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character:elisia:class [2023/01/07 16:28] – external edit 127.0.0.1 | character:elisia:class [2023/04/03 09:44] – [Kraken Level 1] Cinder | ||
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- | ====== Elisia's Class Page ====== | + | ====== |
[[character: | [[character: | ||
- | ===== Class Introduction ===== | + | ===== Storm Sorcerer |
As a sorcerer, you gain the following class features. | As a sorcerer, you gain the following class features. | ||
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- | + | ==== Level 1 Storm Sorcerer | |
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- | ==== Level 1 ==== | + | |
**Wind Speaker** ++[2] | // | **Wind Speaker** ++[2] | // | ||
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Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | ||
- | ==== Level 2 ==== | + | ==== Level 2 Storm Sorcerer |
**Font of Magic** ++ [1] | //Source: Player' | **Font of Magic** ++ [1] | //Source: Player' | ||
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| 4th | 6 | | | 4th | 6 | | ||
| 5th | 7 | | | 5th | 7 | | ||
- | ==== Level 3 ==== | + | |
+ | ==== Level 3 Storm Sorcerer | ||
**Metamagic** ++ [1] | //Source: Player' | **Metamagic** ++ [1] | //Source: Player' | ||
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***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ||
*When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | ||
- | ==== Level 4 ==== | + | |
+ | ==== Level 4 Storm Sorcerer | ||
**Feat: Meta Magic Adept** ++[3] | // | **Feat: Meta Magic Adept** ++[3] | // | ||
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*You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | ||
- | ==== Level 5 ==== | + | ==== Level 5 Storm Sorcerer |
**Magical Guidance** ++ [1] | //Source: Player' | **Magical Guidance** ++ [1] | //Source: Player' | ||
When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | ||
- | ==== Level 6 ==== | + | ==== Level 6 Storm Sorcerer |
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==== Kraken Level 1 ==== | ==== Kraken Level 1 ==== | ||
- | **Tentacle | + | **Serpents |
- | At 1st level, you can magically summon a spectral | + | At 1st level, you can magically summon a spectral |
- | When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ | + | When you create the snake, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ |
- | As a bonus action on your turn, you can move the tentacle | + | As a bonus action on your turn, you can move the summoned snakes |
- | You can summon the tentacle | + | You can summon the snake a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest. |
**Gift of the Sea** ++[3] | // | **Gift of the Sea** ++[3] | // | ||
Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | ||
- | **Grasp of the Kraken** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ | + | **Grasp of the Serpent Lord** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ |
- | Starting at 1st level, you gain the ability to call forth spectral | + | Starting at 1st level, you gain the ability to call forth spectral |
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==== Kraken Level 5 ==== | ==== Kraken Level 5 ==== | ||
- | **Invocation: | + | **Invocation: |
- | You can cast mage armor on yourself at will, without expending | + | As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration |
- | ***Eldritch Mage Armor** | + | < |
- | *//Source: Player' | + | |
- | *// | + | |
- | *Casting Time: 1 action | + | |
- | *Range: Touch | + | |
- | *Duration: 8 hours | + | |
- | *You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds | + | |
==== Kraken Level 6 ==== | ==== Kraken Level 6 ==== | ||
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==== Kraken Level 7 ==== | ==== Kraken Level 7 ==== | ||
- | **Invocation: Ghostly Gaze** ++ [1] | //Source: Player' | + | **Invocation |
- | // | + | // |
- | As an action, | + | You can use any weapon |
- | Once you use this invocation, you can’t use it again until you finish | + | In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless |
+ | Finally, the weapon | ||
==== Kraken Level 8 ==== | ==== Kraken Level 8 ==== | ||
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==== Kraken Level 9 ==== | ==== Kraken Level 9 ==== | ||
- | **Invocation | + | **Eldrich |
- | // | + | |
- | You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. \\ | + | |
- | In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ | + | |
- | Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | + | |
==== Kraken Level 10 ==== | ==== Kraken Level 10 ==== |