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character:cinder:spells [2020/12/14 14:46] – [Spellcasting Rules & Details] Cinder | character:cinder:spells [2023/09/19 15:04] – Cinder | ||
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- | =====Character Spell List===== | + | =====Cinder' |
[[character: | [[character: | ||
- | |||
- | **Multiclass Spell casting Level** If Applicable \\ | ||
- | Artificer LV 6 + N/A = Multi-class caster level 6 | ||
- | |||
- | ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ | ||
- | | Level 1: | | | | | Level 11: | | | | | ||
- | | Level 2: | | | | | Level 12: | | | | | ||
- | | Level 3: | | | | | Level 13: | | | | | ||
- | | Level 4: | | | | | Level 14: | | | | | ||
- | | Level 5: | | | | | Level 15: | | | | | ||
- | | Level 6: | | | | | Level 16: | | | | | ||
- | | Level 7: | | | | | Level 17: | | | | | ||
- | | Level 8: | | | | | Level 18: | | | | | ||
- | | Level 9: | | | | | Level 19: | | | | | ||
- | | Level 10: | | | | | Level 20: | | | | | ||
- | | Cantrips: | | | | | Bonus: | | | | | ||
| | ||
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====Cantrips==== | ====Cantrips==== | ||
+ | Cantrips \\ | ||
+ | At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer can trips of your choice, as shown in the Cantrips Known column of the Artificer table. | ||
+ | |||
+ | When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. | ||
====Level 1 Spells==== | ====Level 1 Spells==== | ||
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==== Mutagens ==== | ==== Mutagens ==== | ||
- | Prerequisite: | ||
- | You gain a flying speed of 20 feet for 1 hour. | ||
- | Side Effect: You gain disadvantage on Strength and Dexterity ability checks for 1 hour. | + | **Title** |
+ | *// | ||
+ | *You gain a flying speed of 20 feet for 1 hour. | ||
+ | ***Side Effect** You gain disadvantage on Strength and Dexterity ability checks for 1 hour. | ||
- | Alluring | + | **Alluring** |
- | Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks. | + | *Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks. |
+ | ***Side Effect:** You gain disadvantage on initiative rolls. | ||
- | Side Effect: You gain disadvantage on initiative rolls. | + | **Celerity** |
+ | *Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). | ||
+ | ***Side Effect:** You gain disadvantage on Wisdom saving throws. | ||
- | Celerity | + | **Conversant** |
- | Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). | + | *You gain advantage on Intelligence ability checks. |
+ | ***Side Effect:** You gain disadvantage on Wisdom ability checks. | ||
- | Side Effect: You gain disadvantage on Wisdom saving throws. | + | **Cruelty** |
+ | *// | ||
+ | *When you use the Attack action, you can make an additional weapon attack as a bonus action. | ||
+ | ***Side Effect:** You gain disadvantage on Intelligence, | ||
- | Conversant | + | **Deftness** |
- | You gain advantage on Intelligence | + | *You gain advantage on Dexterity ability checks |
+ | ***Side Effect:** You gain disadvantage on Wisdom | ||
- | Side Effect: You gain disadvantage on Wisdom ability checks. | + | **Embers** |
- | + | *You gain resistance to fire damage. | |
- | Cruelty | + | ***Side Effect:** You gain vulnerability to cold damage. |
- | Prerequisite: | + | |
- | When you use the Attack action, you can make an additional weapon attack as a bonus action. | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Intelligence, | + | |
- | + | ||
- | Deftness | + | |
- | You gain advantage on Dexterity ability checks | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Wisdom ability checks. | + | |
- | + | ||
- | Embers | + | |
- | You gain resistance to fire damage. | + | |
- | + | ||
- | Side Effect: You gain vulnerability to cold damage. | + | |
Gelid | Gelid | ||
- | You gain resistance to cold damage. | + | *You gain resistance to cold damage. |
- | + | ***Side Effect:** You gain vulnerability to fire damage. | |
- | Side Effect: You gain vulnerability to fire damage. | + | |
Impermeable | Impermeable | ||
- | You gain resistance to piercing damage. | + | *You gain resistance to piercing damage. |
- | + | ***Side Effect:** You gain vulnerability to slashing damage. | |
- | Side Effect: You gain vulnerability to slashing damage. | + | |
Mobile | Mobile | ||
- | You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. | + | *You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. |
- | + | ***Side Effect:** You gain disadvantage on Strength ability checks. | |
- | Side Effect: You gain disadvantage on Strength | + | |
- | + | ||
- | Nighteye | + | |
- | You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. | + | |
- | + | ||
- | Side Effect: You gain sunlight sensitivity (detailed in the Dark Elf section on page 24 in the Player’s Handbook). | + | |
- | + | ||
- | Percipient | + | |
- | You gain advantage on Wisdom ability checks. | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Charisma ability checks. | + | |
- | + | ||
- | Potency | + | |
- | Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). | + | |
- | + | ||
- | Side Effect: You have disadvantage on Dexterity saving throws. | + | |
- | + | ||
- | Precision | + | |
- | Prerequisite: | + | |
- | Your weapon attacks score a critical hit on a roll of 19-20. | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Strength saving throws. | + | |
- | + | ||
- | Rapidity | + | |
- | Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Intelligence | + | |
- | Reconstruction | + | **Nighteye** |
- | Prerequisite: | + | *You gain darkvision for up to 60 feet. If you already |
- | For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. | + | ***Side Effect:** You gain sunlight sensitivity (detailed in the Dark Elf section on page 24 in the Player’s Handbook). |
- | Side Effect: | + | **Percipient** |
+ | *You gain advantage on Wisdom ability checks. | ||
+ | ***Side Effect:** You gain disadvantage on Charisma ability checks. | ||
- | Sagacity | + | **Potency** |
- | Your Intelligence | + | *Your Strength |
+ | ***Side Effect:** You have disadvantage on Dexterity saving throws. | ||
- | Side Effect: You gain disadvantage on Charisma | + | **Precision** |
+ | *// | ||
+ | *Your weapon attacks score a critical hit on a roll of 19-20. | ||
+ | ***Side Effect:** You gain disadvantage on Strength | ||
- | Shielded | + | **Rapidity** |
- | You gain resistance to slashing damage. | + | *Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. |
+ | ***Side Effect: | ||
- | Side Effect: | + | **Reconstruction** |
+ | *// | ||
+ | *For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. | ||
+ | ***Side Effect:** Your speed decreases by 10 ft for 1 hour. | ||
- | Unbreakable | + | **Sagacity** |
- | You gain resistance to bludgeoning damage. | + | *Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). |
+ | ***Side Effect: | ||
- | Side Effect: You gain vulnerability to piercing | + | **Shielded** |
+ | *You gain resistance to slashing damage. | ||
+ | ***Side Effect:** You gain vulnerability to bludgeoning | ||
- | Vermillion | + | **Unbreakable** |
- | You gain an additional use of your Blood Maledict feature. | + | *You gain resistance to bludgeoning damage. |
+ | ***Side Effect:** You gain vulnerability to piercing damage. | ||
- | Side Effect: You gain disadvantage on death saving throws. | + | **Vermillion** |
+ | *You gain an additional use of your Blood Maledict feature. | ||
+ | ***Side Effect:** You gain disadvantage on death saving throws. | ||
===== Magic Markings ===== | ===== Magic Markings ===== |