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character:calamity:class_details [2019/01/06 19:57] – Cinder | character:calamity:class_details [2019/01/06 20:00] – Cinder | ||
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As a Blood Mage you gain the following class features. | As a Blood Mage you gain the following class features. | ||
- | Hit Points | + | Hit Points |
- | Hit Dice: 1d8 per Blood Mage level | + | Hit Dice: 1d8 per Blood Mage level \\ |
- | Hit Points at 1st Level: 8 + Constitution modifier | + | Hit Points at 1st Level: 8 + Constitution modifier |
- | Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blood Mage level after 1st | + | Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blood Mage level after 1st \\ |
- | Proficiencies | + | Proficiencies |
- | Armor: light | + | Armor: light \\ |
- | Weapons: Simple weapons, melee martial weapons, and light crossbows | + | Weapons: Simple weapons, melee martial weapons, and light crossbows |
- | Tools: None | + | Tools: None \\ |
- | Saving Throws: Charisma, Constitution | + | Saving Throws: Charisma, Constitution |
- | Skills: Choose two skills from Arcana, Deception, History, Intimidation, | + | Skills: Choose two skills from Arcana, Deception, History, Intimidation, |
- | Equipment | + | Equipment |
- | You start with the following equipment, in addition to the equipment granted by your background: | + | You start with the following equipment, in addition to the equipment granted by your background: |
- | (a) a light crossbow and 20 bolts or (b) A shortsword and a whip | + | (a) a light crossbow and 20 bolts or (b) A shortsword and a whip \\ |
- | (a) a scholar' | + | (a) a scholar' |
- | (a) Leather armor or (b) hide armor | + | (a) Leather armor or (b) hide armor \\ |
- | (a) a component pouch or (b) an arcane focus | + | (a) a component pouch or (b) an arcane focus \\ |
^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^ | ^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^ | ||
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__**Blood Mage Abilities**__ \\ | __**Blood Mage Abilities**__ \\ | ||
[[npc: | [[npc: | ||
+ | |||
+ | Spellcasting Ability: \\ | ||
+ | Charisma is your spellcasting ability for your blood mage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a blood mage spell you cast and when making an attack roll with one. | ||
+ | |||
+ | Spell save DC = 8 + your proficiency bonus + your Charisma modifier | ||
+ | |||
+ | Spell attack modifier = your proficiency bonus + your Charisma modifier | ||
+ | |||
+ | Spellcasting Focus: \\ | ||
+ | You can use an arcane focus as a spellcasting focus for your blood mage spells. | ||
**1st Level: Blood Spell-casting** \\ | **1st Level: Blood Spell-casting** \\ |