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character:livion:psionics [2022/09/21 14:32] – [Livion's Psionic List] Cindercharacter:livion:psionics [2022/09/21 15:30] Cinder
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 ^ Mystic Level ^ Max Talent ^ Max Discipline ^ Psi Points ^  ^ Mystic Level ^ Max Talent ^ Max Discipline ^ Psi Points ^ ^ Mystic Level ^ Max Talent ^ Max Discipline ^ Psi Points ^  ^ Mystic Level ^ Max Talent ^ Max Discipline ^ Psi Points ^
-| Level 1: | 1  | 1 | 4 |  | Level 11: |    +| Level 1: | 1  | 1 | 4 |  | Level 11: | 64 
-| Level 2: |   | 6 |  | Level 12: |  | 6 |  +| Level 2: | | 6 |  | Level 12: | | 6 | 64 
-| Level 3: | 2 | 2 | 14 |  | Level 13: |    +| Level 3: | 2 | 2 | 14 |  | Level 13: | 64 
-| Level 4: |   | 17 |  | Level 14: |    +| Level 4: | | 17 |  | Level 14: | 64 
-| Level 5: |  | 3 | 27 |  | Level 15: |  | 7 |  +| Level 5: | | 3 | 27 |  | Level 15: | | 7 | 64 
-| Level 6: |   | 32 |  | Level 16: |    +| Level 6: | | 32 |  | Level 16: | 64 
-| Level 7: |  | 4 | 38 |  | Level 17: | 4 |  | 71 | +| Level 7: | | 4 | 38 |  | Level 17: | 4 | | 71 | 
-| Level 8: |   | 44 |  | Level 18: |  | 8 |  +| Level 8: | | 44 |  | Level 18: | | 8 | 71 
-| Level 9: |  | 5 | 57 |  | Level 19: |    +| Level 9: | | 5 | 57 |  | Level 19: | 71 
-| Level 10: | 3 |  | 64 |  | Level 20: |    +| Level 10: | 3 | | 64 |  | Level 20: | 71 
-| Cantrips: |  |  |  |  | Bonus: |  |  |  |+
  
 \\ \\
- 
-**Mystic Talent: Mind Thrust** 
-As an action, you target one creature you can see within 120 feet of you. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage. \\ 
-The talent’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 
- 
-**Mystic Talent: Blind Spot** \\ 
-As an action, you erase your image from the mind of one creature you can see within 120 feet of you; the target must succeed on a Wisdom saving throw, or you are invisible to it until the end of your next turn. 
- 
-**Mystic Talent: Mystic Hand** \\ 
-You can use your action to manipulate or move one object within 30 feet of you. The object can’t weigh more than 10 pounds, and you can’t affect an object being worn or carried by another creature. If the object is loose, you can move it up to 30 feet in any direction. \\ 
-This talent allows you to open an unlocked door, pour out a beer stein, and so on. \\ 
-The object falls to the ground at the end of your turn if you leave it suspended in midair. 
- 
-**Mystic Talent: Psychic Hammer** \\ 
-As an action, you try to grasp one creature you can see within 120 feet of you, with a hand crafted from telekinetic energy. The target must succeed on a Strength saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, you can move it up to 10 feet in a straight line in a direction of your choice. You can’t lift the target off the ground unless it is already airborne or underwater. 
- 
-The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). 
  
 ====Spellcasting Rules & Details==== ====Spellcasting Rules & Details====
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 </WRAP> </WRAP>
-====Cantrips====+====Mystic Talents==== 
 + 
 +**Mystic Talent: Mind Thrust** 
 +As an action, you target one creature you can see within 120 feet of you. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage. \\ 
 +The talent’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 
 + 
 +**Mystic Talent: Blind Spot** \\ 
 +As an action, you erase your image from the mind of one creature you can see within 120 feet of you; the target must succeed on a Wisdom saving throw, or you are invisible to it until the end of your next turn. 
 + 
 +**Mystic Talent: Mystic Hand** \\ 
 +You can use your action to manipulate or move one object within 30 feet of you. The object can’t weigh more than 10 pounds, and you can’t affect an object being worn or carried by another creature. If the object is loose, you can move it up to 30 feet in any direction. \\ 
 +This talent allows you to open an unlocked door, pour out a beer stein, and so on. \\ 
 +The object falls to the ground at the end of your turn if you leave it suspended in midair. 
 + 
 +**Mystic Talent: Psychic Hammer** \\ 
 +As an action, you try to grasp one creature you can see within 120 feet of you, with a hand crafted from telekinetic energy. The target must succeed on a Strength saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, you can move it up to 10 feet in a straight line in a direction of your choice. You can’t lift the target off the ground unless it is already airborne or underwater. 
 + 
 +The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
  
 ====Level 1 Spells==== ====Level 1 Spells====
  • character/livion/psionics.txt
  • Last modified: 17 months ago
  • by Cinder