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culture:start [2020/09/24 12:33] Kyleculture:start [2023/02/08 16:10] Kyle
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 All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community. All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.
  
 +See also **[[culture:languages]]**
 +
 +<WRAP group>
 ===== Races/Species ===== ===== Races/Species =====
 +<WRAP half column>
 ==== Civilised Races ==== ==== Civilised Races ====
 What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves. What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.
  
-[[culture:Aarakocra|Aarakocra]] \\ +**Aarakocra**\\ 
-[[culture:Aasimar|Aasimar]] \\ +OriginElemental Plane of Air\\ 
-[[culture:Changeling|Changeling]] \\ +Age30\\ 
-[[culture:Dialias|Dialias]] \\ +Notes:\\
-[[culture:Dragonborn|Dragonborn]] \\ +
-[[culture:Dwarf|Dwarf]] \\ +
-[[culture:Elf|Elf]] \\ +
-[[culture:Firbolg|Firbolg]] \\ +
-[[culture:Gnome|Gnome]] \\ +
-[[culture:Half Elf|Half Elf]] \\ +
-[[culture:Half Orc|Half Orc]] \\ +
-[[culture:Halfling|Halfling]] \\ +
-[[culture:Human|Human]] \\ +
-[[culture:Kenku|Kenku]] \\ +
-[[culture:Kobold|Kobold]] \\ +
-[[culture:Lizardfolk|Lizardfolk]] \\ +
-[[culture:Orc|Orc]] \\ +
-[[culture:Tabaxi|Tabaxi]] \\ +
-[[culture:Tiefling|Tiefling]] \\ +
-[[culture:Triton|Triton]] \\ +
-[[culture:Warforged|Warforged]] \\+
  
 +**Aasimar**\\
 +Origin: Half Celestial\\
 +Age: 160\\
 +Notes: Outlawed in Morthir between 12286 & 12335\\
 +
 +**Changeling**\\
 +Origin: Unknown\\
 +Age: 100\\
 +Notes: Outlawed in Morthir between 12286 & 12335\\
 +
 +[[culture:Dialias|Dialias]]((Homebrew race))\\
 +
 +**Dragonborn**\\
 +Origin: Half Dragon\\
 +Age: 80\\
 +Notes: Outlawed in Morthir between 12286 & 12335\\
 +
 +**Dwarf**\\
 +Origin: Underdark\\
 +Age: 350\\
 +Notes:\\
 +
 +**Elf**\\
 +Origin: Uthasil in Ostrov\\
 +Age: 1000\\
 +Notes:\\
 +
 +**Firbolg**\\
 +Origin: Feywild\\
 +Age: 500\\
 +Notes:\\
 +
 +**Gnome**\\
 +Origin: Forests of Greyhawk\\
 +Age: 500\\
 +Notes:\\
 +
 +**Halfling**\\
 +Origin:\\
 +Age: 250\\
 +Notes:\\
 +
 +**Human**\\
 +Origin: Unknown location in Ostrov\\
 +Age: 100\\
 +Notes:\\
 +
 +**Kenku**\\
 +Origin: Unknown\\
 +Age: 60\\
 +Notes:\\
 +
 +**Kobold**\\
 +Origin: Created by Dragons as minions\\
 +Age: 120\\
 +Notes:\\
 +
 +**Lizardfolk**\\
 +Origin: Eroded Archipelago in Mor-Thir\\
 +Age: 60\\
 +Notes:\\
 +
 +**Orc**\\
 +Origin: Created by an evil but have become independant\\
 +Age:\\
 +Notes:\\
 +
 +**Tabaxi**\\
 +Origin: Narod Desert in Mor-Thir\\
 +Age:\\
 +Notes:\\
 +
 +**Tiefling**\\
 +Origin: Nine Hells\\
 +Age: 80\\
 +Notes: Outlawed in Mor-Thir since 12286\\
 +
 +**Triton**\\
 +Origin: Elemental Plane of Water\\
 +Age:\\
 +Notes:\\
 +
 +**Warforged**\\
 +Origin: Created in ??? by ???\\
 +Age:\\
 +Notes: Technology to create new warforged was lost in ???\\
 +</WRAP>
 +<WRAP half column>
 ==== Inteligent Monsters ==== ==== Inteligent Monsters ====
 Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races. \\ Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races. \\
-[[culture:Beholder|Beholder]] \\  + 
-[[culture:dragon|Dragons]] \\ +**Dragon**\\ 
-[[culture:Giant|Giant]] \\ +OriginUnknown\\ 
-[[culture:Goblin|Goblin]] \\ +Age: 1000+\\ 
-[[culture:Hobgoblin|Hobgoblin]] \\ +Notes: [[culture:dragon|See page]]\\ 
-[[culture:mindflayer|Mindflayer]] \\ + 
-[[culture:Yuan-Ti|Yuan-Ti Pureblood]] \\+**Giant**\\ 
 +OriginElemental Planes\\ 
 +Age:\\ 
 +Notes:\\ 
 + 
 +**Mindflayer**\\ 
 +OriginAstral Sea\\ 
 +Age:\\ 
 +Notes:\\ 
 [[culture:singora|Singora WIP]] \\ [[culture:singora|Singora WIP]] \\
-[[culture:vampire|Vampires]] \\ 
  
-==== Other ==== +**Giant**\\ 
-[[culture:Outlawed|Outlawed Races]] within Mor-Thir since 12286 ME+OriginElemental Planes\\ 
 +Age:\\ 
 +Notes:\\
  
 +**Vampire**\\
 +Origin: ???\\
 +Age: 1000\\
 +Notes:\\
 +
 +**Were-Creatures**\\
 +Origin: Arborea\\
 +Age: Dependant\\
 +Notes:\\
 +
 +==== Other ====
 +**Outlawed**\\
 +Races: Tieflings, Dragonborn, Aasimar, and Changlings\\
 +Time: 12286 to 12335 (excluding Tieflings)\\
 +Location: Mor-Thir\\
 +</WRAP>
 +</WRAP>
 +<WRAP group>
 ===== Classes ===== ===== Classes =====
 While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane. While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane.
 +<WRAP third column>
 ===Common=== ===Common===
-[[culture:Bard|Bard]] /Entertainers, actors, & politicians */ \\ +**Bard**\\ 
-[[culture:Cleric|Cleric]] /Many doctors & priests *\\ +OccupationsEntertainershistorians, politicians\\ 
-[[culture:Fighter|Fighter]] /* Lots of town guard & soldiers */ \\ +Power sourceSelf\\
-[[culture:Ranger|Ranger]] /* Hunters & highly skilled farmers */ \\ +
-[[culture:Rogue|Rogue]] /* Thievesbanditspoliticians */ \\ +
-[[culture:Wizard|Wizard]] /* Researchers, advisors, lore keepers */ \\+
  
 +**Cleric**\\
 +Occupations: Doctors, priests, devout\\
 +Power source: God(s)\\
 +
 +**Fighter**\\
 +Occupations: Guards, mercenaries, adventurers\\
 +Power source: Self\\
 +
 +**Ranger**\\
 +Occupations: Hunters, scouts, adventurers\\
 +Power source: Self\\
 +
 +**Rogue**\\
 +Occupations: hieves, bandits, politicians\\
 +Power source: Self\\
 +
 +**Wizard**\\
 +Occupations: Researchers, advisors, lore keepers\\
 +Power source: Self\\
 +</WRAP>
 +<WRAP third column>
 ===Uncommon=== ===Uncommon===
-[[culture:Barbarian|Barbarian]] /Bandits, bandit leaders, & tribal communities */ \\ +**Barbarian**\\ 
-[[culture:Druid|Druid]] /Hermits, veterinarians, & botanists *\\ +OccupationsBanditstribes\\ 
-[[culture:Monk|Monk]] /* Solitarymediators, & peace keepers */ \\ +Power sourceSelf\\
-[[culture:Paladin|Paladin]] /* Devout, often on a mission from god */ \\ +
-[[culture:Sorcerer|Sorcerer]] /* Gain magic from uncommon sources */ \\+
  
 +**Druid**\\
 +Occupations: Botanists, veterinarians, healers\\
 +Power source: Nature\\
 +
 +**Monk**\\
 +Occupations: Researchers, lore keepers, peace keepers\\
 +Power source: Self\\
 +
 +**Paladin**\\
 +Occupations: \\
 +Power source: God(s)\\
 +
 +**Sorcerer**\\
 +Occupations: ???\\
 +Power source: Bloodlines, ancestry, chaos\\
 +</WRAP>
 +<WRAP third column>
 ===Rare=== ===Rare===
-[[culture:Artificer|Artificer]] /Very new technology *\\ +**Artificer**\\ 
-[[culture:Blood Hunter|Blood Hunter]] /Old mostly forgotten techniques *\\ +OccupationsResearchers, innovators, tinkerers\\ 
-[[culture:Warlock|Warlock]] /* Gain magic from old or rare sources *\\ +Power source: Technology\\ 
-[[culture:Illrigger|Illrigger]] /* Similar to Paladins but serve devils and evil gods */ \\+ 
 +**Beast Heart**\\ 
 +Occupations???\\ 
 +Power source: Companion/Self\\ 
 + 
 +**Blood Hunter**\\ 
 +OccupationsMonster hunters, mercenaries, adventurers\\ 
 +Power source: Self/Nature\\ 
 + 
 +**Illrigger**\\ 
 +Occupations: Knights of Hell\\ 
 +Power source: Demons/Devils\\
  
-===== Languages ===== +**Warlock**\\ 
-Languages with sub dialects such as Common and Primordial are able to understand the other languages if there is context, or enough time to process the information. +Occupations: Serve their patron\\ 
-++++ Standard |  +Power source: Patrons\\ 
-  Common +</WRAP> 
-    Armtonese (Reton) +</WRAP>
-    Colvillian (Covania) +
-    Oxtradian (Oxtrad) +
-  * Dwarvish +
-  * Elvish +
-  * Giant +
-  * Gnomish +
-  * Goblin +
-  * Halfling +
-  * Orc +
-++++ +
-++++ Exotic | +
-  * Abyssal +
-  * Celestial +
-  * Draconic +
-  * Deep Speech +
-  * Infernal +
-  * Primordial +
-    * Aquan (Water) +
-    * Auran (Air) +
-    * Ignan (Fire) +
-    * Terran (Earth) +
-  * Sylvan +
-  * Undercommon +
-++++ +
-++++ Specific | +
-  * Druidic (Druids) +
-  * Thieves’ Cant (Rogues) +
-+++++
  • culture/start.txt
  • Last modified: 6 months ago
  • by Cinder