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- | ====Teostra’s Racial Traits==== | ||
- | [[Character: | ||
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- | **Racial Traits** \\ | ||
- | This race is a hybrid of the Tabaxi and DemonBorn, some aspects of each race are carried over, some are left weaker then thier pure blood counterparts. \\ | ||
- | Ability Score Increase: \\ **Demon' | ||
- | Age: Typically live around 250 years \\ | ||
- | Speed: Your base walking speed is 30ft \\ | ||
- | Languages: You can speak, read and write Common and Infernal | ||
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- | **Primal vision:** \\ You can hold your eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 30 feet. Beyond that range, the world appears a smoky violet blue. This ability cannot penetrate any barriers. While you have hell vision active your eyes glow a dim orange and do not gain bonuses with stealth checks. | ||
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- | **Darkvision: | ||
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- | **Blood Thirst:** \\ You must feed on blood once every 2-3 days, Feeding on life force restores health equal to half the damage a bite attack caused. Failure to feed you turn feral, attacking allies and if still not satisfied within 1 week after turning feral you will die. | ||
- | Bite damage is calculated as 1d4 bite + 1d6 necrotic Half of this total damage is restored as health. If the target is in a grapple or pinned down you can bite them using a bonus action. \\ you can store blood in viles to drink at later dates, blood only keeps for a week. | ||
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- | **Demonic Fur:** \\ You have resistance to fire and acid damage, you also have weakness to radiant damage. Holy items and equipment burn to the touch, trying hold or carry such items will deal radiant damage. \\ attacks made against Teo using such items do not deal extra damage. | ||
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- | **Demonic Talent:** \\ You have proficiency in the Arcana skill. | ||
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- | **Cat' | ||
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- | **Feral Claws:** \\ Because of your claws, you have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage instead of the bludgeoning damage normal for an unarmed strike. | ||
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- | **Feral Stance:** \\ As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/ | ||
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- | **Feline Agility:** \\ Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until a short rest. |