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character:esmae:classfeatures [2020/10/13 12:24] Ambercharacter:esmae:classfeatures [2020/10/13 13:35] (current) – external edit 127.0.0.1
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 **EYES OF THE OCEAN**\\ **EYES OF THE OCEAN**\\
-Your eyes are that of a soft blue, so soft it looks like the rolling waves of a distant ocean. By expending 1 majesty die, as an action, you may look at a humanoid creature that can see you within 30 feet, flashing those stunning eyes, and they must make a Wisdom saving throw against your majesty. If they fail the saving throw, they are charmed by you for 1 minute and can take no actions or move so long as you are within their line of sight. An affected creature may reroll their saving throw at the end of each of their turns for the duration.+Your eyes are that of a soft blue, so soft it looks like the rolling waves of a distant ocean. By expending 1 majesty die, as an action, you may look at a humanoid creature that can see you within 30 feet, flashing those stunning eyes, and they must make a Wisdom saving throw against your majesty. If they fail the saving throw, they are charmed by you for 1 minute and can take no actions or move so long as you are within their line of sight. An affected creature may reroll their saving throw at the end of each of their turns for the duration.\\ 
 + 
 +---- 
 + 
 +=== 5th Level === 
 + 
 +**Armor of Allies**\\ 
 +Starting at 5th level, allies near you can serve as extra protection from danger. When you are targeted by an attack, a willing creature within 5 feet of you is instead the target.\\ 
 +You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses after finishing a long rest.\\ 
 + 
 +---- 
 + 
 +=== 6th Level === 
 + 
 +**Improved Condemnation**\\ 
 +Starting at 6th level, when you condemn a creature as an action, you can instead condemn that same creature twice or choose two separate creatures to condemn at the same time.\\ 
 +When a creature is condemned twice, the condemnation damage is applied the first time a condemned creature takes damage and the second time they take damage before the beginning of your next turn. For example, if you condemn a creature twice and an ally uses their Attack action and hits the condemn creature twice, both attacks gain condemnation damage as bonus damage.\\ 
 + 
 +---- 
 + 
 +=== 9th Level === 
 + 
 +**Self Assured**\\ 
 +Starting at 9th level, you become as assured of yourself as you make those around you. You have advantage on saving throws to resist the charmed and frightened conditions. Additionally, you have resistance to psychic damage.\\ 
 + 
 +---- 
 + 
 +=== 11th Level === 
 + 
 +**Intuitive Competency**\\ 
 +Starting at 11th level, you get better at using your intuition to look like you know what you're doing for the sake of maintaining a certain level of reputation. Because of this, before rolling an ability check you are proficient in, you can use your intuitive competency instead of rolling, choosing for the result of the check to be equal to your princess level + your Wisdom modifier.\\ 
 +Once you use this feature, you cannot do this until you complete a long rest.\\ 
 + 
 +---- 
 + 
 +=== 13th Level === 
 + 
 +**Charisma Score Increase **\\ 
 +Starting at 13th level, you have such experience with utilizing your charisma that you become better equipped to exploit it beyond normal creatures. You gain +2 to your Charisma score to a maximum of 22.\\ 
 +At 17th level, you gain +2 to your Charisma score to a maximum of 24.\\ 
 + 
 +---- 
 + 
 +=== 20th Level === 
 + 
 +**Sublime Countenance**\\ 
 +Starting at 20th level, you are at the height of your regal graces, sublime and magnetic. You can roll d4s and use them instead of expending majesty dice for your Cheer, Rally, and Rouse features.\\ 
 + 
 +----
  • character/esmae/classfeatures.txt
  • Last modified: 4 years ago
  • by 127.0.0.1