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character:maru:spells [2023/05/06 12:13] – Cinder | character:maru:spells [2023/05/06 13:08] – [Cantrips] Cinder | ||
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====Cantrips==== | ====Cantrips==== | ||
+ | ++Shape Water | \\ | ||
+ | // | ||
+ | **Casting Time:** 1 action \\ | ||
+ | **Range:** 30 feet \\ | ||
+ | **Components: | ||
+ | **Duration: | ||
+ | You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: \\ | ||
+ | *You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. \\ | ||
+ | *You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. \\ | ||
+ | *You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. \\ | ||
+ | *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. \\ | ||
+ | If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.++ | ||
+ | |||
+ | ++ Produce Flame | \\ | ||
+ | // | ||
+ | **Casting Time:** 1 Action \\ | ||
+ | **Range:** Self \\ | ||
+ | **Components: | ||
+ | **Duration: | ||
+ | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ | ||
+ | You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ | ||
+ | This spell' | ||
====Level 1 Spells==== | ====Level 1 Spells==== | ||