Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
character:decota:delta:contract [2019/10/04 16:52] – [Abilities] Cindercharacter:decota:delta:contract [2019/11/01 22:36] – [Racial Traits] Cinder
Line 36: Line 36:
 **Hell's Feathers** Remington has resistance to fire and acid damage types, and has weakness to Radiant Damage, Holy objects or paladin equipment burn to the touch and cause 1 D4 Radiant Damage. \\  **Hell's Feathers** Remington has resistance to fire and acid damage types, and has weakness to Radiant Damage, Holy objects or paladin equipment burn to the touch and cause 1 D4 Radiant Damage. \\ 
  
-**Swoop** Remington can only perform the attack action every 2nd turn.+
  
 ====Abilities==== ====Abilities====
Line 46: Line 46:
 You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius from where you land. You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius from where you land.
  
-**Mounted Combatant** \\ At Level Delta gains the following benefits when mounted on Remington. \\ If Remington has no equipment and isn't incapacitated you gain the following benefits \\+**Mounted Combatant** \\ At Level Delta gains the following benefits when mounted on Remington. \\ If Remington has no equipment and isn't incapacitated you gain the following benefits \\
 You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\ You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. \\
 You can force an attack targeted at your mount to target you instead. \\ You can force an attack targeted at your mount to target you instead. \\
Line 56: Line 56:
 **Winds of the 9 Hells** \\ **Winds of the 9 Hells** \\
 At Level 10 You can flatten targets with blasts of air from your wings. \\ At Level 10 You can flatten targets with blasts of air from your wings. \\
-Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size \\ +Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size \\ Requires concentration \\ 
-As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength save (DC 8+Strength Bonus+Proficiency Bonus 16) \\ +As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength save (DC 8+Strength Bonus+Proficiency Bonus 16), This save can be repeated at the start of each creatures turn. the effect ends if you break concentration. \\ 
-The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ **Creature sizes** \\ Creatures of Small or smaller size that fail the save are blown away from the source of wind by 15ft. \\ Creatures that fail the strength save with a size of medium or large are knocked prone \\ creatures larger then Large are unaffected. \\ creatures that are within 5 ft of the source are incapacitated rather then blown away. \\ must finish a long rest.+The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air. \\ **Creature sizes** \\ Creatures of Small or smaller size that fail the save are blown away from the source of wind by 15ft. \\ Creatures that fail the strength save with a size of medium or large are knocked prone \\ creatures larger then Large are unaffected. \\ creatures that are within 5 ft of the source are incapacitated rather then blown away/ Knocked prone. \\ must finish a long rest.
  
 **Hunter's FireStrom** \\ **Hunter's FireStrom** \\