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character:teo:demonic_contract_stats_gaze [2019/03/02 23:11] – [Skills] Cindercharacter:teo:demonic_contract_stats_gaze [2019/04/29 14:04] Kyle
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 ====Teo ‘s Demon, Gaze==== ====Teo ‘s Demon, Gaze====
  
-[[character:teo:]] ‘s partner for life detailed bellow.+[[character:decota:teostra|Teo's]] partner for life detailed bellow.
  
 Teo's pact Demon is a curious Wraith Slime. it stays very close to Teo and its a bit overprotective. Teo named His Demon Gaze, //quite ironic// after Teo's Dad thought it up. \\ the Demon helps Teo out with all his sneaking and thievery, trying to keep him out of trouble”. Teo's pact Demon is a curious Wraith Slime. it stays very close to Teo and its a bit overprotective. Teo named His Demon Gaze, //quite ironic// after Teo's Dad thought it up. \\ the Demon helps Teo out with all his sneaking and thievery, trying to keep him out of trouble”.
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 During Combat Gaze can take an action to possess one creature’s Shadow, if it is a foe of Teo the creature looses 10ft of moment speed and Teo gains advantage on attacks made against it **IF** Teo is currently hidden from the target. \\ If Gaze possesses Teo’s Shadow during combat he gains AC equal to half Gaze's total number of Sneak dice (rounded down)\\ During a possession Gaze can only use an action to leave the shadow or perform a grapple. \\ At level 13 Gaze can shadow walk up to 2 creatures at one time. During Combat Gaze can take an action to possess one creature’s Shadow, if it is a foe of Teo the creature looses 10ft of moment speed and Teo gains advantage on attacks made against it **IF** Teo is currently hidden from the target. \\ If Gaze possesses Teo’s Shadow during combat he gains AC equal to half Gaze's total number of Sneak dice (rounded down)\\ During a possession Gaze can only use an action to leave the shadow or perform a grapple. \\ At level 13 Gaze can shadow walk up to 2 creatures at one time.
  
-While Shadow-walking Gaze dose not take damage from attacks, If a creature is unaware of Gaze's presence they won't notice Gaze in their shadow unless their passive perception alerts them (Gaze stealth check against creatures passive perception) Gaze is classified as heavily obscured when shadow walking. \\ A sudden bright light such as an explotion or a blinding flash will force gaze out of the shadow walk.+While Shadow-walking Gaze dose not take damage from attacks, If a creature is unaware of Gaze's presence they won't notice Gaze in their shadow unless their passive perception alerts them (Gaze stealth check against creatures passive perception) Gaze is classified as heavily obscured when shadow walking. \\ A sudden bright light such as an explosion or a blinding flash will force gaze out of the shadow walk.
  
 **Leaching Bite** \\ At Level 3 Gaze is able to bite with a deadly ferocity. \\ 1 D6 Necrotic + Strength + total amount of sneak dice. \\ The bonus damage from total sneak dice is double at level 13 \\ Heals Gaze for total damage done. \\ **Leaching Bite** \\ At Level 3 Gaze is able to bite with a deadly ferocity. \\ 1 D6 Necrotic + Strength + total amount of sneak dice. \\ The bonus damage from total sneak dice is double at level 13 \\ Heals Gaze for total damage done. \\
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 **Nightmarish Scream** \\  **Nightmarish Scream** \\ 
-At level 8 Gaze Gaze can alter his form and let out a blood curtailing scream of agony. All creatures other then Teo that can see or hear Gaze make a Wisdom saving throw of DC 13 + Sneak dice. on a fail creatures are frightened of Gaze. on a success nothing happens. \\ Gaze cannot perform this skill if incapacatated or in bright light. can only be used once before needing a short or long rest.+At level 8 Gaze Gaze can alter his form and let out a blood curtailing scream of agony. All creatures other then Teo that can see or hear Gaze make a Wisdom saving throw of DC 13 + Sneak dice. on a fail creatures are frightened of Gaze. on a success nothing happens. \\ On a Fail the creature is frightened of Gaze, the creature can take an action to re roll their wisdom save on their turn but not on the first turn after they were frightened. \\ Gaze cannot perform this skill if incapacitated or in bright light. can only be used once before needing a short or long rest.
  
 **Improved Natural Armor** \\ **Improved Natural Armor** \\