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character:cinder:spells [2020/12/11 10:21] – [Replicate Magic Item] Cinder | character:cinder:spells [2020/12/14 14:50] – [Mutagens] Cinder | ||
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- | + | **Spellcasting** \\ | |
- | Spellcasting | + | |
You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. | You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. | ||
- | Tools Required | + | **Tools Required** \\ |
You produce your artificer spell effects through your tools. You must have a spellcasting focus-specifically thieves' | You produce your artificer spell effects through your tools. You must have a spellcasting focus-specifically thieves' | ||
After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. | After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. | ||
- | Cantrips (0-Level Spells) | + | **Preparing and Casting Spells** \\ |
- | + | ||
- | At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer can trips of your choice, as shown in the Cantrips Known column of the Artificer table. | + | |
- | + | ||
- | When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. | + | |
- | + | ||
- | Preparing and Casting Spells | + | |
The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell' | The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell' | ||
- | You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose | + | You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. \\ When you do so, choose |
- | + | ||
- | For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn' | + | |
+ | For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn' | ||
You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. | You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. | ||
- | Spellcasting Ability | + | **Spellcasting Ability** \\ |
Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. | Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. | ||
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Spell attack modifier = your proficiency bonus + your Intelligence modifier | Spell attack modifier = your proficiency bonus + your Intelligence modifier | ||
- | Ritual Casting | + | **Ritual Casting** \\ |
You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. | You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. | ||
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====Cantrips==== | ====Cantrips==== | ||
+ | Cantrips \\ | ||
+ | At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer can trips of your choice, as shown in the Cantrips Known column of the Artificer table. | ||
+ | |||
+ | When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. | ||
====Level 1 Spells==== | ====Level 1 Spells==== | ||
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If you have Xanathar' | If you have Xanathar' | ||
- | ^ Replicable Magic Items (2nd-Level Artificer) ^ | + | ^ Replicable Magic Items (2nd-Level Artificer) |
^ Magic Item ^ Attunement ^ | ^ Magic Item ^ Attunement ^ | ||
| Alchemy jug | No | | | Alchemy jug | No | | ||
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| Rope of climbing | No | | | Rope of climbing | No | | ||
| Sending stones | No | | | Sending stones | No | | ||
- | | Wand of magic detection No | + | | Wand of magic detection| No | |
- | | Wand of secrets No | + | | Wand of secrets |
- | | Replicable Magic Items (6th-Level Artificer) | + | ^ Replicable Magic Items (6th-Level Artificer) |
- | | Magic Item Attunement | + | ^ Magic Item ^ Attunement |
- | | Boots of elvenkind No | + | | Boots of elvenkind |
- | | Cloak of elvenkind No | + | | Cloak of elvenkind |
- | | Cloak of the manta ray No | + | | Cloak of the manta ray | No | |
- | | Eyes of charming Yes | + | | Eyes of charming |
- | | Gloves of thievery No | + | | Gloves of thievery |
- | | Lantern of revealing No | + | | Lantern of revealing |
- | | Pipes of haunting No | + | | Pipes of haunting |
- | | Ring of water walking No | + | | Ring of water walking |
| Wand sheath (Eberron: Rising from the Last War) | Yes | | | Wand sheath (Eberron: Rising from the Last War) | Yes | | ||
^ Replicable Magic Items (10th-level artificer) ^ ^ | ^ Replicable Magic Items (10th-level artificer) ^ ^ | ||
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| Winged boots | Yes | | | Winged boots | Yes | | ||
^ Replicable Magic Items ^ (14th-level artificer) ^ | ^ Replicable Magic Items ^ (14th-level artificer) ^ | ||
- | Magic Item Attunement | + | ^ Magic Item ^ Attunement |
- | Amulet of health Yes | + | | Amulet of health |
- | Arcane propulsion arm (Eberron: Rising from the Last War) Yes | + | | Arcane propulsion arm (Eberron: Rising from the Last War) | Yes | |
- | Belt of hill giant strength Yes | + | | Belt of hill giant strength |
- | Boots of levitation Yes | + | | Boots of levitation |
- | Boots of speed Yes | + | | Boots of speed | Yes | |
- | Bracers of defense Yes | + | | Bracers of defense |
- | Cloak of the bat Yes | + | | Cloak of the bat | Yes | |
- | Dimensional shackles No | + | | Dimensional shackles |
- | Gem of seeing Yes | + | | Gem of seeing | Yes | |
- | Horn of blasting No | + | | Horn of blasting |
- | Ring of free action Yes | + | | Ring of free action |
- | Ring of protection Yes | + | | Ring of protection |
- | Ring of the ram Yes | + | | Ring of the ram | Yes | |
====Homunculus Servant==== | ====Homunculus Servant==== | ||
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==== Mutagens ==== | ==== Mutagens ==== | ||
- | Prerequisite: | ||
- | You gain a flying speed of 20 feet for 1 hour. | ||
- | |||
- | Side Effect: You gain disadvantage on Strength and Dexterity ability checks for 1 hour. | ||
- | Alluring | + | **Title** |
- | Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage | + | |
+ | *You gain a flying speed of 20 feet for 1 hour. | ||
+ | ***Side Effect** | ||
- | Side Effect: You gain disadvantage on initiative rolls. | + | **Alluring** |
+ | *Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks. | ||
+ | *Side Effect: You gain disadvantage on initiative rolls. | ||
Celerity | Celerity |