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character:esmae:classfeatures [2020/10/03 16:34] Ambercharacter:esmae:classfeatures [2020/10/03 16:52] Amber
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 As a bonus action, you can expend a number of majesty dice (up to your turn limit) to heal a creature within 30 ft of you that can hear and see you by an amount equal to the majesty dice expended + CHA. Additionally if the creature is prone, they can use their reaction to stand up without expending movement. If the target of this feature has maximum HP, they gain THP equal to the result that would normally be healed.\\ As a bonus action, you can expend a number of majesty dice (up to your turn limit) to heal a creature within 30 ft of you that can hear and see you by an amount equal to the majesty dice expended + CHA. Additionally if the creature is prone, they can use their reaction to stand up without expending movement. If the target of this feature has maximum HP, they gain THP equal to the result that would normally be healed.\\
 Creatures at 0 HP can't be healed by this feature.\\ Creatures at 0 HP can't be healed by this feature.\\
 +
 +----
 +
 +=== 3rd Level ===
 +
 +**Mystic Mark**\\
 +At 3rd level, you begin to define the mythology of yourself. Choose abilities as they become available.\\
 +
 +**VOICE OF ENCHANTMENT**\\
 +When yo sing or speak, it is like enchantment is woven into your voice. You can expend one majesty die to cast the following spells with CHA as the spellcasting ability: calm emotions((m)), charm person((n)), dissonant whispers((b)), and enthrall((v)). Additionally, you can cast vicious mockery((c)) as a cantrip using CHA as your spellcasting ability. These spells only have verbal components.\\
 +
 +**ALLURE**\\
 +
  • character/esmae/classfeatures.txt
  • Last modified: 4 years ago
  • by 127.0.0.1