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character:calamity:class_details [2019/01/06 19:57] Cindercharacter:calamity:class_details [2019/01/06 20:00] Cinder
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 As a Blood Mage you gain the following class features. As a Blood Mage you gain the following class features.
  
-Hit Points +Hit Points \\ 
-Hit Dice: 1d8 per Blood Mage level +Hit Dice: 1d8 per Blood Mage level \\ 
-Hit Points at 1st Level: 8 + Constitution modifier +Hit Points at 1st Level: 8 + Constitution modifier \\ 
-Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blood Mage level after 1st+Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blood Mage level after 1st \\
  
-Proficiencies +Proficiencies \\ 
-Armor: light +Armor: light \\ 
-Weapons: Simple weapons, melee martial weapons, and light crossbows +Weapons: Simple weapons, melee martial weapons, and light crossbows \\ 
-Tools: None +Tools: None \\ 
-Saving Throws: Charisma, Constitution +Saving Throws: Charisma, Constitution \\ 
-Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Persuasion, Religion.+Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Persuasion, Religion. \\
  
-Equipment +Equipment \\ 
-You start with the following equipment, in addition to the equipment granted by your background:+You start with the following equipment, in addition to the equipment granted by your background: \\
  
-(a) a light crossbow and 20 bolts or (b) A shortsword and a whip +(a) a light crossbow and 20 bolts or (b) A shortsword and a whip \\ 
-(a) a scholar's pack or (b) an explorer's pack +(a) a scholar's pack or (b) an explorer's pack \\ 
-(a) Leather armor or (b) hide armor +(a) Leather armor or (b) hide armor \\ 
-(a) a component pouch or (b) an arcane focus+(a) a component pouch or (b) an arcane focus \\
  
 ^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^ ^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^
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 __**Blood Mage Abilities**__ \\ __**Blood Mage Abilities**__ \\
 [[npc:decota:Calamity]] is naturally talented with magic and studied the paths of Blood Magic. [[npc:decota:Calamity]] is naturally talented with magic and studied the paths of Blood Magic.
 +
 +Spellcasting Ability: \\
 +Charisma is your spellcasting ability for your blood mage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a blood mage spell you cast and when making an attack roll with one.
 +
 +Spell save DC = 8 + your proficiency bonus + your Charisma modifier
 +
 +Spell attack modifier = your proficiency bonus + your Charisma modifier
 +
 +Spellcasting Focus: \\
 +You can use an arcane focus as a spellcasting focus for your blood mage spells.
  
 **1st Level: Blood Spell-casting** \\ **1st Level: Blood Spell-casting** \\