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character:oz:stats [2023/07/27 11:11] – [Consumabels] Cinder | character:oz:stats [2023/08/30 11:58] – Cinder | ||
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^ Amulet | ^ Amulet | ||
^ Cloak | | | | ^ Cloak | | | | ||
- | ^ Clothes | + | ^ Clothes |
^ Armour | ^ Armour | ||
^ Arms/ | ^ Arms/ | ||
^ Ring/ | ^ Ring/ | ||
- | ^ Belt | - | - | | + | ^ Belt | Woven Belt | //A specially crafted belt made with skilled hands. Cloth and wood fibers woven together with magic, As strong and sturdy as leather but a bit more light weight. More of a personal choice as Ozrelia isn't a fan of creature made products. The belt holds various pouches for coins, components and other small items.// |
- | ^ Boots | + | ^ Boots |
^ Weapon | ^ Weapon | ||
^ Shield/ | ^ Shield/ | ||
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^ Item Name ^ Details ^ | ^ Item Name ^ Details ^ | ||
- | | Pack of Holding | | | + | | [[item: |
| - | | | | - | | | ||
| - | | | | - | | | ||
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| Spell Ingredient pouch | | | | Spell Ingredient pouch | | | ||
| Coin Purse | | | | Coin Purse | | | ||
- | | - | | | + | | Map Case | //Contains a map of\\ Covania \\ Mor-Thir// |
| - | | | | - | | | ||
| - | | | | - | | | ||
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Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements. | Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements. | ||
- | An herbalism kit includes | + | An herbalism kit includes |
+ | *herbs | ||
+ | *clippers | ||
+ | *leather gloves | ||
+ | *a mortar and pestle | ||
+ | *several glass jars | ||
- | Arcana: Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions. | + | **Arcana:** |
+ | *Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions. | ||
- | Investigation: | + | **Investigation: |
+ | *When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss. | ||
- | Medicine: Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants. | + | **Medicine:** |
+ | *Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants. | ||
- | Nature and Survival: When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook. | + | **Nature and Survival:** |
+ | *When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook. | ||
- | Identify Plants: You can identify most plants with a quick inspection of their appearance and smell. | + | **Identify Plants:** |
+ | *You can identify most plants with a quick inspection of their appearance and smell. | ||
- | DC 15 - Find plants | + | *DC 15 - Find plants |
- | DC 20 - Identify Poison | + | *DC 20 - Identify Poison |
</ | </ | ||
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</ | </ | ||
- | ====Background: | ||
- | Source: Sword Coast Adventurer' | + | ====Background Druid' |
- | Skill Proficiencies: | + | //As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Felwind' |
- | Tool Proficiencies: | + | There are many Druid circles in Felwind. That of the Forrest, The shepherded ad even the Stars, Many young Druids hope to rise through |
- | Languages: Two of your choice | + | |
- | Equipment: The scholar' | + | |
- | Features | + | **Skill Proficiencies** |
- | Library Access | + | |
- | Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority | + | |
+ | **Languages And Tools** | ||
+ | *Elvish | ||
+ | *Herbalism Kit | ||
+ | **Equipment (If Any)** | ||
+ | *The scholar' | ||
+ | *a writing kit (small pouch with a quill, a bottle | ||
+ | *a borrowed book on the subject of your current study | ||
+ | *a pouch containing 10gp | ||
- | You have a working knowledge | + | ===Feature: Warcaster=== |
+ | **Feat: War Caster** ++[1] | // | ||
+ | // | ||
+ | You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: | ||
+ | *You have advantage on Constitution saving throws that you make to maintain | ||
+ | *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. | ||
+ | *When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction | ||
- | Additionally, | ||
=====Character Notebook===== | =====Character Notebook===== | ||
A handy place for you to write notes as if your character was writing. \\ | A handy place for you to write notes as if your character was writing. \\ | ||
For Reference or Lore fill it how you want. | For Reference or Lore fill it how you want. |