Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
culture:start [2020/06/19 09:22] Cinderculture:start [2023/02/08 16:10] Kyle
Line 6: Line 6:
 All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community. All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.
  
-===== Civilised Races ===== +See also **[[culture:languages]]**
-What is seen as the normal. Off ten these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.+
  
-[[culture:Aarakocra|Aarakocra]] \\ +<WRAP group> 
-[[culture:Aasimar|Aasimar]] \\ +===== Races/Species ===== 
-[[culture:Changeling|Changeling]] \\ +<WRAP half column> 
-[[culture:Dialias|Dialias]] \\ +==== Civilised Races ==== 
-[[culture:Dragonborn|Dragonborn]] \\ +What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.
-[[culture:Dwarf|Dwarf]] \\ +
-[[culture:Elf|Elf]] \\ +
-[[culture:Firbolg|Firbolg]] \\ +
-[[culture:Gnome|Gnome]] \\ +
-[[culture:Half Elf|Half Elf]] \\ +
-[[culture:Half Orc|Half Orc]] \\ +
-[[culture:Halfling|Halfling]] \\ +
-[[culture:Human|Human]] \\ +
-[[culture:Kenku|Kenku]] \\ +
-[[culture:Kobold|Kobold]] \\ +
-[[culture:Lizardfolk|Lizardfolk]] \\ +
-[[culture:Orc|Orc]] \\ +
-[[culture:Tabaxi|Tabaxi]] \\ +
-[[culture:Tiefling|Tiefling]] \\ +
-[[culture:Triton|Triton]] \\ +
-[[culture:Warforged|Warforged]] \\+
  
-=====Inteligent Monsters ===== +**Aarakocra**\\ 
-Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races.  +OriginElemental Plane of Air\\ 
-[[culture:Beholder|Beholder]] \\  +Age30\\ 
-[[culture:Giant|Giant]] \\ +Notes:\\
-[[culture:Goblin|Goblin]] \\ +
-[[culture:Hobgoblin|Hobgoblin]] \\ +
-[[culture:Yuan-Ti|Yuan-Ti Pureblood]] \\ +
-[[culture:behemoths|Subterranian Behemoths]] \\ +
-[[culture:singora|Singora]] \\+
  
-====Monster Races (Wip)====+**Aasimar**\\ 
 +Origin: Half Celestial\\ 
 +Age: 160\\ 
 +Notes: Outlawed in Morthir between 12286 & 12335\\
  
-Its apparent that cross breeding can be done with much more tgen just huminoid races. \\ a common theme for the Scorcerer Class is tgat thier parent or ancestor was indeed not human. \\ This section is for experemental hombrew classes based off playable D&D creatures+**Changeling**\\ 
 +Origin: Unknown\\ 
 +Age: 100\\ 
 +Notes: Outlawed in Morthir between 12286 12335\\
  
-[[culture:eyed|Gazer , Eyed (Playable Beholder)]]+[[culture:Dialias|Dialias]]((Homebrew race))\\
  
-[[culture:Oblex| Slime, Oblex, Jelly (Playable Ooze)]]+**Dragonborn**\\ 
 +OriginHalf Dragon\\ 
 +Age: 80\\ 
 +Notes: Outlawed in Morthir between 12286 & 12335\\
  
 +**Dwarf**\\
 +Origin: Underdark\\
 +Age: 350\\
 +Notes:\\
 +
 +**Elf**\\
 +Origin: Uthasil in Ostrov\\
 +Age: 1000\\
 +Notes:\\
 +
 +**Firbolg**\\
 +Origin: Feywild\\
 +Age: 500\\
 +Notes:\\
 +
 +**Gnome**\\
 +Origin: Forests of Greyhawk\\
 +Age: 500\\
 +Notes:\\
 +
 +**Halfling**\\
 +Origin:\\
 +Age: 250\\
 +Notes:\\
 +
 +**Human**\\
 +Origin: Unknown location in Ostrov\\
 +Age: 100\\
 +Notes:\\
 +
 +**Kenku**\\
 +Origin: Unknown\\
 +Age: 60\\
 +Notes:\\
 +
 +**Kobold**\\
 +Origin: Created by Dragons as minions\\
 +Age: 120\\
 +Notes:\\
 +
 +**Lizardfolk**\\
 +Origin: Eroded Archipelago in Mor-Thir\\
 +Age: 60\\
 +Notes:\\
 +
 +**Orc**\\
 +Origin: Created by an evil but have become independant\\
 +Age:\\
 +Notes:\\
 +
 +**Tabaxi**\\
 +Origin: Narod Desert in Mor-Thir\\
 +Age:\\
 +Notes:\\
 +
 +**Tiefling**\\
 +Origin: Nine Hells\\
 +Age: 80\\
 +Notes: Outlawed in Mor-Thir since 12286\\
 +
 +**Triton**\\
 +Origin: Elemental Plane of Water\\
 +Age:\\
 +Notes:\\
 +
 +**Warforged**\\
 +Origin: Created in ??? by ???\\
 +Age:\\
 +Notes: Technology to create new warforged was lost in ???\\
 +</WRAP>
 +<WRAP half column>
 +==== Inteligent Monsters ====
 +Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races. \\
 +
 +**Dragon**\\
 +Origin: Unknown\\
 +Age: 1000+\\
 +Notes: [[culture:dragon|See page]]\\
 +
 +**Giant**\\
 +Origin: Elemental Planes\\
 +Age:\\
 +Notes:\\
 +
 +**Mindflayer**\\
 +Origin: Astral Sea\\
 +Age:\\
 +Notes:\\
 +
 +[[culture:singora|Singora WIP]] \\
 +
 +**Giant**\\
 +Origin: Elemental Planes\\
 +Age:\\
 +Notes:\\
 +
 +**Vampire**\\
 +Origin: ???\\
 +Age: 1000\\
 +Notes:\\
 +
 +**Were-Creatures**\\
 +Origin: Arborea\\
 +Age: Dependant\\
 +Notes:\\
  
 ==== Other ==== ==== Other ====
-[[culture:Outlawed|Outlawed Races]] within Mor-Thir since 12286 ME+**Outlawed**\\ 
 +Races: Tieflings, Dragonborn, Aasimar, and Changlings\\ 
 +Time: 12286 to 12335 (excluding Tieflings)\\ 
 +Location: Mor-Thir\\ 
 +</WRAP> 
 +</WRAP> 
 +<WRAP group> 
 +===== Classes ===== 
 +While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane. 
 +<WRAP third column> 
 +===Common=== 
 +**Bard**\\ 
 +Occupations: Entertainers, historians, politicians\\ 
 +Power source: Self\\ 
 + 
 +**Cleric**\\ 
 +Occupations: Doctors, priests, devout\\ 
 +Power source: God(s)\\ 
 + 
 +**Fighter**\\ 
 +Occupations: Guards, mercenaries, adventurers\\ 
 +Power source: Self\\ 
 + 
 +**Ranger**\\ 
 +Occupations: Hunters, scouts, adventurers\\ 
 +Power source: Self\\ 
 + 
 +**Rogue**\\ 
 +Occupations: hieves, bandits, politicians\\ 
 +Power source: Self\\ 
 + 
 +**Wizard**\\ 
 +Occupations: Researchers, advisors, lore keepers\\ 
 +Power source: Self\\ 
 +</WRAP> 
 +<WRAP third column> 
 +===Uncommon=== 
 +**Barbarian**\\ 
 +Occupations: Bandits, tribes\\ 
 +Power source: Self\\ 
 + 
 +**Druid**\\ 
 +Occupations: Botanists, veterinarians, healers\\ 
 +Power source: Nature\\ 
 + 
 +**Monk**\\ 
 +Occupations: Researchers, lore keepers, peace keepers\\ 
 +Power source: Self\\ 
 + 
 +**Paladin**\\ 
 +Occupations: \\ 
 +Power source: God(s)\\ 
 + 
 +**Sorcerer**\\ 
 +Occupations: ???\\ 
 +Power source: Bloodlines, ancestry, chaos\\ 
 +</WRAP> 
 +<WRAP third column> 
 +===Rare=== 
 +**Artificer**\\ 
 +Occupations: Researchers, innovators, tinkerers\\ 
 +Power source: Technology\\ 
 + 
 +**Beast Heart**\\ 
 +Occupations: ???\\ 
 +Power source: Companion/Self\\ 
 + 
 +**Blood Hunter**\\ 
 +Occupations: Monster hunters, mercenaries, adventurers\\ 
 +Power source: Self/Nature\\ 
 + 
 +**Illrigger**\\ 
 +Occupations: Knights of Hell\\ 
 +Power source: Demons/Devils\\ 
 + 
 +**Warlock**\\ 
 +Occupations: Serve their patron\\ 
 +Power source: Patrons\\ 
 +</WRAP> 
 +</WRAP>
  • culture/start.txt
  • Last modified: 5 months ago
  • by Cinder