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character:decota:hunt:class [2019/08/11 19:34] – [Level 2 Warlock] Cindercharacter:decota:hunt:class [2020/01/10 19:53] – [Brabarian] Cinder
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 +[[character:decota:Hunt:start]]
 +
 ====== Brabarian ====== ====== Brabarian ======
  
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 Tools: None \\ Tools: None \\
 Saving Throws: Strength, Constitution \\ Saving Throws: Strength, Constitution \\
-Skills: Choose two: Animal HandlingAthletics, Intimidation, Nature, Perception, Survival. \\+Skills: Choose two: InsightAcrobatics \\
  
 Equipment \\ Equipment \\
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 ====Level 1 Barbarian==== ====Level 1 Barbarian====
 ---- ----
-Rage \\ +**Rage** \\ 
-In battle, you fight with a primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits, as long as you aren't wearing heavy armor. +In battle, you fight with a primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits, as long as you aren't wearing heavy armor. \\
 You have advantage on Strength check and Strength saves. \\ You have advantage on Strength check and Strength saves. \\
-When you make a melee weapon attack using Strength, you gain a +2 to the damage roll. This bonus increase to +3 at 9th level, and +4 at 16th level.+When you make a melee weapon attack using Strength, you gain a +2 to the damage roll. This bonus increase to +3 at 9th level, and +4 at 16th level. \\
 You have resistance to bludgeoning, piercing, and physical damage. \\ You have resistance to bludgeoning, piercing, and physical damage. \\
 If you can cast spells, you can't cast them or concentrate on them while raging. If you can cast spells, you can't cast them or concentrate on them while raging.
  
-You rage lasts 1 minute. It ends early if you are knocked unconscious or if your turn ends without you having attacked a hostile creature or taken any damage since your last turn. You can also end your rage on your turn as a bonus action. +You rage lasts 1 minute. It ends early if you are knocked unconscious or if your turn ends without you having attacked a hostile creature or taken any damage since your last turn. You can also end your rage on your turn as a bonus action. \\
 Once you have raged a number of time shown for your barbarian level on the table above, you must finish a long rest before you can rage again. Once you have raged a number of time shown for your barbarian level on the table above, you must finish a long rest before you can rage again.
  
-Unarmored Defense \\+**Unarmored Defense** \\
 When you aren't wearing any armor, your Armor Class is 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. When you aren't wearing any armor, your Armor Class is 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
  
 ====Level 2 Barbarian==== ====Level 2 Barbarian====
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-Reckless Attack \\+**Reckless Attack** \\
 At 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. At 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  
-Danger Sense \\ +**Danger Sense** \\ 
-At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. +At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. \\
 You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
  
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 **Ability Score Improvement or Feat** **Ability Score Improvement or Feat**
  
 +**Tavern Brawler** \\
 +Increase your Strength by 1, to a maximum of 20. \\
 +You are proficient with all improvised weapons. \\
 +Your unarmed strike uses a d4 for damage. \\
 +When you hit a creature with an unarmed strike or improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. \\
 ====Level 5 Barbarian==== ====Level 5 Barbarian====
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-Extra Attack \\+**Extra Attack** \\
 Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
  
-Fast Movement \\+**Fast Movement** \\
 Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
 ====Level 6 Barbarian==== ====Level 6 Barbarian====
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-Biting Rebuke \\ +**Biting Rebuke** \\ 
-At 6th level, while in rage you can make a bite attack as a reaction when struck in melee by an opponent. This attack deals 1d4 + Strength modifier damage, and on a hit the opponent must succeed on a wisdom save DC 16 or be frightened, they may retest at the beginning of their next turn to overcome the frightened condition.+At 6th level, while in rage you can make a bite attack as a reaction when struck in melee by an opponent. This attack deals 1d4 + Strength modifier damage, and on a hit the opponent must succeed on a wisdom save DC (8 + Proficiency + Strength Bonus) or be frightened, they may retest at the beginning of their next turn to overcome the frightened condition.
 ====Level 7 Barbarian==== ====Level 7 Barbarian====
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 **Ability Score Improvement or Feat** **Ability Score Improvement or Feat**
 +
 +Con +2
 ====Level 9 Barbarian==== ====Level 9 Barbarian====
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-ELDRITCH SIGHT \\ +DEVIL'SIGHT \\ 
-You can cast detect magic at willwithout expending spell slot.+You can see normally in darknessboth magical and nonmagical, to distance of 120 feet
  
 AGONIZING BLAST \\ AGONIZING BLAST \\
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 ====Level 4 Warlock==== ====Level 4 Warlock====
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 +
 +**Ability Score Improvement or Feat**
 +
 +Grappler \\
 +Prerequisites: Strength 13 \\
 +
 +You have advantage on attack rolls against creatures you are grappling.
 +You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
 +
  
 ====Level 5 Warlock==== ====Level 5 Warlock====
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 ---- ----
  
 +**Ability Score Improvement or Feat**
 +
 +Charisma +1 , Dexterity +1
 ====Level 9 Warlock==== ====Level 9 Warlock====
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 Kraken Otherworldly Patron, 15th Level \\ Kraken Otherworldly Patron, 15th Level \\
 As an action, you may magically assume the form of a Lesser Kraken (see statblock below) once per day. You retain your hit points, charisma, intelligence, wisdom, and traits. You may remain in this form for a number of minutes equal to your Warlock level, or until you end the effect as a bonus action. If you are reduced to zero hitpoints, you return to your normal form and are knocked unconcious. As an action, you may magically assume the form of a Lesser Kraken (see statblock below) once per day. You retain your hit points, charisma, intelligence, wisdom, and traits. You may remain in this form for a number of minutes equal to your Warlock level, or until you end the effect as a bonus action. If you are reduced to zero hitpoints, you return to your normal form and are knocked unconcious.
 +
 +Lesser Kraken \\
 +___
 +- Armor Class 16 (natural armor) \\
 +- Speed 30 ft., swim 60 ft. \\
 +Amphibious. You can breathe both water and air. \\
 +Freedom of Movement. You ignore difficult terrain, and magical effects can't reduce your speed or cause you to be restrained. You can spend ten feet of movement to escape from nonmagical restraints or being grappled. \\
 +Seige Monster You deal double damage to objects and structures. \\
 +Actions
 +Tentacle. *Melee Weapon Attack:* +12 to hit, reach 20 ft., one target. Hit 3d6+8 bludgeoning damage, and the target is grappled. Until this grapple ends, the target is restrained. You have ten tentacles, each of which may grapple one target \\
 +Fling. One Medium or smaller object held or creature grappled by you is thrown up to 50 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, it takes 1d6 bludgeoning damage for every 10 feet it was thrown. If the target is thrown at a creature, that creature must make a DC 16 dexterity check or take the same damage. \\
 +Lightning Storm (Recharge 5-6). You magically create three bolts of lightning, each of which can strike a target you can see within 100 feet. A target must make a DC 16 dexterity saving throw or take 4d10 lightning damage. A successful save halves the damage. \\
 +Multiattack (Recharge 6). You make three tentacle attacks, each of which you may replace with one use of Fling.
 ====Level 10 Warlock==== ====Level 10 Warlock====
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