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character:elisia:class [2023/01/07 14:00] – Cinder | character:elisia:class [2023/04/03 09:44] – [Kraken Level 1] Cinder | ||
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- | ====== Elisia's Class Page ====== | + | ====== |
[[character: | [[character: | ||
- | ===== Class Introduction ===== | + | ===== Storm Sorcerer |
As a sorcerer, you gain the following class features. | As a sorcerer, you gain the following class features. | ||
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- | + | ==== Level 1 Storm Sorcerer | |
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- | ==== Level 1 ==== | + | |
**Wind Speaker** ++[2] | // | **Wind Speaker** ++[2] | // | ||
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Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | ||
- | ==== Level 2 ==== | + | ==== Level 2 Storm Sorcerer |
**Font of Magic** ++ [1] | //Source: Player' | **Font of Magic** ++ [1] | //Source: Player' | ||
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| 4th | 6 | | | 4th | 6 | | ||
| 5th | 7 | | | 5th | 7 | | ||
- | ==== Level 3 ==== | + | |
+ | ==== Level 3 Storm Sorcerer | ||
**Metamagic** ++ [1] | //Source: Player' | **Metamagic** ++ [1] | //Source: Player' | ||
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***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ||
*When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | ||
- | ==== Level 4 ==== | + | |
+ | ==== Level 4 Storm Sorcerer | ||
**Feat: Meta Magic Adept** ++[3] | // | **Feat: Meta Magic Adept** ++[3] | // | ||
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*You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | ||
- | ==== Level 5 ==== | + | ==== Level 5 Storm Sorcerer |
**Magical Guidance** ++ [1] | //Source: Player' | **Magical Guidance** ++ [1] | //Source: Player' | ||
When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | ||
- | ==== Level 6 ==== | + | ==== Level 6 Storm Sorcerer |
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==== Kraken Level 1 ==== | ==== Kraken Level 1 ==== | ||
- | **Tentacle | + | **Serpents |
- | At 1st level, you can magically summon a spectral | + | At 1st level, you can magically summon a spectral |
- | When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ | + | When you create the snake, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ |
- | As a bonus action on your turn, you can move the tentacle | + | As a bonus action on your turn, you can move the summoned snakes |
- | You can summon the tentacle | + | You can summon the snake a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest. |
**Gift of the Sea** ++[3] | // | **Gift of the Sea** ++[3] | // | ||
Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | ||
- | **Grasp of the Kraken** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ | + | **Grasp of the Serpent Lord** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ |
- | Starting at 1st level, you gain the ability to call forth spectral | + | Starting at 1st level, you gain the ability to call forth spectral |
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==== Kraken Level 5 ==== | ==== Kraken Level 5 ==== | ||
- | **Invocation: | + | **Invocation: |
- | You can cast mage armor on yourself at will, without expending | + | As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration |
- | ***Eldritch Mage Armor** | + | < |
- | *//Source: Player' | + | |
- | *// | + | |
- | *Casting Time: 1 action | + | |
- | *Range: Touch | + | |
- | *Duration: 8 hours | + | |
- | *You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds | + | |
==== Kraken Level 6 ==== | ==== Kraken Level 6 ==== | ||
- | **Oceanic Soul** //Source: | + | **Oceanic Soul** |
At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. | At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. | ||
- | **Guardian Coil** //Source: | + | **Guardian Coil** |
At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. | At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. | ||
- | **Inky Escape** //Source: Unearthed Arcana// \\ | + | **Inky Escape** |
At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. | At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. | ||
==== Kraken Level 7 ==== | ==== Kraken Level 7 ==== | ||
- | **Invocation: Ghostly Gaze** //Source: Player' | + | **Invocation |
- | // | + | // |
- | As an action, | + | You can use any weapon |
- | Once you use this invocation, you can’t use it again until you finish | + | In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless |
+ | Finally, the weapon | ||
==== Kraken Level 8 ==== | ==== Kraken Level 8 ==== | ||
- | **Feat: Tough** | + | **Feat: Tough** |
- | //Source: Player' | + | |
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points | Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points | ||
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==== Kraken Level 9 ==== | ==== Kraken Level 9 ==== | ||
- | **Invocation | + | **Eldrich |
- | // | + | |
- | You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. \\ | + | |
- | In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ | + | |
- | Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | + | |
==== Kraken Level 10 ==== | ==== Kraken Level 10 ==== | ||
- | **Grasping Tentacles** //Source: | + | **Grasping Tentacles** |
Starting at 10th level, You learn the spell Evard' | Starting at 10th level, You learn the spell Evard' | ||
Whenever you cast this spell, your patron' | Whenever you cast this spell, your patron' | ||
- | **Scion of the Depths** //Source: Unearthed Arcana// \\ | + | **Scion of the Depths** |
Starting at 10th level, your patron accepts you into its inner court of servitors. You gain the ability to summon multiple of your spectral tentacles. | Starting at 10th level, your patron accepts you into its inner court of servitors. You gain the ability to summon multiple of your spectral tentacles. | ||
*You can have six spectral tentacles active at once. | *You can have six spectral tentacles active at once. | ||
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==== Kraken Level 11 ==== | ==== Kraken Level 11 ==== | ||
- | **Mystic Arcanum** //Source: Player' | + | **Mystic Arcanum** |
At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. \\ | At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. \\ | ||
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. \\ | You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. \\ | ||
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==== Kraken Level 12 ==== | ==== Kraken Level 12 ==== | ||
- | **Invocation: | + | **Invocation: |
// | // | ||
*When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). | *When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). | ||
- | **Feat: Spell Sniper** | + | **Feat: Spell Sniper** |
- | //Source: Player' | + | //Prerequisite: |
- | Prerequisite: | + | |
You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: | You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: | ||
*When you cast a spell that requires you to make an attack roll, the spell' | *When you cast a spell that requires you to make an attack roll, the spell' | ||
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==== Kraken Level 14 ==== | ==== Kraken Level 14 ==== | ||
- | **Fathomless Plunge** //Source: | + | **Fathomless Plunge** |
When you reach 14th level, you can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you've seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others. | When you reach 14th level, you can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you've seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others. | ||
- | ***Fathomless Fury** //Source: Unearthed Arcana// | + | ***Fathomless Fury** |
- | *The tentacles slam onto your foes. Pick up to 5 creatures that you can see within 30 feet of the portal. Those creatures must make Dexterity saving throws against your warlock spell save DC. Creatures that fail their saving throw take 10d6 bludgeoning damage and are restrained for 1 minute. Those that succeed take half the bludgeoning damage and are not restrained. On its turn, a restrained creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to end the restrained condition. | + | *The tentacles slam onto your foes. Pick up to 5 creatures that you can see within 30 feet of the portal. Those creatures must make Dexterity saving throws against your warlock spell save DC. Creatures that fail their saving throw take 10d6 bludgeoning damage and are restrained for 1 minute. Those that succeed take half the bludgeoning damage and are not restrained. On its turn, a restrained creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to end the restrained condition. |
Once you use ones of these features, you can't use either of them again until you finish a short or long rest. | Once you use ones of these features, you can't use either of them again until you finish a short or long rest. |