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character:albaz:species [2023/08/31 16:51] Cindercharacter:albaz:species [2023/12/15 15:18] (current) Cinder
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-=====Albaz the Firbotaur=====+<WRAP centeralign> 
 +=====Albaz the Minotaur ===== 
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 [[character:albaz|{{:wiki:media:back.png?65|}}]] [[character:albaz|{{:wiki:media:back.png?65|}}]]
  
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-**Species Name:** \\ 
-Albaz is a Boar minotaur. Rather than your typical minotaur who has great bull horns Albaz has great tusks like a Boar. a Humanoid figure with thick short fur, hooved feet, Hog snout and frame surrounded by layers of indulgence  
  
-**Physical Appearance** 
  
-  ***Ability Score:** \\ Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.+<WRAP centeralign> 
 +====Minotaur ==== 
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-  ***Creature Type:** \\ Your classified as Monstrosity+---- 
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 +**Details, Lore & Appearance:** \\ 
 +Albaz is a Boar minotaur. Rather than your typical minotaur who has great bull horns Albaz has great tusks like a Boar. a Humanoid figure with thick short fur, hooved feet, Hog snout and frame surrounded by layers of indulgence  
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 +  ***Ability Score:** \\ Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
  
   ***Lifespan:** \\  As beasts related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.   ***Lifespan:** \\  As beasts related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.
  
-  ***Creature Type:** \\ You are Humanoid Beast.+  ***Creature Type:** \\ Your classified as Monstrosity
  
   ***Alignment:** \\ Most minotaurs who join a clan or guild or similar Legion, Lean toward lawful alignments, while those associated with the religion, adventurers, mercenaries tend toward chaotic alignments.   ***Alignment:** \\ Most minotaurs who join a clan or guild or similar Legion, Lean toward lawful alignments, while those associated with the religion, adventurers, mercenaries tend toward chaotic alignments.
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   ***Languages:** \\ You can speak, read, and write Common, Sylvan and Giant.   ***Languages:** \\ You can speak, read, and write Common, Sylvan and Giant.
  
-  ***Imposing Presence:** \\ You have proficiency in one of the following skills of your choice: Intimidation or **Persuasion**.+</WRAP> 
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 +  ***Imposing Presence:** \\ You have proficiency in one of the following skills of your choice: Intimidation or __Persuasion__.
  
   ***Speech of Beast and Leaf:** \\ You have the ability to communicate in Sylvan with Beasts, Plants, and vegetation. They can understand the meaning of your words, though plants do not speak and beasts don't speak clearly. \\ You have advantage on Animal Handling & Nature checks you make to influence them.   ***Speech of Beast and Leaf:** \\ You have the ability to communicate in Sylvan with Beasts, Plants, and vegetation. They can understand the meaning of your words, though plants do not speak and beasts don't speak clearly. \\ You have advantage on Animal Handling & Nature checks you make to influence them.
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   ***Charge:** You can use your Bonus action to charge a minimum of 20ft towards a target, Make an attack roll. If you hit the target takes 1d8+Proficeny bonus bludgeoning damage and is knocked 10ft away from you, Then knocked prone. \\    ***Charge:** You can use your Bonus action to charge a minimum of 20ft towards a target, Make an attack roll. If you hit the target takes 1d8+Proficeny bonus bludgeoning damage and is knocked 10ft away from you, Then knocked prone. \\ 
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  • by Cinder