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character:decota:delta:contract [2019/09/13 19:32] – [Raw Stats] Cindercharacter:decota:delta:contract [2019/10/04 16:51] – [Abilities] Cinder
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-**Overwatch** At level 1 Delta can ask The Remington to keep watch over a radius of 2 miles, Remi will warn Delta of potential threats that he sees and structures / Land marks. if combat starts while the Eagle is still doing overwatch he can't join combat until after the first round. 
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-**Flyby Attack** \\ Prerequisite: Fly speed \\ 
-At level 3 When flying the creature can make an additional action The creature must decide on its movement path before deciding to use this ability and must use its full movement. \\ 
-Without this feat, if the creature takes an action while flying its movement speed is reduced to 0 for the remained of its turn. \\ You must finish a long rest before using this ability again. 
  
 **Sky Master** \\ Prerequisite: Fly speed. \\ **Sky Master** \\ Prerequisite: Fly speed. \\
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 You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius from where you land. You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius from where you land.
  
-**Mounted Combatant** \\ At Level 4 Delta gains the following benefits when mounted on Remington. \\ If Remington has no equipment you gain the following benefits \\ +**Mounted Combatant** \\ At Level 4 Delta gains the following benefits when mounted on Remington. \\ If Remington has no equipment and isn't incapacitated you gain the following benefits \\
-You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitatedyou gain the following benefits\\+
 You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\ You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\
 You can force an attack targeted at your mount to target you instead. \\ You can force an attack targeted at your mount to target you instead. \\
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 **Snatch** \\ Prerequisite: Access to a form with either claws or bite as natural weapons \\ **Snatch** \\ Prerequisite: Access to a form with either claws or bite as natural weapons \\
-At level if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from height. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater.+At level if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from height. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater.
  
 **Winds of the 9 Hells** \\ **Winds of the 9 Hells** \\
 At Level 10 You can flatten targets with blasts of air from your wings. \\ At Level 10 You can flatten targets with blasts of air from your wings. \\
 Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size \\ Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size \\
-As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength sevear) \\ +As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength save (DC 8+Strength Bonus+Proficiency Bonus) \\ 
-The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ Creatures of Large or smaller size that are affected must make a DC 17 strenght check or be blown away from the sorce of wind by 15ft. creatures larger then Large are unaffected. creatures that are within 5 ft of the source are incapacitated rather then blown away. must finish a long rest.+The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ **Creature sizes** \\ Creatures of Small or smaller size that are affected must make a DC 17 strength check or be blown away from the source of wind by 15ft. \\ Creatures that fail the strength save with a size of medium or large are knocked prone \\ creatures larger then Large are unaffected. \\ creatures that are within 5 ft of the source are incapacitated rather then blown away. \\ must finish a long rest.
  
 **Hunter's FireStrom** \\ **Hunter's FireStrom** \\