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character:cinder:spells [2020/12/14 14:50] – [Mutagens] Cindercharacter:cinder:spells [2023/09/19 15:04] Cinder
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-=====Character Spell List=====+=====Cinder's Spells and other Magic Things=====
  
 [[character:cinder|{{:wiki:media:back.png?65|}}]] [[character:cinder|{{:wiki:media:back.png?65|}}]]
- 
-**Multiclass Spell casting Level** If Applicable \\ 
-Artificer LV 6 + N/A = Multi-class caster level 6 
- 
-^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^  ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ 
-| Level 1: |  |  |  |  | Level 11: |  |  |  | 
-| Level 2: |  |  |  |  | Level 12: |  |  |  | 
-| Level 3: |  |  |  |  | Level 13: |  |  |  | 
-| Level 4: |  |  |  |  | Level 14: |  |  |  | 
-| Level 5: |  |  |  |  | Level 15: |  |  |  | 
-| Level 6: |  |  |  |  | Level 16: |  |  |  | 
-| Level 7: |  |  |  |  | Level 17: |  |  |  | 
-| Level 8: |  |  |  |  | Level 18: |  |  |  | 
-| Level 9: |  |  |  |  | Level 19: |  |  |  | 
-| Level 10: |  |  |  |  | Level 20: |  |  |  | 
-| Cantrips: |  |  |  |  | Bonus: |  |  |  | 
      
  
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 **Alluring** **Alluring**
     *Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks.     *Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks.
-    *Side Effect: You gain disadvantage on initiative rolls.+    ***Side Effect:** You gain disadvantage on initiative rolls.
  
-Celerity +**Celerity** 
-Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).+  *Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5)
 +  ***Side Effect:** You gain disadvantage on Wisdom saving throws.
  
-Side Effect: You gain disadvantage on Wisdom saving throws.+**Conversant** 
 +  *You gain advantage on Intelligence ability checks. 
 +  ***Side Effect:** You gain disadvantage on Wisdom ability checks.
  
-Conversant +**Cruelty** 
-You gain advantage on Intelligence ability checks.+  *//Prerequisite: 11th level// 
 +    *When you use the Attack action, you can make an additional weapon attack as a bonus action. 
 +    ***Side Effect:** You gain disadvantage on Intelligence, Wisdom, and Charisma saving throws.
  
-Side Effect: You gain disadvantage on Wisdom ability checks.+**Deftness** 
 +  *You gain advantage on Dexterity ability checks 
 +  ***Side Effect:** You gain disadvantage on Wisdom ability checks.
  
-Cruelty +**Embers** 
-Prerequisite: 11th level +  *You gain resistance to fire damage. 
-When you use the Attack action, you can make an additional weapon attack as a bonus action. +  ***Side Effect:** You gain vulnerability to cold damage.
- +
-Side Effect: You gain disadvantage on Intelligence, Wisdom, and Charisma saving throws. +
- +
-Deftness +
-You gain advantage on Dexterity ability checks +
- +
-Side Effect: You gain disadvantage on Wisdom ability checks. +
- +
-Embers +
-You gain resistance to fire damage. +
- +
-Side Effect: You gain vulnerability to cold damage.+
  
 Gelid Gelid
-You gain resistance to cold damage. +  *You gain resistance to cold damage. 
- +  ***Side Effect:** You gain vulnerability to fire damage.
-Side Effect: You gain vulnerability to fire damage.+
  
 Impermeable Impermeable
-You gain resistance to piercing damage. +  *You gain resistance to piercing damage. 
- +  ***Side Effect:** You gain vulnerability to slashing damage.
-Side Effect: You gain vulnerability to slashing damage.+
  
 Mobile Mobile
-You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. +  *You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. 
- +  ***Side Effect:** You gain disadvantage on Strength ability checks.
-Side Effect: You gain disadvantage on Strength ability checks. +
- +
-Nighteye +
-You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. +
- +
-Side Effect: You gain sunlight sensitivity (detailed in the Dark Elf section on page 24 in the Player’s Handbook). +
- +
-Percipient +
-You gain advantage on Wisdom ability checks. +
- +
-Side Effect: You gain disadvantage on Charisma ability checks. +
- +
-Potency +
-Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). +
- +
-Side Effect: You have disadvantage on Dexterity saving throws. +
- +
-Precision +
-Prerequisite: 11th level +
-Your weapon attacks score a critical hit on a roll of 19-20. +
- +
-Side Effect: You gain disadvantage on Strength saving throws. +
- +
-Rapidity +
-Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. +
- +
-Side Effect: You gain disadvantage on Intelligence ability checks.+
  
-Reconstruction +**Nighteye** 
-Prerequisite: 7th level +  *You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. 
-For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left.+  ***Side Effect:** You gain sunlight sensitivity (detailed in the Dark Elf section on page 24 in the Player’s Handbook).
  
-Side Effect: Your speed decreases by 10 ft for 1 hour.+**Percipient** 
 +  *You gain advantage on Wisdom ability checks. 
 +  ***Side Effect:** You gain disadvantage on Charisma ability checks.
  
-Sagacity +**Potency** 
-Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).+  *Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5)
 +  ***Side Effect:** You have disadvantage on Dexterity saving throws.
  
-Side Effect: You gain disadvantage on Charisma saving throws.+**Precision**  
 +  *//Prerequisite: 11th level// 
 +    *Your weapon attacks score a critical hit on a roll of 19-20. 
 +    ***Side Effect:** You gain disadvantage on Strength saving throws.
  
-Shielded +**Rapidity** 
-You gain resistance to slashing damage.+  *Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. 
 +  ***Side Effect:** You gain disadvantage on Intelligence ability checks.
  
-Side Effect: You gain vulnerability to bludgeoning damage.+**Reconstruction** 
 +  *//Prerequisite: 7th level// 
 +    *For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. 
 +    ***Side Effect:** Your speed decreases by 10 ft for 1 hour.
  
-Unbreakable +**Sagacity** 
-You gain resistance to bludgeoning damage.+  *Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). 
 +  ***Side Effect:** You gain disadvantage on Charisma saving throws.
  
-Side Effect: You gain vulnerability to piercing damage.+**Shielded** 
 +  *You gain resistance to slashing damage. 
 +  ***Side Effect:** You gain vulnerability to bludgeoning damage.
  
-Vermillion +**Unbreakable** 
-You gain an additional use of your Blood Maledict feature.+  *You gain resistance to bludgeoning damage. 
 +  ***Side Effect:** You gain vulnerability to piercing damage.
  
-Side Effect: You gain disadvantage on death saving throws.+**Vermillion** 
 +  *You gain an additional use of your Blood Maledict feature. 
 +  ***Side Effect:** You gain disadvantage on death saving throws.
  
 ===== Magic Markings ===== ===== Magic Markings =====
  • character/cinder/spells.txt
  • Last modified: 6 weeks ago
  • by Cinder