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character:decota:teostra:stats [2020/11/15 19:07] – [Passive Abilities] Cindercharacter:decota:teostra:stats [2022/10/13 17:21] – external edit (Unknown date) 127.0.0.1
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 **Bard LV3: Expertise** \\ **Bard LV3: Expertise** \\
 two of your skills proficiency bonus is doubled for any ability check you make. two of your skills proficiency bonus is doubled for any ability check you make.
- 
-**Bard LV3: Bonus Proficiencies** \\ 
-you gain proficiency with thieves’ tools, Sleight of Hand & one additional skill. \\ If you are already have these proficiencies choose other skills. \\  
  
 **Bard Multi-class** \\ **Bard Multi-class** \\
 proficiency in 1 skill \\ proficiency in 1 skill \\
 proficiency in 1 musical instrument \\ proficiency in 1 musical instrument \\
 +
 +**Skill Proficiencies & Ability Score bonus** \\
 +  *Acrobatics: //Rouge Main Class// 
 +  *Perception: //Rouge Main Class//
 +  *Investigation: //Rouge Main Class//
 +  *Stelth: //Rouge Main Class//
 +  *Deception: //Bard Multiclass//
 +  *Sight of hand: //Background//
 +  *Insight: //Background//
 +  *Persuasion: //Background//
  
  
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 | Level 7 | 4 D6 | | Level 7 | 4 D6 |
 | Level 9 | 5 D6 | | Level 9 | 5 D6 |
-| Level 11 | 6 D6 | 
-| Level 13 | 7 D6 | 
  
 Eye for Detail  Eye for Detail 
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 You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
  
-Tumbling Fool  
-At 3rd level, you master a variety of acrobatic techniques that allow you to evade danger. As a bonus action, you can tumble. When you tumble, you gain the following benefits for the rest of your turn: • You gain the benefits of taking the Dash and Disengage actions. • You gain a climbing speed equal to your current speed. • You take half damage from falling. 
  
  
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   *If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.    *If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. 
   *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.   *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
- 
-**Feat:Linguist** \\ 
-You have studied languages and codes, gaining the following benefits:  
-  *Increase your Intelligence score by 1, to a maximum of 20.  
-  *You learn three languages of your choice. Elvish, Draconian, Dwarfish  
-  *You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. 
- 
-Ability Score Improvement  
-Increase your Charisma score by 2 
  
 **Feat: Lucky** **Feat: Lucky**
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 ==== Equipment Abilities ==== ==== Equipment Abilities ====
  
 +**Assassin's Crossbow**
 +
 +**Skeleton Key**
 +
 +**Elven Cloak**
 +
 +**Amulet of proof against detection **
 ==== Background: Feature & Details ====  ==== Background: Feature & Details ==== 
  
-**Skill Proficiencies** Insight, Slight of Hand \\  +**Skill Proficiencies** Insight, Slight of Hand, Persuasion \\  
-**Tool Proficiencies** One type of gaming set \\ +**Tool Proficiencies** Nil \\ 
 **Launguages:** One Common Language \\ **Launguages:** One Common Language \\
 **Equipment** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP. **Equipment** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP.