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character:teo:class_details_rouge_fighter [2019/01/24 21:08] Cindercharacter:teo:class_details_rouge_fighter [2019/03/23 18:47] – ↷ Links adapted because of a move operation Cinder
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-[[Character:Teo]] is a skilled rouge with+[[character:decota:teostra]] is a skilled rouge with
  
 ====Inquisitive Rouge==== ====Inquisitive Rouge====
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 ====8th Level==== ====8th Level====
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-**Feat: Lucky** \\ +**Ability Score Improvement** \\ 
-At level 8 You have inexplicable luck that seems to kick in at just the right moment. \\ +At level 8 Increase your Dex by 1 and your constitution by 1.
-You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. \\ +
-You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. \\ +
-If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. \\ +
-You regain your expended luck points when you finish a long rest.+
  
 ====9th Level==== ====9th Level====
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 **Steady Eye** \\ **Steady Eye** \\
-Starting at 9th level, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. **(replacment for assassin skill)**+Starting at 9th level, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn.
  
 ====10th Level==== ====10th Level====
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-**Ability Score Improvement** \\ +**Feat: Lucky** \\ 
-At level 10 Increase your Dex by 1 and your consitution by 1.+At level 10 You have inexplicable luck that seems to kick in at just the right moment. \\ 
 +You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. \\ 
 +You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. \\ 
 +If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. \\ 
 +You regain your expended luck points when you finish a long rest.
  
 ====11th Level==== ====11th Level====
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 **Feat: Tough** \\ **Feat: Tough** \\
-At level 12 Your hit point maximum increases by 24. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.+At level 12 Your hit point maximum increases by 16. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
  
 ====13th Level==== ====13th Level====
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 **Combat Superiority** **Combat Superiority**
-At 3rd level, you have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long or short rest. You gain another superiority die at 7th level and one more at 15th level. You can expend superiority dice to gain a number of different benefits:+At 3rd level, you have superiority dice, which are D8's. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long or short rest.
  
-When you make a check that allows you to apply your proficiency in Athletics, Nature, Perception, Stealth, or Survival, you can expend one superiority die to bolster the check. Add half the number rolled on the superiority die (rounding up) to your check. You apply this bonus after making the check but before learning if it was successful. \\+When you make a check that allows you to apply your proficiency in **Athletics, Nature, Perception, Stealth, or Survival,** you can expend one superiority die to bolster the check. Add half the number rolled on the superiority die (rounding up) to your check. You apply this bonus after making the check but before learning if it was successful. \\
 When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied. \\ When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied. \\
 If you are hit by an attack while wearing light or medium armor, you can expend one superiority die as a reaction, adding the number rolled to your AC. If the attack still hits, you take half damage from it. If you are hit by an attack while wearing light or medium armor, you can expend one superiority die as a reaction, adding the number rolled to your AC. If the attack still hits, you take half damage from it.
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 ====4th Level==== ====4th Level====
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-**Ability Score Improvement** \\ Increase your wisdome by 1 and Consitution by 1+**Feat: Observant** \\ 
 +Increase your Wisdom score by 1, to a maximum of 20. \\ 
 +If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. \\ 
 +You have a +5 bonus to your passive Perception and Investigation scores. \\
  
 ====5th Level==== ====5th Level====
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 **Extra Attack** \\ **Extra Attack** \\
-Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.+Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.