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character:calamity:class_details [2019/01/06 20:15] Cindercharacter:calamity:class_details [2019/01/06 20:28] Cinder
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 Tools: None \\ Tools: None \\
 Saving Throws: Charisma, Constitution \\ Saving Throws: Charisma, Constitution \\
-Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Persuasion, Religion. \\+Skills: Choose two skills from Deception, Persuasion, \\
  
 Equipment \\ Equipment \\
 You start with the following equipment, in addition to the equipment granted by your background: \\ You start with the following equipment, in addition to the equipment granted by your background: \\
  
-(a) a light crossbow and 20 bolts or (b) A shortsword and a whip \\ +(a) a light crossbow and 20 bolts \\ 
-(a) a scholar's pack or (b) an explorer's pack \\ +(a) an explorer's pack \\ 
-(a) Leather armor or (b) hide armor \\ +(a) Leather armor \\ 
-(a) a component pouch or (b) an arcane focus \\+(a) an arcane focus \\
  
 ^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^ ^Level^Spell Slots^Cantrips Known^Spells Known^Infusions Known^
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 Charisma is your spellcasting ability for your blood mage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a blood mage spell you cast and when making an attack roll with one. Charisma is your spellcasting ability for your blood mage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a blood mage spell you cast and when making an attack roll with one.
  
-Spell save DC = 8 + your proficiency bonus + your Charisma modifier+Spell save DC = 15
  
-Spell attack modifier = your proficiency bonus + your Charisma modifier+Spell attack modifier = 7
  
 Spellcasting Focus: \\ Spellcasting Focus: \\