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character:decota:teostra:stats [2020/08/18 21:10] – [Background: Feature & Details] Cindercharacter:decota:teostra:stats [2022/10/13 17:21] – external edit (Unknown date) 127.0.0.1
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 ====== Teostra Decota ====== ====== Teostra Decota ======
  
-[[character:decota:teostra|Back to Teo's Page]]+[[character:teostra|{{:wiki:media:back.png?65|}}]]
  
 ==== Passive Abilities ==== ==== Passive Abilities ====
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 **Rouge LV9: Steady Eye** \\ **Rouge LV9: Steady Eye** \\
 you have advantage on any Perception or Investigation check if you move less than half speed on the same turn. you have advantage on any Perception or Investigation check if you move less than half speed on the same turn.
- 
-**Rouge LV11: Reliable Talent** \\ 
-When you make an ability check that lets you add your proficiency bonus, you can treat a 9 or lower as 10. 
- 
-**Rouge LV14: Blind sense** \\ 
-if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet. 
  
 **Wizard LV1: Arcane Recovery** \\ **Wizard LV1: Arcane Recovery** \\
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 **Bard LV3: Expertise** \\ **Bard LV3: Expertise** \\
 two of your skills proficiency bonus is doubled for any ability check you make. two of your skills proficiency bonus is doubled for any ability check you make.
- 
-**Bard LV3: Bonus Proficiencies** \\ 
-you gain proficiency with thieves’ tools, Sleight of Hand & one additional skill. \\ If you are already have these proficiencies choose other skills. \\  
  
 **Bard Multi-class** \\ **Bard Multi-class** \\
 proficiency in 1 skill \\ proficiency in 1 skill \\
 proficiency in 1 musical instrument \\ proficiency in 1 musical instrument \\
 +
 +**Skill Proficiencies & Ability Score bonus** \\
 +  *Acrobatics: //Rouge Main Class// 
 +  *Perception: //Rouge Main Class//
 +  *Investigation: //Rouge Main Class//
 +  *Stelth: //Rouge Main Class//
 +  *Deception: //Bard Multiclass//
 +  *Sight of hand: //Background//
 +  *Insight: //Background//
 +  *Persuasion: //Background//
  
  
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 | Level 7 | 4 D6 | | Level 7 | 4 D6 |
 | Level 9 | 5 D6 | | Level 9 | 5 D6 |
-| Level 11 | 6 D6 | 
-| Level 13 | 7 D6 | 
  
 Eye for Detail  Eye for Detail 
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 You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
  
-Tumbling Fool  
-At 3rd level, you master a variety of acrobatic techniques that allow you to evade danger. As a bonus action, you can tumble. When you tumble, you gain the following benefits for the rest of your turn: • You gain the benefits of taking the Dash and Disengage actions. • You gain a climbing speed equal to your current speed. • You take half damage from falling. 
  
  
 ==== Feats ==== ==== Feats ====
  
-Sharpshooter +**Sharpshooter** \\
 You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:  You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: 
-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.  +  *Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.  
-Your ranged weapon attacks ignore half cover and three-quarters cover.  +  *Your ranged weapon attacks ignore half cover and three-quarters cover.  
-Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.+  *Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
  
-Feat:Observant +**Feat:Observant** \\
 Quick to notice details of your environment, you gain the following benefits:  Quick to notice details of your environment, you gain the following benefits: 
-• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.  +  *Increase your Intelligence or Wisdom score by 1, to a maximum of 20.  
-• If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.  +  *If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.  
-• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.+  *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
  
-Feat:Linguist  +**Feat: Lucky** 
-You have studied languages and codes, gaining the following benefits:  +Luck points \\ 
-• Increase your Intelligence score by 1, to a maximum of 20.  +Long Rest Recovery \\ 
-• You learn three languages of your choice. Elvish, Draconian, Dwarfish  +When you make an ability check, saving throw, attack roll or attack roll against you. \\  
-• You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. +spend one luck pointroll another d20 and choose which of the d20s is used for the roll. \\
- +
-Ability Score Improvement  +
-Increase your Charisma score by 2 +
- +
-Feat: Lucky  +
-At level 10 You have inexplicable luck that seems to kick in at just the right moment.  +
-You have luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.  +
-You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours+
 If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.  If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. 
-You regain your expended luck points when you finish a long rest. 
  
  
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 ==== Equipment Abilities ==== ==== Equipment Abilities ====
  
 +**Assassin's Crossbow**
 +
 +**Skeleton Key**
 +
 +**Elven Cloak**
 +
 +**Amulet of proof against detection **
 ==== Background: Feature & Details ====  ==== Background: Feature & Details ==== 
  
-**Skill Proficiencies** Insight, Slight of Hand \\  +**Skill Proficiencies** Insight, Slight of Hand, Persuasion \\  
-**Tool Proficiencies** One type of gaming set \\ +**Tool Proficiencies** Nil \\ 
 **Launguages:** One Common Language \\ **Launguages:** One Common Language \\
 **Equipment** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP. **Equipment** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP.