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c3:the_land_of_exilis [2019/04/16 20:21] – Cinder | c3:the_land_of_exilis [2019/05/11 23:11] – Cinder | ||
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- | ====Mechanics==== | ||
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- | **Your Lantern** | ||
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- | everyone living here has their own Lantern uniquely designed to fit their personality. \\ The lantern has | ||
- | a sturdiness of DC 40 before it breaks so don't be worried about damaging it in fights or dropping it. the light is water proof and dose does not produce a flammable flame. \\ | ||
- | It provides a little but calming warmth. and decent light. \\ This lantern you will need to guard with your life for without it you will become less then nothing and suffer a fate far worse then any death. \\ most decent citizens you meet in the land of Exilis all have a lantern of their own and all understand the horror of loosing it so out of respect an unspoken law resonates that people do not touch other peoples lanterns, only the lowest of the low or those more desperate scum then what would seem possible would even think of breaking this one unspoken law.\\ | ||
- | if the light goes out it cannot be re lit and you suffer becoming a lost. | ||
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- | **Revival** \\ | ||
- | If you think death can save you from this place think again. there is no escape. \\ Upon falling to 0 Hp you carry out your death saves as normal. if you successfully stabilise yourself your lantern will shne a brilliant radiance and you will rise again with full health ready to take on that who slayed you. if you fail your death saves you will be risen but at a cost. you will loose some of your lantern' | ||
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- | **What happens if the unthinkable happens?** | ||
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- | If you are unlucky enough or careless enough to let your lantern' | ||
- | if a lost is exiled and left to the wilderness they will start to grow into one of the many trees that make up the forests of Exilis, roots, leaves will sprout from their body, painfully tearing through their flesh looking for a place to root, weather the lost falls dead to their injuries or is still alive the tree will eventually take hold in the soil and consume the creature it is growing from. \\ Every tree you see in Exilis has the disorted face of the creature it sprouted from on its bark. if you were to strike the trees you would be greeted by a blood curtailing scream and that will summon the beasts of the wilds to sick upon you. although they are exiled the lost deserve to at least live out the eternal suffering in peace. | ||
**Time In Exilis** | **Time In Exilis** | ||
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====Gold is worthless compared to life itself==== | ====Gold is worthless compared to life itself==== | ||
+ | ---- | ||
Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you | Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you | ||
earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and | earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and | ||
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low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another' | low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another' | ||
- | ====The Livion Virus==== | ||
- | The most common threat to creatures is the dark. Where the moonlight cannot reach the livion virus grows and manifests into physical form. Clawed hands outstretched grasping victims. Rotting away plants. It thinks and plans. It feeds and hungers for more. Often the virus will take lost that have wandered to close and turn them into monstrosities used for its self-production, | ||
====Creatures and Organisations of Exilis==== | ====Creatures and Organisations of Exilis==== | ||
+ | ---- | ||
**Sages and the capital** \\ | **Sages and the capital** \\ | ||
At the end of the railway that runs through the land of exilis is the capital, a glorias city of brilliant light, it acts as a beacon of the land of exilis providing safety for all. \\ Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the over bearing power of the Land as they control the light and lumens but the government in turn controls the counsel. | At the end of the railway that runs through the land of exilis is the capital, a glorias city of brilliant light, it acts as a beacon of the land of exilis providing safety for all. \\ Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the over bearing power of the Land as they control the light and lumens but the government in turn controls the counsel. | ||
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The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. | The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. | ||
- | **The Outer Entities** \\ | + | =====The Outer Entities===== \\ |
- | Five god like entities | + | ---- |
- | thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. But its not uncommon to see one or two of these ascended creatures wandering around the towns if you do see one perhaps its best to chat they offten | + | The Five Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others but each have their own followings or cults. \\ Some people have managed to get an audience with these entities but often doesn’t end well. Followers of these entities are often granted accent to a higher being, causing them to mutate perfectly in to ghastly creatures but still preserving at least some of their personality. \\ people that have this happen to them often reside in isolation afterwards to either study their |
+ | thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. But its not uncommon to see one or two of these ascended creatures wandering around the towns if you do see one perhaps its best to chat they often have the deepest information | ||
The outer Entities consist of the following in true name and Title. \\ Norgrous (Norg-o-rus) the Sea eye \\ Ura (ooo-rah) the sky crawler \\ Syn-Sigalian (See-e-an Sig-alien) the cave dweller \\ Nyala (Nah-ah-la) the Havester \\ a being with no name (The Scare Crow) \\ if you by some odd trick of the gods know thier true names It is not wise to speak them unless you are looking for trouble. | The outer Entities consist of the following in true name and Title. \\ Norgrous (Norg-o-rus) the Sea eye \\ Ura (ooo-rah) the sky crawler \\ Syn-Sigalian (See-e-an Sig-alien) the cave dweller \\ Nyala (Nah-ah-la) the Havester \\ a being with no name (The Scare Crow) \\ if you by some odd trick of the gods know thier true names It is not wise to speak them unless you are looking for trouble. | ||
**The Scare crow** \\ | **The Scare crow** \\ | ||
- | If you ask anyone about a scare crow that looks as if it was a mutilated body strung up to a rotted | + | If you ask anyone about a scare crow that looks as if it was a mutilated body crucified on a rotted |
**Beholders** \\ | **Beholders** \\ | ||
- | a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s quite often that their shop is also their lair. | + | a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s quite often that their shop is also their lair. \\ You will find seven Beholders in the Land of Exilis. |
====Locations of Exilis==== | ====Locations of Exilis==== | ||
- | **The Great Sea Spire** \\ | + | **Broken |
- | A university out in the middle | + | A university |
Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. | Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. | ||
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- | **The Scribe’s Word** \\ | ||
- | A very special library owned and cared for by a Demonic avian lady going by the name of Valour. The library cannot be found and is only accessible if you are worthy. The Library technically lives on its own plane of existence that can meld with any other dimension at will. | ||
**Sage Tower** \\ | **Sage Tower** \\ | ||
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**Town of Parct, Small village** \\ | **Town of Parct, Small village** \\ | ||
- | nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn. | + | nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. |