Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
character:teo:spells [2022/06/18 18:03] – [Level 1 Spells] Cindercharacter:teo:spells [2023/05/06 13:16] – [Cantrips] Cinder
Line 1: Line 1:
-======Spell Page======+======Teo's Spells======
  
-=====Character Spell List=====+[[character:teo|{{:wiki:media:back.png?65|}}]]
  
-[[character:NAME|{{:wiki:media:back.png?65|}} 
- 
-**Multiclass Spell casting Level** If Applicable \\ 
-Class 1 LV + Class 2 LV = Multi-class caster level 
- 
-^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^  ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ 
-| Level 1: |  |  |  |  | Level 11: |  |  |  | 
-| Level 2: |  |  |  |  | Level 12: |  |  |  | 
-| Level 3: |  |  |  |  | Level 13: |  |  |  | 
-| Level 4: |  |  |  |  | Level 14: |  |  |  | 
-| Level 5: |  |  |  |  | Level 15: |  |  |  | 
-| Level 6: |  |  |  |  | Level 16: |  |  |  | 
-| Level 7: |  |  |  |  | Level 17: |  |  |  | 
-| Level 8: |  |  |  |  | Level 18: |  |  |  | 
-| Level 9: |  |  |  |  | Level 19: |  |  |  | 
-| Level 10: |  |  |  |  | Level 20: |  |  |  | 
-| Cantrips: |  |  |  |  | Bonus: |  |  |  | 
-   
  
 ====Spellcasting Rules & Details==== ====Spellcasting Rules & Details====
Line 40: Line 22:
 <WRAP box> <WRAP box>
 ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ 
-| Spell | Spell | Spell | Spell | Spell | +| Produce Flame | Fairei Fire | Spell | Spell | Spell 
-| Spell | Spell | Spell | Spell | Spell | +| Spell | Cure Wounds| Spell | Spell | Spell 
-| Spell | Spell | Spell | Spell | Spell | +| Spell | Detect Magic | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | +| Spell | GoodBerry | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell |+| Spell | Fire Knife | Spell | Spell | Spell | 
 +| Spell | Burning Hands | Spell | Spell | Spell |
 ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^
 | Spell | Spell | Spell | Spell | Spell | | Spell | Spell | Spell | Spell | Spell |
Line 57: Line 40:
 ====Cantrips==== ====Cantrips====
  
-====Level Spells====+++ Produce Flame |  \\ 
 +//Conjuration Cantrip// \\ 
 +**Casting Time:** Action \\ 
 +**Range:** Self \\ 
 +**Components:** V, S \\  
 +**Duration:** 10 Minutes \\ 
 +A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ 
 +You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ 
 +This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ++
  
-//Source: Player's Handbook// \\ 
-1st-level evocation 
  
-**Faerie Fire** \\ 
-  *Casting Time: 1 action 
-  *Range: 60 feet 
-  *Components: V 
-  *Duration: Concentration, up to 1 minute \\ 
-Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). 
  
-Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.+Transmutation cantrip
  
-Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.+Casting Time: 1 action 
 +Range: 60 feet 
 +Components: S 
 +Duration: Instantaneous or 1 hour 
 + 
 +You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: 
 + 
 +You instantaneously expand the flame 5 feet in one directionprovided that wood or other fuel is present in the new location. 
 +You instantaneously extinguish the flames within the cube. 
 +You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. 
 +You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. 
 +If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 
 +====Level 1 Spells====
  
-**Cure Wounds** \\ 
 //Source: Player's Handbook// \\ //Source: Player's Handbook// \\
 1st-level evocation 1st-level evocation
-  *Casting Time: 1 action + 
-  *Range: Touch +++ Faerie Fire | \\ 
-  *Components: V, S +**Casting Time:** 1 action \\ 
-  *Duration: Instantaneous \\+**Range:** 60 feet \\ 
 +**Components:** V \\ 
 +**Duration:** Concentration, up to 1 minute \\ 
 +Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\ 
 +Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\ 
 +Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++ 
 + 
 +++ Cure Wounds | \\ //Source: Player's Handbook// \\ 
 +1st-level evocation \\ 
 +**Casting Time:** 1 action \\ 
 +**Range:** Touch \\ 
 +**Components:** V, S \\ 
 +**Duration:** Instantaneous \\
 A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\ A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.+At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. ++
  
 **Detect Magic** \\ **Detect Magic** \\
Line 94: Line 100:
 The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  
-**GoodBerry** \\+++ GoodBerry \\
 //Source: Player's Handbook// \\ //Source: Player's Handbook// \\
-1st-level transmutation +//1st-level transmutation// \\ 
-  *Casting Time: 1 action +**Casting Time:** 1 action \\ 
-  *Range: Touch +**Range:** Touch \\ 
-  *Components: V, S, M (a sprig of mistletoe) +**Components:** V, S, M (a sprig of mistletoe) \\ 
-  *Duration: Instantaneous \\ +**Duration:** Instantaneous \\ 
-Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. +Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. \\ 
- +The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ++
-The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.+
  
 **Fire Knife** \\ **Fire Knife** \\
Line 134: Line 139:
 ====Level 3 Spells==== ====Level 3 Spells====
  
-====Level 4 Spells==== +Summon Fey
- +
-====Level 5 Spells====+
  
-====Level 6 Spells====+Speak with Plants
  
-====Level 7 Spells====+Erupting Earth
  
-====Level 8 Spells====+Dispel Magic
  
-====Level 9 Spells====+Water Breathing
  • character/teo/spells.txt
  • Last modified: 11 months ago
  • by Cinder