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character:decota:teostra:stats [2020/08/18 21:01] – [Passive Abilities] Cinder | character:decota:teostra:stats [2020/12/03 23:23] – [Background: Feature & Details] Cinder | ||
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====== Teostra Decota ====== | ====== Teostra Decota ====== | ||
- | [[character:decota:teostra|Back to Teo's Page]] | + | [[character: |
==== Passive Abilities ==== | ==== Passive Abilities ==== | ||
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**Rouge LV9: Steady Eye** \\ | **Rouge LV9: Steady Eye** \\ | ||
you have advantage on any Perception or Investigation check if you move less than half speed on the same turn. | you have advantage on any Perception or Investigation check if you move less than half speed on the same turn. | ||
- | |||
- | **Rouge LV11: Reliable Talent** \\ | ||
- | When you make an ability check that lets you add your proficiency bonus, you can treat a 9 or lower as 10. | ||
- | |||
- | **Rouge LV14: Blind sense** \\ | ||
- | if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet. | ||
**Wizard LV1: Arcane Recovery** \\ | **Wizard LV1: Arcane Recovery** \\ | ||
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proficiency in 1 skill \\ | proficiency in 1 skill \\ | ||
proficiency in 1 musical instrument \\ | proficiency in 1 musical instrument \\ | ||
+ | |||
+ | **Skill Proficiencies & Ability Score bonus** \\ | ||
+ | *Acrobatics: | ||
+ | *Perception: | ||
+ | *Investigation: | ||
+ | *Stelth: | ||
+ | *Deception: | ||
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* Must not have disadvantage on the attack roll | * Must not have disadvantage on the attack roll | ||
*The attack must use a finesse or a ranged weapon. | *The attack must use a finesse or a ranged weapon. | ||
+ | |||
^ Rouge Level ^ Total Sneak Dice ^ | ^ Rouge Level ^ Total Sneak Dice ^ | ||
| Level 1 | 1 D6 | | | Level 1 | 1 D6 | | ||
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| Level 7 | 4 D6 | | | Level 7 | 4 D6 | | ||
| Level 9 | 5 D6 | | | Level 9 | 5 D6 | | ||
- | | Level 11 | 6 D6 | | ||
- | | Level 13 | 7 D6 | | ||
Eye for Detail | Eye for Detail | ||
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==== Feats ==== | ==== Feats ==== | ||
- | Sharpshooter | + | **Sharpshooter** \\ |
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: | You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: | ||
- | Attacking at long range doesn' | + | *Attacking at long range doesn' |
- | Your ranged weapon attacks ignore half cover and three-quarters cover. | + | *Your ranged weapon attacks ignore half cover and three-quarters cover. |
- | Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack' | + | *Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack' |
- | Feat: | + | **Feat: |
Quick to notice details of your environment, | Quick to notice details of your environment, | ||
- | • Increase your Intelligence or Wisdom score by 1, to a maximum of 20. | + | *Increase your Intelligence or Wisdom score by 1, to a maximum of 20. |
- | • If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. | + | *If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. |
- | • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. | + | *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. |
- | Feat: | + | **Feat: Lucky** |
- | You have studied languages and codes, gaining the following benefits: | + | 3 Luck points |
- | • Increase your Intelligence score by 1, to a maximum of 20. | + | Long Rest Recovery \\ |
- | • You learn three languages of your choice. Elvish, Draconian, Dwarfish | + | When you make an ability check, saving throw, |
- | • You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. | + | spend one luck point, roll another |
- | + | ||
- | Ability Score Improvement | + | |
- | Increase your Charisma score by 2 | + | |
- | + | ||
- | Feat: Lucky | + | |
- | At level 10 You have inexplicable luck that seems to kick in at just the right moment. | + | |
- | You have 3 luck points. Whenever | + | |
- | You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. | + | |
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. | If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. | ||
- | You regain your expended luck points when you finish a long rest. | ||
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==== Equipment Abilities ==== | ==== Equipment Abilities ==== | ||
+ | **Assassin' | ||
+ | |||
+ | **Skeleton Key** | ||
+ | |||
+ | **Elven Cloak** | ||
+ | |||
+ | **Amulet of proof against detection ** | ||
==== Background: Feature & Details ==== | ==== Background: Feature & Details ==== | ||
- | **Skill Proficiencies** | + | **Skill Proficiencies** |
- | **Tool Proficiencies** | + | **Tool Proficiencies** |
**Launguages: | **Launguages: | ||
**Equipment** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP. | **Equipment** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP. |