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character:maru:species [2023/01/14 12:36] – Cinder | character:maru:species [2023/08/16 10:32] – Cinder | ||
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**Physical Appearance** | **Physical Appearance** | ||
- | ***Ability Score:** \\ Your Strength | + | ***Ability Score:** \\ Your Dexterity |
+ | |||
+ | ***Creature Type:** \\ Your classified as a Humanoid. | ||
***Lifespan: | ***Lifespan: | ||
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***Languages: | ***Languages: | ||
- | ***Natural Armor** You have tough, | + | ***Natural Armor** You have tough, |
***Observant and Athletic** You have proficiency in the Athletics and Perception skills. | ***Observant and Athletic** You have proficiency in the Athletics and Perception skills. | ||
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***Leviathan Will** You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. | ***Leviathan Will** You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. | ||
- | ***Limited Amphibiousness** You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating. | + | ***Limited Amphibiousness** You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating. |
+ | ***Toad Nature** | ||
+ | *You have immunity to Poison damage | ||
+ | *Any creature that touches your bare skin, on purpose, by accident or via a spell or melee attack must make a constitution save (DC = 10 + Proficiency) On a fail they are poison. Taking 2D6 Poison damage and becomes poisoned for 1D4 Hours. \\ at the start of each of their turns takes 1D4 poison damage. \\ A creature may repeat the save at the end of each of their turns. | ||
- | *Racial Trait 5 | ||
+ | ==== Background Feat: Samurai of the Spirit Mountains ==== | ||
+ | //Source: Unearthed Arcana 81 - Heroes of Krynn// | ||
- | ==== Background Feat: Feat ==== | + | You are or were a warrior of The Spirit Mountains. Devoted to heroism and courage. Bravery steels your spirit, granting you these benefits: |
- | If your Dm allows | + | |
+ | ***Willpower** Immediately after you or a creature you can see within 30 feet of you fail an Wisdom saving throw you can expend a Hit Die. The saving throw increases by an amount equal to a roll of that Hit Die, potentially turning a failure into a success. You can turn a failed saving throw into a successful one using this feat a number of times equaling your proficiency bonus. you regain all expended uses after a long rest. | ||