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character:cinder:class [2023/11/22 13:06] Cindercharacter:cinder:class [2023/11/22 17:40] Cinder
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 //Artificers are very new to the lands of Felwind, As arcane technology advances some scholars discovered ways to channel the Arcane through tools and items. Though items with magic properties have been common for thousands of years only recently have creatures learned how to enhance and channel their energy through these items. \\ //Artificers are very new to the lands of Felwind, As arcane technology advances some scholars discovered ways to channel the Arcane through tools and items. Though items with magic properties have been common for thousands of years only recently have creatures learned how to enhance and channel their energy through these items. \\
-Cinder one such of these new artificers. Given a high end scholarship at "FELWIND"S STRIXHAVEN" in pursuit of this new style of arcane manipulation. Although she ended up dropping out she continued her study on her own. Leaning towards the alchemist side of Artificers.//+Cinder one such of these new artificers. Given a high end scholarship at [[faction:remon_academy|Remon's Academy]] in pursuit of this new style of arcane manipulation. Although she ended up dropping out she continued her study on her own. Leaning towards the alchemist side of Artificers.//
  
 **Hit Points** \\ **Hit Points** \\
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 **Tools:** Alchemist Supplies, Tinker’s tools, Glass Blower's Tools \\ **Tools:** Alchemist Supplies, Tinker’s tools, Glass Blower's Tools \\
 **Saving Throws:** Constitution, Intelligence \\ **Saving Throws:** Constitution, Intelligence \\
-**Skills:** Arcana, Investigation+**Skills:** Choose two from **Arcana**History, **Investigation**, Medicine, Nature, Perception, Sleight of Hand 
  
 **Equipment** \\ **Equipment** \\
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 //Short Description of Background// //Short Description of Background//
 +
 +<WRAP box right 45em >
 +===Featured Feat: Adept Healer===
 +//Source: Homebrew// \\
 +You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
 +  *You gain proficiency in the medicine skill.
 +  *When you use a healer's kit to stabilize a dying creature, that creature also regains hit points equal to your wisdom bonus.
 +    *You can use your bonus action in place of an action to stabilise a creature using the healer's kit.
 +  *As an action. you can spend one use of a healer's kit to tend to a creature and restore 2d6 + your Wisdom bonus hit points to the target, plus additional hit points equal to the creature's maximum number of Hit Dice. 
 +</WRAP>
  
 **Skill Proficiencies**  **Skill Proficiencies** 
-  *Skill +  *Acrobatics 
-**Languages And/Or Tools**  +**Tools**  
-  *Language+  *Healer's Kit
   *Tool   *Tool
 **Equipment (If Any)** **Equipment (If Any)**
  
-<WRAP box right 45em > +
-===Featured Feat: Feat Name=== +
----- +
-</WRAP>+
  
 <WRAP clear /> <WRAP clear />
  • character/cinder/class.txt
  • Last modified: 6 weeks ago
  • by Cinder