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character:cinder:spells [2020/12/14 14:52] – [Mutagens] Cinder | character:cinder:spells [2023/09/19 15:04] – Cinder | ||
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- | =====Character Spell List===== | + | =====Cinder' |
[[character: | [[character: | ||
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- | **Multiclass Spell casting Level** If Applicable \\ | ||
- | Artificer LV 6 + N/A = Multi-class caster level 6 | ||
- | |||
- | ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ | ||
- | | Level 1: | | | | | Level 11: | | | | | ||
- | | Level 2: | | | | | Level 12: | | | | | ||
- | | Level 3: | | | | | Level 13: | | | | | ||
- | | Level 4: | | | | | Level 14: | | | | | ||
- | | Level 5: | | | | | Level 15: | | | | | ||
- | | Level 6: | | | | | Level 16: | | | | | ||
- | | Level 7: | | | | | Level 17: | | | | | ||
- | | Level 8: | | | | | Level 18: | | | | | ||
- | | Level 9: | | | | | Level 19: | | | | | ||
- | | Level 10: | | | | | Level 20: | | | | | ||
- | | Cantrips: | | | | | Bonus: | | | | | ||
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Gelid | Gelid | ||
- | You gain resistance to cold damage. | + | *You gain resistance to cold damage. |
- | + | ***Side Effect:** You gain vulnerability to fire damage. | |
- | Side Effect: You gain vulnerability to fire damage. | + | |
Impermeable | Impermeable | ||
- | You gain resistance to piercing damage. | + | *You gain resistance to piercing damage. |
- | + | ***Side Effect:** You gain vulnerability to slashing damage. | |
- | Side Effect: You gain vulnerability to slashing damage. | + | |
Mobile | Mobile | ||
- | You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. | + | *You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. |
+ | ***Side Effect:** You gain disadvantage on Strength ability checks. | ||
- | Side Effect: You gain disadvantage | + | **Nighteye** |
+ | *You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. | ||
+ | ***Side Effect:** You gain sunlight sensitivity (detailed in the Dark Elf section | ||
- | Nighteye | + | **Percipient** |
- | You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. | + | *You gain advantage on Wisdom ability checks. |
+ | ***Side Effect:** You gain disadvantage on Charisma ability checks. | ||
- | Side Effect: You gain sunlight sensitivity (detailed in the Dark Elf section | + | **Potency** |
+ | *Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). | ||
+ | ***Side Effect:** You have disadvantage | ||
- | Percipient | + | **Precision** |
- | You gain advantage on Wisdom ability checks. | + | *//Prerequisite: |
- | + | *Your weapon attacks score a critical hit on a roll of 19-20. | |
- | Side Effect: You gain disadvantage on Charisma ability checks. | + | ***Side Effect:** You gain disadvantage on Strength saving throws. |
- | + | ||
- | Potency | + | |
- | Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). | + | |
- | + | ||
- | Side Effect: You have disadvantage on Dexterity saving throws. | + | |
- | + | ||
- | Precision | + | |
- | Prerequisite: | + | |
- | Your weapon attacks score a critical hit on a roll of 19-20. | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Strength | + | |
- | + | ||
- | Rapidity | + | |
- | Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Intelligence ability checks. | + | |
- | + | ||
- | Reconstruction | + | |
- | Prerequisite: | + | |
- | For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. | + | |
- | + | ||
- | Side Effect: Your speed decreases by 10 ft for 1 hour. | + | |
- | + | ||
- | Sagacity | + | |
- | Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). | + | |
- | + | ||
- | Side Effect: You gain disadvantage on Charisma | + | |
- | Shielded | + | **Rapidity** |
- | You gain resistance to slashing damage. | + | *Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. |
+ | ***Side Effect: | ||
- | Side Effect: | + | **Reconstruction** |
+ | *// | ||
+ | *For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. | ||
+ | ***Side Effect:** Your speed decreases by 10 ft for 1 hour. | ||
- | Unbreakable | + | **Sagacity** |
- | You gain resistance to bludgeoning damage. | + | *Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). |
+ | ***Side Effect: | ||
- | Side Effect: You gain vulnerability to piercing | + | **Shielded** |
+ | *You gain resistance to slashing damage. | ||
+ | ***Side Effect:** You gain vulnerability to bludgeoning | ||
- | Vermillion | + | **Unbreakable** |
- | You gain an additional use of your Blood Maledict feature. | + | *You gain resistance to bludgeoning damage. |
+ | ***Side Effect:** You gain vulnerability to piercing damage. | ||
- | Side Effect: You gain disadvantage on death saving throws. | + | **Vermillion** |
+ | *You gain an additional use of your Blood Maledict feature. | ||
+ | ***Side Effect:** You gain disadvantage on death saving throws. | ||
===== Magic Markings ===== | ===== Magic Markings ===== |