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character:zyllis:raw_stats_and_details [2019/03/03 13:55] – [Raw stats and basic ability details for Zyllis Decota] Cindercharacter:zyllis:raw_stats_and_details [2019/03/10 10:31] (current) – removed Cinder
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-====Raw stats and basic ability details for Zyllis Decota==== 
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-^  Zyllis [[Npc:Decota:Decota]]                                                                                                                                                                                                                                                                                                                         |||||||| 
-^ Name               | Zyllis (Zy for short)                                                      ^ Player            | Sam                                                                ^ Race            | Revenant Warforged                                   ^ Level       | C1-9 C3-12                                                     | 
-^ Alignment          | Lawful Neutral                                                       ^ Class    | Oath of Vengeance Paladin (4-0) \\ Hexblade Warlock (5-0)                                                              ^ Status          | Alive                                                                                                                         ||| 
-^ Age                | 140 (Appears 14)                                                                 ^ Birth                                                                                                                                                                                                                                    ||||| 
-^ HP                 | C1-88 (4 D10)(5 D8) C3-                                                            ^ AC (Natural Armour)           20                                                                   ^ Speed             | 30                                                       ^ Init        | +2                                                     | 
-^ Proficiency Bonus       +4                                                              ^ Passive Perception    | unknown                                             ^ Join            | Unknown                                                   ^ Leave        -                                                     | 
-^  Skills                                                                                                                                                                                                                                                                                                                          |||||||| 
-^ STR                | 20(+5)                                                            |              |   Athletics                                                                                                                                                                                                           ||||| 
-^ DEX                | 14(+2)                                                            |                     (Disad Stealth)                                                                                                                                                                                                                    ||||| 
-^ CON                | 14(+2)                                                            |   Save                |                                                                                                                                                                                                                        ||||| 
-^ INT                | 14(+2)                                                            |                   | Arcane, Investigation                                                                                                                                                                                                                    ||||| 
-^ WIS                | 9(-1)                                                            |              |                                                                                                                                                                                                             ||||| 
-^ CHA                | 18(+4)                                                            |   Save                | Intimidation                                                                                                                                                                                                                       ||||| 
-^ Languages          | Common                                  |                                                                                                                                                                                                                                 ||||| 
-^ Proficiencies      | All Armour, Simple & Martial Weapons                          |                                                                                                                                                                    ||||| 
-^  Warforged Traits                                                                                                                                                                                                                                                                                                                |||||||| 
-^ Warforged Resilience| Resistance to Poison dmg, Adv aginast being Poisoned, Immunity to Disease \\ Don't need to eat, drink or breath, cannot be put to sleep.            ^ Natural Armour| Don't Gain any benift from Armour, Heavy 16+Proficiency Disadvantage on stealth.                                             ^ Iron fists/Powerful build  | Unarmed attacks deal 1D4+Str Blug Damage. \\ You count as one size larger for Push, pull, lift and carrying  ^ Relentless Nature  | If Below half max HP gain 1 HP at the start of your turns even if at 0HP  | 
-^ Immortality  |If you die you reform 24 hours later, if your body is destroyed you reform in 1 mile of death point but do not regain any destroyed equipment. ^ Blood Curse |                                                                  ^ Size            | 115cm                                                    ^ Weight      | 200Kg                                                  | 
-^ HexBlade Artifact             | No Artifact Hexblade weapon                                                                                                                                                                                                                                           ||||||| 
- 
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-^Max Spell Slots| Warlock 3 lv5 Slots, Paladin, 4 Lv1 Slots, 2 Lv2 Slots ||||||| 
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-^  Spell Casting          |^ Ability   | CHA  | 
-^ Save DC         |16 (8+Cha+Prof)     ^ Modifier  | +8 (Cha+Prof)   | 
-^ Level           ^ Slots  ^ Spells          || 
-^ Cantrip         | -      |Booming Blade, Green Flame Blade, Lightning Lure     || 
-^ 1<sup>st</sup>  | 3(Pal) |Shield, Wrathful Smite, Witch Bolt               || 
-^ 2<sup>nd</sup>  | 0      |Branding Smite, Shatter                || 
-^ 3<sup>rd</sup>  | 2(War) |Magic Circle                 || 
-^ 4<sup>th</sup>  | 0      |Blight                 || 
-^ 5<sup>th</sup>  | 0      |Infernal Calling, Banishing Smite                || 
-^ 6<sup>th</sup>  | 0      |                 || 
-^ 7<sup>th</sup>  | 0      |                 || 
-^ 8<sup>th</sup>  | 0      |                 || 
-^ 9<sup>th</sup>  | 0      |                 || 
-^ Mustic Arcum    |1 per LR|Eathrealness, Conjur Fey            || 
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-====Pact Weapon Attacks==== 
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-Great Sword \\ 2 handed \\ Hit Bonus \\ Damage Bonus \\ Damage Type 
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-Ultra Great Sword: \\ 2 Handed \\ Requires 22 Strength \\ Hit Bonus \\ Damage Bonus \\ Damage Type 
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-Double Ended Spear: \\ Versatile \\ Hit Bonus \\ Damage Bonus \\ Damage Type 
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-====Warlock Abilities==== 
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-**1st Level: Hex Warrior: Long Rest** \\ 
-You gain proficiency with medium armor, shields, and martial weapons. \\ 
-When you finish a long rest, you can touch a proficient, Non- 2 handed weapon. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This lasts until you finish a long rest. If you gain the Pact of the Blade, this benefit extends to any pact weapon you conjure, no matter the weapon's type. 
- 
-**1st Level: Hexblade's Curse: Bonus Action** \\ 
-As a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits \\ 
-You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus. \\ 
-Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. \\ 
-If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier. \\ 
-You can't use this feature again until you finish a short or long rest. \\ 
- 
-**Pact of the Blade: 1 Action** \\ 
-You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. \\ 
-You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extra-dimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extra-dimensional space when the bond breaks. 
- 
-**6th Level: Accursed Specter** \\ 
-When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier +4 (minimum of +0). The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. Once you bind a specter with this feature, you can't use the feature again until you finish a long rest. 
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-====Warlock Invocations==== 
- 
-====Paladin Abilities==== 
- 
-====Cantrip Attacks==== 
- 
-**Cantrip: Booming Blade** \\ 
-Evocation \\ 
-Casting Time: 1 action \\ 
-Range: 5 feet 
-Components: V, M (a weapon) \\  
-Duration: 1 round \\ 
-You make a single melee weapon attack against a creature you can see within the spell's range. If the attack hits, the target is surrounded by magical energy plus the normal effects of the weapon's damage, and it can't willingly move or it takes 1d8 thunder damage. The spell ends after dealing damage or at the start of your next turn, whichever is sooner. \\ 
-Leveling \\ 
-At 5th level, the melee attack deals an extra 1d8 thunder damage, and the moving damage becomes 2d8. Both damage dice increase by one again at levels 11 and 17. 
- 
- 
-**Cantrip: Purple Flame Blade** \\ 
-You make a single melee weapon attack against a creature you can see in range. If the attack hits, the target suffers the normal effects of the attack, and Purple fire jumps from the enemy to another creature of your choice within 5 feet of it. You must be able to see the secondary target. The purple flame deals 8 fire damage. \\ 
-Leveling \\ 
-At 5th level, the melee attack deals an extra 1d8 fire damage, and the Purple flame damage becomes 1d8 + 8 (Charisma + Proficiency) \\ Level 11 2D8 extra fire damage, purple flame 2D8 + 8 (Charisma + Proficiency) \\ Level 17 3d8 Extra Fire damage, Purple flame 3D8 + 8 (Charisma + Proficiency) 
-====Spells==== 
- 
-**Lv1 Spell: Shield** \\ 1 Reaction \\ Instantaneous \\ V, S \\ 
-Until the start of your next turn, you have a +5 bonus to AC. This includes the triggering attack. You also take no damage from Magic Missile. \\ 
- 
-**Lvl 1 Spell: Wrathful Smite** \\ 
-1st-level evocation \\ 
-Casting Time 1 bonus action \\ 
-Range Self \\ 
-Components V \\ 
-Duration Conc. Up to 1 minute \\ 
-The next time you hit with a melee weapon attack, it deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must pass a Wisdom save or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to end this spell.