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character:folgo:class [2024/01/02 17:11] Cindercharacter:folgo:class [2024/01/03 09:21] Cinder
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 +<WRAP centeralign>
 =====Folgo the Fortune Thief===== =====Folgo the Fortune Thief=====
 +</WRAP>
 [[character:folgo|{{:wiki:media:back.png?70|}}]] [[character:folgo|{{:wiki:media:back.png?70|}}]]
  
- +====Rogue Introduction====
- +
-====Inquisitive Rogue====+
 ---- ----
 **Hit Points** \\ **Hit Points** \\
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     *Thieves' Tools     *Thieves' Tools
  
-<WRAP centeralign> 
-=====Character Class Title===== 
-</WRAP> 
-[[character:NAME|{{:wiki:media:back.png?65|}}]] 
  
-====Class Introduction==== 
-Lore introduction. \\ 
-Hit dice. \\ 
-starting equipment. \\ 
-spellcasting rules. \\ 
-etc. \\ 
  
-===Background: Feature & Details===+===Background Criminal: Feature & Details===
  
 //Short Description of Background// //Short Description of Background//
  
 <WRAP box right 45em > <WRAP box right 45em >
-===Featured FeatFeat Name===+===FeatureLucky===
 ---- ----
 +You have inexplicable luck that seems to kick in at just the right moment. \\
 +You have 3 luck points. 
 +  *Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. 
 +  *You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. 
 +If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. \\
 +You regain your expended luck points when you finish a long rest.
 </WRAP> </WRAP>
 +
 +
  
 **Skill Proficiencies**  **Skill Proficiencies** 
 +  *Skill
   *Skill   *Skill
 **Languages And/Or Tools**  **Languages And/Or Tools** 
-  *Language+  *Orcish
   *Tool   *Tool
 **Equipment (If Any)** **Equipment (If Any)**
 +
 +
  
 <WRAP clear /> <WRAP clear />
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 ---- ----
 <WRAP centeralign> <WRAP centeralign>
-===== Class =====+===== Inquisitive Rogue =====
 </WRAP> </WRAP>
  
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 <WRAP centeralign> <WRAP centeralign>
-===== Class =====+===== Bard of Eloquence (Multiclassed) =====
 </WRAP> </WRAP>
  
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 etc. \\ etc. \\
  
-<WRAP box left 26em > +Multiclass benifit; 1 musical instrument: Piano, 1 Skill: Deception
-==== 13th Level Class ==== +
----- +
- +
-</WRAP> +
- +
-<WRAP box right 26em > +
-==== 14th Level Class ==== +
----- +
- +
-</WRAP> +
- +
-<WRAP clear />+
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 15th Level Class ====+====1st Level Eloquence Bard====
 ---- ----
  
-</WRAP> 
- 
-<WRAP box right 26em > 
-==== 16th Level Class ==== 
----- 
- 
-</WRAP> 
- 
-<WRAP clear /> 
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-<WRAP box left 26em > 
-==== 17th Level Class ==== 
----- 
- 
-</WRAP> 
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-<WRAP box right 26em > 
-==== 18th Level Class ==== 
----- 
- 
-</WRAP> 
- 
-<WRAP clear /> 
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-==== 19th Level Class ==== 
----- 
- 
-</WRAP> 
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-==== 20th Level Class ==== 
----- 
- 
-</WRAP> 
- 
-<WRAP clear /> 
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- 
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- 
- 
- 
- 
-=====Bard of Eloquence (Multiclassed)===== 
- 
-====1st Level Eloquence Bard==== 
----- 
-Multiclass benifit; 1 musical instrument: Piano, 1 Skill: Deception 
  
 **Bardic Inspiration** ++[1] | //Player's Handbook// ++ \\  **Bardic Inspiration** ++[1] | //Player's Handbook// ++ \\ 
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 Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====2nd Level Eloquence Bard==== ====2nd Level Eloquence Bard====
 ---- ----
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 At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
  
 +</WRAP>
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 +<WRAP clear />
 +
 +<WRAP box left 26em >
 ====3rd Level Eloquence Bard==== ====3rd Level Eloquence Bard====
 ---- ----
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 Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn. Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====4th Level Eloquence Bard==== ====4th Level Eloquence Bard====
 ---- ----
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     *You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.     *You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
  
 +</WRAP>
 +
 +<WRAP clear />
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 ====5th Level Eloquence Bard==== ====5th Level Eloquence Bard====
 ---- ----
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====6th Level Eloquence Bard==== ====6th Level Eloquence Bard====
 ---- ----
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 Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again. Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.
  
 +</WRAP>
 +
 +<WRAP clear />
 +
 +<WRAP centeralign>
 =====Wizard of Divination (Multiclassed)===== =====Wizard of Divination (Multiclassed)=====
--------+</WRAP>
  
 +<WRAP box left 26em >
 ====1st Level Divination Wizard==== ====1st Level Divination Wizard====
 ---- ----
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 For example, if you’re a 4th-level Wizard, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level spell slot or two 1st-level Spell Slots. For example, if you’re a 4th-level Wizard, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level spell slot or two 1st-level Spell Slots.
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====2nd Level Divination Wizard==== ====2nd Level Divination Wizard====
 ---- ----
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 Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
 +
 +</WRAP>
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  • character/folgo/class.txt
  • Last modified: 6 months ago
  • by Cinder