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Campaign 7
Options
Ascension of Narkul
Premise: If the Fellowship of the Alicorn fails to defeat Narkul, this campaign follows on either hours, days, weeks, or some other set time after the end of the Rise of Narkul and Greyhawk Rebellion. The Fellowship has grown once again, Heleste nears completion of a ritual to banish Narkul as an informant from Covania warns the Fellowship of a planned attack in Mulburg by Narkul and his new army, and sources say Sovereign and the Hand are still within the city.
Max Players: 5
Roleplay: Medium
Politics: Medium
Tactical: Medium
Length: Long
Player Buy In: Level 1-5 start. Heleste now leads the Fellowship of the Alicorn along side Drusilia, the two have built up a small force, and through a contact have discovered an impending attack on the city of Mulburg. Whether you're one of the few new recruits, an adventurer passing through town, or a local. You've been caught in the middle of this massive attack.
Character Focus
Premise: New long form campaign focused on the player characters and their backgrounds/history.
Max Players: 5
Roleplay: High
Politics: Character dependant
Tactical: Medium
Length: Character dependant
Player Buy In: Level 1-5, Story dependant, the more backstory provided the better, make stuff up and watch it unfold
Dual Campaign
Premise: Short campaign split into two groups tracking down the same location/item/person/goal.
Max Players: 2 sets of 3-4 people
Roleplay: Medium
Politics: Low
Tactical: High
Length: Short
Player Buy In: Level 5
Strongholds & Kingdoms
Premise:
Max Players:
Roleplay: High
Politics: High
Tactical: Low-Medium
Length: Medium-Long
Player Buy In: Level 5. Gain followers, build armies, run an organisation, rule a Kingdom, unearth ancient mysteries.