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character:teo:spells [2022/07/02 17:42] Cindercharacter:teo:spells [2023/05/06 13:16] – [Cantrips] Cinder
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-======Spell Page======+======Teo's Spells======
  
-=====Character Spell List=====+[[character:teo|{{:wiki:media:back.png?65|}}]]
  
-[[character:NAME|{{:wiki:media:back.png?65|}} 
- 
-**Multiclass Spell casting Level** If Applicable \\ 
-Class 1 LV + Class 2 LV = Multi-class caster level 
- 
-^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^  ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ 
-| Level 1: |  |  |  |  | Level 11: |  |  |  | 
-| Level 2: |  |  |  |  | Level 12: |  |  |  | 
-| Level 3: |  |  |  |  | Level 13: |  |  |  | 
-| Level 4: |  |  |  |  | Level 14: |  |  |  | 
-| Level 5: |  |  |  |  | Level 15: |  |  |  | 
-| Level 6: |  |  |  |  | Level 16: |  |  |  | 
-| Level 7: |  |  |  |  | Level 17: |  |  |  | 
-| Level 8: |  |  |  |  | Level 18: |  |  |  | 
-| Level 9: |  |  |  |  | Level 19: |  |  |  | 
-| Level 10: |  |  |  |  | Level 20: |  |  |  | 
-| Cantrips: |  |  |  |  | Bonus: |  |  |  | 
-   
  
 ====Spellcasting Rules & Details==== ====Spellcasting Rules & Details====
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 ====Cantrips==== ====Cantrips====
  
-**Produce Flame** +++ Produce Flame |  \\ 
-//Source: Player's Handbook// \\ +//Conjuration Cantrip// \\ 
-Conjuration cantrip +**Casting Time:** Action \\ 
-  *Casting Time: 1 action +**Range:** Self \\ 
-  *Range: Self +**Components:** V, S \\  
-  *Components: V, S +**Duration:** 10 Minutes \\ 
-  *Duration: 10 minutes \\ +A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ 
-A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.+You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ 
 +This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ++
  
-You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. 
  
-At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8) 
-====Level 1 Spells==== 
  
-//Source: Player's Handbook// \\ +Transmutation cantrip
-1st-level evocation+
  
-**Faerie Fire** \\ +Casting Time: 1 action 
-  *Casting Time: 1 action +Range: 60 feet 
-  *Range: 60 feet +Components: S 
-  *Components: V +Duration: Instantaneous or hour
-  *Duration: Concentration, up to minute \\ +
-Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).+
  
-Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in 10-foot radius.+You choose nonmagical flame that you can see within range and that fits within 5-foot cubeYou affect it in one of the following ways:
  
-Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.+You instantaneously expand the flame 5 feet in one directionprovided that wood or other fuel is present in the new location. 
 +You instantaneously extinguish the flames within the cube. 
 +You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. 
 +You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. 
 +If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 
 +====Level 1 Spells====
  
-**Cure Wounds** \\ 
 //Source: Player's Handbook// \\ //Source: Player's Handbook// \\
 1st-level evocation 1st-level evocation
-  *Casting Time: 1 action + 
-  *Range: Touch +++ Faerie Fire | \\ 
-  *Components: V, S +**Casting Time:** 1 action \\ 
-  *Duration: Instantaneous \\+**Range:** 60 feet \\ 
 +**Components:** V \\ 
 +**Duration:** Concentration, up to 1 minute \\ 
 +Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\ 
 +Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\ 
 +Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++ 
 + 
 +++ Cure Wounds | \\ //Source: Player's Handbook// \\ 
 +1st-level evocation \\ 
 +**Casting Time:** 1 action \\ 
 +**Range:** Touch \\ 
 +**Components:** V, S \\ 
 +**Duration:** Instantaneous \\
 A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\ A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.+At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. ++
  
 **Detect Magic** \\ **Detect Magic** \\
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 The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  
-**GoodBerry** \\+++ GoodBerry \\
 //Source: Player's Handbook// \\ //Source: Player's Handbook// \\
-1st-level transmutation +//1st-level transmutation// \\ 
-  *Casting Time: 1 action +**Casting Time:** 1 action \\ 
-  *Range: Touch +**Range:** Touch \\ 
-  *Components: V, S, M (a sprig of mistletoe) +**Components:** V, S, M (a sprig of mistletoe) \\ 
-  *Duration: Instantaneous \\ +**Duration:** Instantaneous \\ 
-Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. +Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. \\ 
- +The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ++
-The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.+
  
 **Fire Knife** \\ **Fire Knife** \\
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 ====Level 3 Spells==== ====Level 3 Spells====
  
-====Level 4 Spells==== +Summon Fey
- +
-====Level 5 Spells====+
  
-====Level 6 Spells====+Speak with Plants
  
-====Level 7 Spells====+Erupting Earth
  
-====Level 8 Spells====+Dispel Magic
  
-====Level 9 Spells====+Water Breathing
  • character/teo/spells.txt
  • Last modified: 11 months ago
  • by Cinder