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character:calamity:class_details [2019/01/06 20:15] – Cinder | character:calamity:class_details [2019/01/06 20:28] – Cinder | ||
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Tools: None \\ | Tools: None \\ | ||
Saving Throws: Charisma, Constitution \\ | Saving Throws: Charisma, Constitution \\ | ||
- | Skills: Choose two skills from Arcana, | + | Skills: Choose two skills from Deception, Persuasion, \\ |
Equipment \\ | Equipment \\ | ||
You start with the following equipment, in addition to the equipment granted by your background: \\ | You start with the following equipment, in addition to the equipment granted by your background: \\ | ||
- | (a) a light crossbow and 20 bolts or (b) A shortsword and a whip \\ | + | (a) a light crossbow and 20 bolts \\ |
- | (a) a scholar' | + | (a) an explorer' |
- | (a) Leather | + | (a) Leather armor \\ |
- | (a) a component pouch or (b) an arcane focus \\ | + | (a) an arcane focus \\ |
^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^ | ^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^ | ||
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Charisma is your spellcasting ability for your blood mage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a blood mage spell you cast and when making an attack roll with one. | Charisma is your spellcasting ability for your blood mage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a blood mage spell you cast and when making an attack roll with one. | ||
- | Spell save DC = 8 + your proficiency bonus + your Charisma modifier | + | Spell save DC = 15 |
- | Spell attack modifier = your proficiency bonus + your Charisma modifier | + | Spell attack modifier = 7 |
Spellcasting Focus: \\ | Spellcasting Focus: \\ |