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character:decota:delta:contract [2019/05/03 11:54] Kylecharacter:decota:delta:contract [2020/05/17 15:00] Cinder
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-Delta's Familiar is a Great Hellspawn Owl, her mother told Delta that she brought the eggs over from home and nested them in the hollow cliffs and just like that a new species was introduced into Reton. \\ the two grew up together and have been an unmatched duo. \\ +Delta's Familiar is a Great Hellspawn Eagle known as a Singora, her mother told Delta that she brought the eggs over from home and nested them in the hollow cliffs and just like that a new species was introduced into Reton. \\ the two grew up together and have been an unmatched duo. \\ 
-The Owl is 15ft tall and and is classified as large \\+The Eagle is 15ft tall and and is classified as large \\ 
 + 
 +{{ :character:decota:delta:remi_ref.jpg?400 |}}
  
 ====Raw Stats==== ====Raw Stats====
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 ^   Remington [[character:decota:family|Decota]]   |||||||| ^   Remington [[character:decota:family|Decota]]   ||||||||
-^Name|Remington^Player|Sam^Race|Demon^Level|03|+^Name|Remington^Player|Sam^Race|Demon^Level|11|
 ^Alignment|Neutral Good^Class|N/A^Status|Alive||| ^Alignment|Neutral Good^Class|N/A^Status|Alive|||
 ^Age|38^Birth|4th Monday of Rainmoon    ||||| ^Age|38^Birth|4th Monday of Rainmoon    |||||
 |||||||| ||||||||
 ^HP (Shared)   |44^AC     |16^SPD |10ft, 90ft (Flying) ^Init |+3    | ^HP (Shared)   |44^AC     |16^SPD |10ft, 90ft (Flying) ^Init |+3    |
-^Bonus|+2^Passive|19^Sneak Dice|0^Hit Dice| 1 D10 |+^Bonus|+4^Passive|19^Sneak Dice|0^Hit Dice| 1 D10 |
 |||||||| ||||||||
 ^   Skills   |||||||| ^   Skills   ||||||||
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 **Beak** Melee Weapon attack: Uses Strength to hit, Reach 5ft, one target. Hit: (1 D6 + 4) Peircing damage. \\ Damage increases by 1 D6 at Level 6 \\ Level 12 \\ Level 18 **Beak** Melee Weapon attack: Uses Strength to hit, Reach 5ft, one target. Hit: (1 D6 + 4) Peircing damage. \\ Damage increases by 1 D6 at Level 6 \\ Level 12 \\ Level 18
  
-**Hell's Sight** The Owl has advantage on (Perception, Survival) checks that rely on sight. \\+**Hell's Sight** Remington has advantage on (Perception, Survival) checks that rely on sight. \\ 
 + 
 +**Hell's Feathers** Remington has resistance to fire and acid damage types, and has weakness to Radiant Damage, Holy objects or paladin equipment burn to the touch and cause 1 D4 Radiant Damage. \\ 
  
-**Hell's Feathers** The Hellspawn Owl has resistance to fire and acid damage types, and has weakness to Radiant Damage, Holy objects or paladin equipment burn to the touch and cause 1 D4 Radiant Damage. \\  
  
-**Swoop** The Owl can only perform the attack action every 2nd turn. 
  
 ====Abilities==== ====Abilities====
 ---- ----
  
-**Overwatch** At level 1 Delta can ask The Hellspawn Eagle to keep watch over a radius of 2 miles, The eagle will warn Delta of potential threats that he sees and structurs / Land marks. if combat starts while the Eagle is still doing overwatch he can't join combat until after the first round. 
- 
-**Flyby Attack** \\ Prerequisite: Fly speed \\ 
-At level 3 When flying the creature can make an aditional action The creature must decide on its movment path before deciding to use this ability and must use its full movemnt. \\ 
-Without this feat, if the creature takes an action while flying its movement speed is reduced to 0 for the remained of its turn. 
  
 **Sky Master** \\ Prerequisite: Fly speed. \\ **Sky Master** \\ Prerequisite: Fly speed. \\
-At level When flying you no longer provoke attack of oppitunity from a creature you hit on your turn. \\ +At level When flying you no longer provoke attack of opportunity from a creature you hit on your turn. \\ 
-Your maneuverability while flying improves greatly, you can now change direction mid movment and without movment penatelies. +You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius from where you land. \\ If you have two forms of attack you can perform a multi attack, one with each weapon (horns, beal, tallons etc)
-You can now also Hover in place and perform a dive while flying, a dive costs no movment to perform and deals 1 D10 force damage on creatures in a 10ft radiance from where you land.+
  
-**Mounted Combatant** \\ At Level Delta gains the following benifits when mounted on Remington. \\  +**Mounted Combatant** \\ At Level Delta gains the following benefits when mounted on Remington. \\ If Remington has no equipment and isn't incapacitated you gain the following benefits \\
-You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitatedyou gain the following benefits\\+
 You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\ You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\
 You can force an attack targeted at your mount to target you instead. \\ You can force an attack targeted at your mount to target you instead. \\
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 **Snatch** \\ Prerequisite: Access to a form with either claws or bite as natural weapons \\ **Snatch** \\ Prerequisite: Access to a form with either claws or bite as natural weapons \\
-At level if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from hight. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater.+At level if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from height. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater.
  
 **Winds of the 9 Hells** \\ **Winds of the 9 Hells** \\
-At Level You can flatten targets with blasts of air from your wings. \\ +At Level 10 You can flatten targets with blasts of air from your wings. \\ 
-Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size \\ +Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size \\ Requires concentration \\ 
-As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strenght sevear) \\ +As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength save (DC 8+Strength Bonus+Proficiency Bonus 16), This save can be repeated at the start of each creatures turn. the effect ends if you break concentration. \\ 
-The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ Creatures of Large or smaller size that are affected must make a DC 17 strenght check or be blown away from the sorce of wind by 15ft. creatures larger then Large are unaffected. creatures that are within 5 ft of the source are incapacitated rather then blown away. must finish a short or long rest.+The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ **Creature sizes** \\ Creatures of Small or smaller size that fail the save are blown away from the source of wind by 15ft. \\ Creatures that fail the strength save with a size of medium or large are knocked prone \\ creatures larger then Large are unaffected. \\ creatures that are within 5 ft of the source are incapacitated rather then blown away/ Knocked prone\\ must finish a long rest.
  
-**FireStrom** \\+**Hunter'FireStrom** \\
 Casting Time 1 action \\ Casting Time 1 action \\
 Range 150 feet \\ Range 150 feet \\
 Components V S \\ Components V S \\
 Duration Instantaneous \\ Duration Instantaneous \\
-At Level 15. Up to ten 10-foot cubes appear high in the sky and rain down on the surrounding area, Each creature in the area makes a Dexterity save. It takes 5d10 fire damage on a failed save, or half on a success. \\+At Level 16. Up to ten 10-foot cubes appear high in the sky and rain down on the surrounding area, Each creature in the area makes a Dexterity save. It takes 5d10 fire damage on a failed save, or half on a success. \\
 The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell. must finish a short or long rest. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell. must finish a short or long rest.