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character:valefor:class [2023/05/23 10:19] – [Level 8 Paladin] Cinder | character:valefor:class [2023/06/20 16:15] (current) – Cinder | ||
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- | ====Level | + | ====1st Level Paladin |
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This feature has no effect on undead and constructs. | This feature has no effect on undead and constructs. | ||
- | ====Level | + | ====2nd Level Paladin |
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Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon' | Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon' | ||
- | ====Level | + | ====3rd Level Paladin |
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- | ====Level | + | ====4th Level Paladin |
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*When a creature within your reach makes an attack against a target other than you (and that target doesn' | *When a creature within your reach makes an attack against a target other than you (and that target doesn' | ||
- | ====Level | + | ====5th Level Paladin |
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Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
- | ====Level | + | ====6th Level Paladin |
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- | ====Level | + | ====7th Level Paladin |
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- | ====Level | + | ====8th Level Paladin |
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***Chromatic Infusion** As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ***Chromatic Infusion** As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
***Reactive Resistance** When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ***Reactive Resistance** When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
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=====Hexblade Warlock Introduction===== | =====Hexblade Warlock Introduction===== | ||
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- | ====Level | + | ====1st Level Hexblade |
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- | ====Level | + | ====2nd Level Hexblade |
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You can see normally in darkness, both magical and non-magical, | You can see normally in darkness, both magical and non-magical, | ||
- | ====Level | + | ====3rd Level Hexblade |
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- | ====Level 4 Warlock==== | + | ====4thLevel Hexblade |
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**Feat: Eldrich Adept ** ++ [3] | Source: Tasha' | **Feat: Eldrich Adept ** ++ [3] | Source: Tasha' | ||
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- | ====Level | + | ====5th Level Hexblade |
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- | ====Level | + | ====6th Level Hexblade |
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- | ====Level | + | ====7th Level Hexblade |
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- | **Ability score** \\ Charisma +2 | + | **Feat: Mobile** Source: Player' |
- | ====Level | + | You are exceptionally speedy and agile. You gain the following benefits: |
+ | *Your speed increases by 10 feet. | ||
+ | *When you use the Dash action, difficult terrain doesn' | ||
+ | *When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | ||
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+ | ====9th Level Hexblade | ||
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- | ====Level | + | ====10th Level Hexblade |
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Level 10: 4 Cantrips \\ | Level 10: 4 Cantrips \\ | ||
- | ====Level | + | ====11th Level Hexblade |
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At 11th level, choose one 6th-level spell from the warlock spell list as an arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, You regain all uses of your Mystic Arcanum when you finish a long rest. | At 11th level, choose one 6th-level spell from the warlock spell list as an arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, You regain all uses of your Mystic Arcanum when you finish a long rest. | ||
- | + | ====12th Level Hexblade | |
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