This is an old revision of the document!
Folgo's Inventory & Stats
Feats
Background: | Lucky |
---|---|
Lv4 Rouge: | Sharpshooter |
Lv8 Rouge: | Observant |
Lv10 Rouge: | Mobile |
Lv12 Rouge: | - |
Lv4 Bard: | Eldritch Adept |
Vision
Common Sight:1) | Yes |
---|---|
Passive Perception: | 00 |
Enhanced Dark Vision: | 120ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Character Inventory
Attunment
Slot 1: | Cloak of Protection |
---|---|
Slot 2: | Mark of Spider Climb |
Slot 3: | Mark of Elven Kind |
Movement
Walking | 00ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
0 | 0 | 0 | 0 |
Occupation | Occupation |
---|---|
Income | Lifestyle |
+0 GpD | -0GpD |
Other Expences/Income |
---|
GpD = Gold per Day
Equipment
Location | Item | Stats |
---|---|---|
Head | ||
Amulet | ||
Cloak | Cloak of Moderate Protection | AC+2, Saves+2, A fine enchanted cloak, gift from Folgo's parents when he set out on his journey. it was custom made for Folgo having quite the decorative lining while the outer layer is infused with mithril threads, Able to flip it inside out to suite the occasion. |
Clothes | ||
Armour | Studded Leather Armour | AC=13 Mundane Sturdy leather armour. Designed to be light weight and freedom of movement |
Arms/Hands | ||
Ring/s | ||
Belt | Leather Belt | A sturdy leather belt holding Folgo's various pouches |
Boots | Bare | Folgo prefers to go bare foot/paw in most situations. Steering clear of footwear |
Weapon | Assassin's Crossbow | |
Shield/Ammo/Offhand | Crossbow Bolts | High Quality Bolts with alterable Tips for various situations. Folgo is self taught with Ammunition crafting. |
Sub-Weapon | Dagger | A special dagger |
Mark (Arms) | Mark of Spider Climb | Magic mark depicting various elvish symbols and the legs of arachnids. The marks stretch up his arms ending just bellow the shoulder. |
Mark (Legs) | Mark of Elven Kind |
Consumabels
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
---|---|---|
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
---|---|
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Special Items
Name | Detail |
---|---|
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Misc / Junk Items
Item | Detail |
---|---|
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Quick Ability Referance
Attack | Hit | Damage |
---|---|---|
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
Core | Saves | ||||
---|---|---|---|---|---|
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
Spell | Slots | ||||
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
---|---|
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Passive Ability | Stat | Source |
---|---|---|
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Active Ability | Description | Action | Usage/Recovery | Source |
---|---|---|---|---|
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Background Criminal: Feature & Details
Short Description of Background
Skill Proficiencies
- Skill
- Skill
Languages And/Or Tools
- Orcish
- Tool
Equipment (If Any)
Feature: Lucky
Feat: Lucky
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points.
- Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
- You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.
Character Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.