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character:decota:delta:contract [2019/07/31 19:46] – Cinder | character:decota:delta:contract [2020/05/17 15:00] – Cinder | ||
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- | Delta' | + | Delta' |
The Eagle is 15ft tall and and is classified as large \\ | The Eagle is 15ft tall and and is classified as large \\ | ||
+ | |||
+ | {{ : | ||
====Raw Stats==== | ====Raw Stats==== | ||
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^ | ^ | ||
- | ^Name|Remington^Player|Sam^Race|Demon^Level|03| | + | ^Name|Remington^Player|Sam^Race|Demon^Level|11| |
^Alignment|Neutral Good^Class|N/ | ^Alignment|Neutral Good^Class|N/ | ||
^Age|38^Birth|4th Monday of Rainmoon | ^Age|38^Birth|4th Monday of Rainmoon | ||
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^HP (Shared) | ^HP (Shared) | ||
- | ^Bonus|+2^Passive|19^Sneak Dice|0^Hit Dice| 1 D10 | | + | ^Bonus|+4^Passive|19^Sneak Dice|0^Hit Dice| 1 D10 | |
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**Hell' | **Hell' | ||
- | **Swoop** Remington can only perform the attack action every 2nd turn. | + | |
====Abilities==== | ====Abilities==== | ||
---- | ---- | ||
- | **Overwatch** At level 1 Delta can ask The Remington to keep watch over a radius of 2 miles, Remi will warn Delta of potential threats that he sees and structures / Land marks. if combat starts while the Eagle is still doing overwatch he can't join combat until after the first round. | ||
- | |||
- | **Flyby Attack** \\ Prerequisite: | ||
- | At level 3 When flying the creature can make an additional action The creature must decide on its movement path before deciding to use this ability and must use its full movement. \\ | ||
- | Without this feat, if the creature takes an action while flying its movement speed is reduced to 0 for the remained of its turn. | ||
**Sky Master** \\ Prerequisite: | **Sky Master** \\ Prerequisite: | ||
- | At level 3 When flying you no longer provoke attack of opportunity from a creature you hit on your turn. \\ | + | At level 4 When flying you no longer provoke attack of opportunity from a creature you hit on your turn. \\ |
- | Your maneuverability while flying improves greatly, you can now change direction mid movement and without movement penalties. | + | You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius |
- | You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radiance | + | |
- | **Mounted Combatant** \\ At Level 4 Delta gains the following benefits when mounted on Remington. \\ | + | **Mounted Combatant** \\ At Level 5 Delta gains the following benefits when mounted on Remington. \\ If Remington has no equipment |
- | You are a dangerous foe to face while mounted. While you are mounted | + | |
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\ | You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\ | ||
You can force an attack targeted at your mount to target you instead. \\ | You can force an attack targeted at your mount to target you instead. \\ | ||
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**Snatch** \\ Prerequisite: | **Snatch** \\ Prerequisite: | ||
- | At level 5 if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from hight. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater. | + | At level 7 if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from height. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater. |
**Winds of the 9 Hells** \\ | **Winds of the 9 Hells** \\ | ||
- | At Level 9 You can flatten targets with blasts of air from your wings. \\ | + | At Level 10 You can flatten targets with blasts of air from your wings. \\ |
- | Prerequisite: | + | Prerequisite: |
- | As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength | + | As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength |
- | The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ Creatures of Large or smaller size that are affected must make a DC 17 strenght check or be blown away from the sorce of wind by 15ft. creatures larger then Large are unaffected. creatures that are within 5 ft of the source are incapacitated rather then blown away. must finish a short or long rest. | + | The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ **Creature sizes** |
**Hunter' | **Hunter' |