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character:teo:spells [2022/06/18 17:54] – [Level 1 Spells] Cinder | character:teo:spells [2023/05/06 13:15] – [Level 1 Spells] Cinder | ||
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- | ======Spell Page====== | + | ======Teo's Spells====== |
- | =====Character Spell List===== | + | [[character: |
- | [[character: | ||
- | |||
- | **Multiclass Spell casting Level** If Applicable \\ | ||
- | Class 1 LV + Class 2 LV = Multi-class caster level | ||
- | |||
- | ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ | ||
- | | Level 1: | | | | | Level 11: | | | | | ||
- | | Level 2: | | | | | Level 12: | | | | | ||
- | | Level 3: | | | | | Level 13: | | | | | ||
- | | Level 4: | | | | | Level 14: | | | | | ||
- | | Level 5: | | | | | Level 15: | | | | | ||
- | | Level 6: | | | | | Level 16: | | | | | ||
- | | Level 7: | | | | | Level 17: | | | | | ||
- | | Level 8: | | | | | Level 18: | | | | | ||
- | | Level 9: | | | | | Level 19: | | | | | ||
- | | Level 10: | | | | | Level 20: | | | | | ||
- | | Cantrips: | | | | | Bonus: | | | | | ||
- | | ||
====Spellcasting Rules & Details==== | ====Spellcasting Rules & Details==== | ||
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<WRAP box> | <WRAP box> | ||
^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ||
- | | Spell | Spell | Spell | Spell | Spell | | + | | Produce Flame | Fairei Fire | Spell | Spell | Spell | |
- | | Spell | Spell | Spell | Spell | Spell | | + | | Spell | Cure Wounds| Spell | Spell | Spell | |
- | | Spell | Spell | Spell | Spell | Spell | | + | | Spell | Detect Magic | Spell | Spell | Spell | |
- | | Spell | Spell | Spell | Spell | Spell | | + | | Spell | GoodBerry |
- | | Spell | Spell | Spell | Spell | Spell | | + | | Spell | Fire Knife | Spell | Spell | Spell | |
+ | | Spell | Burning Hands | Spell | Spell | Spell | | ||
^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | ||
| Spell | Spell | Spell | Spell | Spell | | | Spell | Spell | Spell | Spell | Spell | | ||
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====Cantrips==== | ====Cantrips==== | ||
- | ====Level 1 Spells==== | + | **Produce Flame** |
//Source: Player' | //Source: Player' | ||
- | 1st-level evocation | + | Conjuration cantrip |
*Casting Time: 1 action | *Casting Time: 1 action | ||
- | *Range: | + | *Range: |
- | *Components: | + | *Components: |
- | *Duration: | + | *Duration: |
- | Each object | + | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. |
- | Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. | + | You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. |
- | Any attack roll against an affected creature | + | At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8) |
+ | |||
+ | |||
+ | |||
+ | Transmutation cantrip | ||
+ | |||
+ | Casting Time: 1 action | ||
+ | Range: 60 feet | ||
+ | Components: S | ||
+ | Duration: Instantaneous | ||
+ | |||
+ | You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect | ||
+ | |||
+ | You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. | ||
+ | You instantaneously extinguish the flames within the cube. | ||
+ | You double or halve the area of bright light and dim light cast by the flame, change its color, | ||
+ | You cause simple shapes—such as the vague form of a creature, an inanimate | ||
+ | If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. | ||
+ | ====Level 1 Spells==== | ||
//Source: Player' | //Source: Player' | ||
1st-level evocation | 1st-level evocation | ||
- | | + | |
- | *Range: Touch | + | ++ Faerie Fire | \\ |
- | *Components: | + | **Casting Time:** 1 action |
- | *Duration: Instantaneous \\ | + | **Range:** 60 feet \\ |
+ | **Components: | ||
+ | **Duration: | ||
+ | Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\ | ||
+ | Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\ | ||
+ | Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++ | ||
+ | |||
+ | ++ Cure Wounds | \\ //Source: Player' | ||
+ | 1st-level evocation \\ | ||
+ | **Casting Time:** 1 action \\ | ||
+ | **Range: | ||
+ | **Components: | ||
+ | **Duration:** Instantaneous \\ | ||
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\ | A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\ | ||
- | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. | + | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. ++ |
+ | **Detect Magic** \\ | ||
//Source: Player' | //Source: Player' | ||
1st-level divination (ritual) | 1st-level divination (ritual) | ||
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The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | ||
+ | |||
+ | ++ GoodBerry | \\ | ||
+ | //Source: Player' | ||
+ | //1st-level transmutation// | ||
+ | **Casting Time:** 1 action \\ | ||
+ | **Range:** Touch \\ | ||
+ | **Components: | ||
+ | **Duration: | ||
+ | Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. \\ | ||
+ | The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ++ | ||
+ | |||
+ | **Fire Knife** \\ | ||
+ | //Source: Xanathar' | ||
+ | 1st-level conjuration | ||
+ | *Casting Time: 1 action | ||
+ | *Range: 60 feet | ||
+ | *Components: | ||
+ | *Duration: Instantaneous \\ | ||
+ | You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage. | ||
+ | |||
+ | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. | ||
+ | |||
+ | |||
+ | **Burning Hands** \\ | ||
+ | //Source: Player' | ||
+ | 1st-level evocation | ||
+ | *Casting Time: 1 action | ||
+ | *Range: Self (15-foot cone) | ||
+ | *Components: | ||
+ | *Duration: Instantaneous \\ | ||
+ | As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. \\ | ||
+ | The fire ignites any flammable objects in the area that aren’t being worn or carried. | ||
+ | |||
+ | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. | ||
+ | |||
+ | |||
====Level 2 Spells==== | ====Level 2 Spells==== | ||
====Level 3 Spells==== | ====Level 3 Spells==== | ||
- | ====Level 4 Spells==== | + | Summon Fey |
- | + | ||
- | ====Level 5 Spells==== | + | |
- | ====Level 6 Spells==== | + | Speak with Plants |
- | ====Level 7 Spells==== | + | Erupting Earth |
- | ====Level 8 Spells==== | + | Dispel Magic |
- | ====Level 9 Spells==== | + | Water Breathing |