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character:esmae:classfeatures [2020/10/03 16:25] Ambercharacter:esmae:classfeatures [2020/10/03 16:52] Amber
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 **Mystic Woe**\\ **Mystic Woe**\\
 At 1st level, a mystic woe is something in your past that defines you you of your mystic or fairy tale background. Perhaps you were cursed by a witch or simply had a strange woe afflict you and you were oblivious to its origin. Regardless, you may struggle with your woe defining you, battle to overcome it, or embrace it.\\ At 1st level, a mystic woe is something in your past that defines you you of your mystic or fairy tale background. Perhaps you were cursed by a witch or simply had a strange woe afflict you and you were oblivious to its origin. Regardless, you may struggle with your woe defining you, battle to overcome it, or embrace it.\\
 +
 +**Body of Majesty**\\
 +At 1st level, you are inherently and extraordinarily attractive as a member of your race and gender. You often stand out in crowds and even members of other races find you appeasing to look upon. You find it particularly easy to stay fit and rarely find yourself dirty or smudged unless you are willingly intend to be in such a state. You also have perfect symmetry in your physical features. Knowing this you've acquired a certain skill set. You gain PRO in Deception, Intimidation or Persuasion.\\
 +Additionally, at 2nd level, when you roll a majesty die, you can chose to re-roll when your result is a 1, but you must take the second roll.\\
  
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 As a bonus action, you can expend a number of majesty dice (up to your turn limit) to heal a creature within 30 ft of you that can hear and see you by an amount equal to the majesty dice expended + CHA. Additionally if the creature is prone, they can use their reaction to stand up without expending movement. If the target of this feature has maximum HP, they gain THP equal to the result that would normally be healed.\\ As a bonus action, you can expend a number of majesty dice (up to your turn limit) to heal a creature within 30 ft of you that can hear and see you by an amount equal to the majesty dice expended + CHA. Additionally if the creature is prone, they can use their reaction to stand up without expending movement. If the target of this feature has maximum HP, they gain THP equal to the result that would normally be healed.\\
 Creatures at 0 HP can't be healed by this feature.\\ Creatures at 0 HP can't be healed by this feature.\\
 +
 +----
 +
 +=== 3rd Level ===
 +
 +**Mystic Mark**\\
 +At 3rd level, you begin to define the mythology of yourself. Choose abilities as they become available.\\
 +
 +**VOICE OF ENCHANTMENT**\\
 +When yo sing or speak, it is like enchantment is woven into your voice. You can expend one majesty die to cast the following spells with CHA as the spellcasting ability: calm emotions((m)), charm person((n)), dissonant whispers((b)), and enthrall((v)). Additionally, you can cast vicious mockery((c)) as a cantrip using CHA as your spellcasting ability. These spells only have verbal components.\\
 +
 +**ALLURE**\\
 +
  • character/esmae/classfeatures.txt
  • Last modified: 4 years ago
  • by 127.0.0.1