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character:oz:stats [2023/06/17 10:46] Cindercharacter:oz:stats [2023/08/19 14:36] – [Background: Feature & Details] Cinder
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 ^ Item Name ^ Details ^ ^ Item Name ^ Details ^
-| Pack of Holding | |+| [[item:bag_of_holding| Pack of Holding]] //A bag of holding modified for ease of flight. Holds up too 500ibs OR 64 Cubic ft, The bag always weighs 15ibs.// |
 | - | | | - | |
 | - | | | - | |
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 | Spell Ingredient pouch | | | Spell Ingredient pouch | |
 | Coin Purse | | | Coin Purse | |
-| |+Map Case //Contains a map of\\ Covania \\ Mor-Thir// |
 | - | | | - | |
 | - | | | - | |
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 </WRAP> </WRAP>
  
 +
 +<WRAP clear />
 +
 +<WRAP box second column> <WRAP centeralign>
 +**Herbalism Kit** 
 +</WRAP>
 +Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.
 +
 +An herbalism kit includes tools for the Identifying, collection, Usage and storage of plants
 +  *herbs
 +  *clippers 
 +  *leather gloves
 +  *a mortar and pestle 
 +  *several glass jars
 +
 +**Arcana:** 
 +  *Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.
 +
 +**Investigation:** 
 +  *When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.
 +
 +**Medicine:**  
 +  *Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.
 +
 +**Nature and Survival:** 
 +  *When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.
 +
 +**Identify Plants:** 
 +  *You can identify most plants with a quick inspection of their appearance and smell.
 +
 +  *DC 15 - Find plants
 +  *DC 20 - Identify Poison
 +
 +</WRAP>
  
 <WRAP clear /> <WRAP clear />
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 </WRAP> </WRAP>
  
-====Background:Feature & Details==== 
  
-SourceSword Coast Adventurer'Guide+====BackgroundFeature & Details==== 
 + 
 +//Druid'Apprentice. \\ As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Felwind's great Hierophant Druids, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home – not to abandon it, but to quest for new lore to add to its storehouse of knowledge. \\ 
 +There are many Druid circles in Felwind. That of the Forrest, The shepherded ad even the Stars, Many young Druids hope to rise through the ranks to assume roles of greater responsibility and prominence. The Druid who took you under their wing was one of the Spore circle, Finding life in death and learning that death is not the end of a cycle.//
  
-Skill ProficienciesHistory, plus your choice of one from among Arcana, Nature, and Religion +**Skill Proficiencies**  
-Tool Proficiencies: None +  *History 
-Languages: Two of your choice +  *choice of one from among Arcana, Nature, and Religion 
-EquipmentThe scholar's robes of your cloistera writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife)a borrowed book on the subject of your current study, and a pouch containing 10gp+**Languages And Tools**  
 +  *Elvish 
 +  *Herbalism Kit 
 +**Equipment (If Any)** 
 +  *The scholar's robes of your cloister  
 +  *a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife) 
 +  *a borrowed book on the subject of your current study 
 +  *a pouch containing 10gp
  
-Features +===Featured Feat: Feat Warcaster=== 
-Library Access +----
-Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.+
  
-You have a working knowledge of your cloister'personnel and bureaucracyand you know how to navigate those connections with some ease.+**Feat: War Caster** ++[1] | //Player's Handbook// ++ \\ 
 +//Prerequisite: The ability to cast at least one spell// \\ 
 +You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:  
 +  *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.  
 +  *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.  
 +  *When a hostile creature’movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the  creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature
  
-Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar 
  
 =====Character Notebook===== =====Character Notebook=====
 A handy place for you to write notes as if your character was writing. \\ A handy place for you to write notes as if your character was writing. \\
 For Reference or Lore fill it how you want. For Reference or Lore fill it how you want.
  • character/oz/stats.txt
  • Last modified: 7 months ago
  • by Cinder