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character:oz:class [2023/11/24 16:25] – Cinder | character:oz:class [2023/11/24 16:46] – Cinder | ||
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- | ===Background: | + | ====Background |
- | //Short Description | + | //As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Felwind' |
- | + | There are many Druid circles in Felwind. That of the Forrest, The shepherded ad even the Stars, Many young Druids hope to rise through the ranks to assume roles of greater responsibility and prominence. The Druid who took you under their wing was one of the Spore circle, Finding life in death and learning that death is not the end of a cycle.// | |
- | **Skill Proficiencies** | + | |
- | *Skill | + | |
- | **Languages And/Or Tools** | + | |
- | *Language | + | |
- | *Tool | + | |
- | **Equipment (If Any)** | + | |
<WRAP box right 45em > | <WRAP box right 45em > | ||
- | ===Featured | + | ===Feature |
---- | ---- | ||
+ | **Feat: War Caster** ++[1] | // | ||
+ | // | ||
+ | You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: | ||
+ | *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. | ||
+ | *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. | ||
+ | *When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. | ||
</ | </ | ||
+ | |||
+ | **Skill Proficiencies** | ||
+ | *History | ||
+ | *choice of one from among Arcana, Nature, and Religion | ||
+ | **Languages And Tools** | ||
+ | *Elvish | ||
+ | *Herbalism Kit | ||
+ | **Equipment (If Any)** | ||
+ | *The scholar' | ||
+ | *a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife) | ||
+ | *a borrowed book on the subject of your current study | ||
+ | *a pouch containing 10gp | ||
<WRAP clear /> | <WRAP clear /> | ||
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---- | ---- | ||
<WRAP centeralign> | <WRAP centeralign> | ||
- | ===== Class ===== | + | ===== Druid of the Spore Circle |
</ | </ | ||
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You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, | You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, | ||
- | ++++ While you are transformed, | + | While you are transformed, |
*Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, | *Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, | ||
*When you transform, you assume the beast' | *When you transform, you assume the beast' | ||
*You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn' | *You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn' | ||
*You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. | *You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. | ||
- | *You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature' | + | *You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature' |
**Bonus Cantrip** \\ | **Bonus Cantrip** \\ |