vision has its effective range reduced by 20ft. this darkness is classified as dim light when in the open and magical at that, any race with dark vision has its effective range reduced by 20ft.
  
-====Your Lantern====+ 
 +====Mechanics==== 
 + 
 + 
 +**Your Lantern**
  
 everyone living here has their own Lantern uniquely designed to fit their personality. \\ The lantern has everyone living here has their own Lantern uniquely designed to fit their personality. \\ The lantern has
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 If you think death can save you from this place think again. there is no escape. \\ Upon falling to 0 Hp you carry out your death saves as normal. if you successfully stabilise yourself your lantern will shne a brilliant radiance and you will rise again with full health ready to take on that who slayed you. if you fail your death saves you will be risen but at a cost. you will loose some of your lantern's light and only be brought back at half health. \\ This can only happen once per a long rest. \\ if you were to fall again you will be automatically stabilised and loose some of our lantern's light. this can and will drain your lantern to no light if its all it has and falling in battle could spell the end or your light. If you think death can save you from this place think again. there is no escape. \\ Upon falling to 0 Hp you carry out your death saves as normal. if you successfully stabilise yourself your lantern will shne a brilliant radiance and you will rise again with full health ready to take on that who slayed you. if you fail your death saves you will be risen but at a cost. you will loose some of your lantern's light and only be brought back at half health. \\ This can only happen once per a long rest. \\ if you were to fall again you will be automatically stabilised and loose some of our lantern's light. this can and will drain your lantern to no light if its all it has and falling in battle could spell the end or your light.
  
-====What happens if the unthinkable happens?====+**What happens if the unthinkable happens?**
  
 If you are unlucky enough or careless enough to let your lantern's light die out you will become lost. \\Lost are creatures that have lost their light. Their lanterns are out of light and they slowly loose themselves. They are shunned by all others and cast out by the Sages. if you hold high status or have good connections with some more well know people you might be accepted to live in the light filled cities and towns as a service provider (inn keeper,blacksmith etc), but you can never leave the town again and will live out the remainder of your life as such. \\ If you are unlucky enough or careless enough to let your lantern's light die out you will become lost. \\Lost are creatures that have lost their light. Their lanterns are out of light and they slowly loose themselves. They are shunned by all others and cast out by the Sages. if you hold high status or have good connections with some more well know people you might be accepted to live in the light filled cities and towns as a service provider (inn keeper,blacksmith etc), but you can never leave the town again and will live out the remainder of your life as such. \\
 if a lost is exiled and left to the wilderness they will start to grow into one of the many trees that make up the forests of Exilis, roots, leaves will sprout from their body, painfully tearing through their flesh looking for a place to root, weather the lost falls dead to their injuries or is still alive the tree will eventually take hold in the soil and consume the creature it is growing from. \\ Every tree you see in Exilis has the disorted face of the creature it sprouted from on its bark. if you were to strike the trees you would be greeted by a blood curtailing scream and that will summon the beasts of the wilds to sick upon you. although they are exiled the lost deserve to at least live out the eternal suffering in peace. if a lost is exiled and left to the wilderness they will start to grow into one of the many trees that make up the forests of Exilis, roots, leaves will sprout from their body, painfully tearing through their flesh looking for a place to root, weather the lost falls dead to their injuries or is still alive the tree will eventually take hold in the soil and consume the creature it is growing from. \\ Every tree you see in Exilis has the disorted face of the creature it sprouted from on its bark. if you were to strike the trees you would be greeted by a blood curtailing scream and that will summon the beasts of the wilds to sick upon you. although they are exiled the lost deserve to at least live out the eternal suffering in peace.
  
-====Time In Exilis====+**Time In Exilis**
  
 Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of