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homebrew:race:dialias2 [2020/02/13 10:45] Cinderhomebrew:race:dialias2 [2020/05/26 10:24] – [Dialias Stats] Cinder
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 ====Dialias==== ====Dialias====
  
-Dialias are a rare and ancient race shrouded in mystery. Not much is known about them outside the 9 hells. \\ Its said that they were accidentally birthed when the Demon overlords tried to create Demons in human image in an attempt to invade the mortal realms with sleeper agentsHowever they suffered the same restrictions as any other Demon not being able to leave the circles of hell willingly and were left to die offbut they remained as they were fertile with the other primal demons and themselves and so lived on seen as a pest by some Overlords but most don't pay any special attention to them.+**Revision 3.0** \\ 
 +Lore change. \\ 
 +Negative health changed to die roll rather then flat amount \\ 
 +Contract Demon guidelines added \\ 
 +Spell Nerf increased \\ 
 +Blood thirst Removed \\ 
 +Dialias appearance changed from being physical to strickly half-breed. No pure Dialias can exisit. \\ 
 +Stats for both pure and half breed to be added, pure simply for stat simplicity in case half-breed isn't avalible 
 + 
 +Dialias can be seen as a mutation rather then its own race. Classed as lesser demons by their own kin and not consistent enough to be seen as a subrace of Tieflings. \\ In all honesty its quite hard for any normal person to pick out a Dialias without prior knowledge. But those that do have knowledge to know the few distinctive features that all Dialias share. 
 + 
 +Dialias are a rare and ancient race shrouded in mystery. Not much is known about them outside the 9 hells. \\ They are called mutants by some, even defective as it is unclear how they came to be. Possessing the unique ability (or hindrance) to share soul with another. 
 + 
 +This is where the defective term comes from. Although no physical proof exists Dialias are thought to be born missing apart of their soul and must bond souls with another creature to survive\\ Without this Soul bond Dialias will perish before the age of 8 years\\ 
  
-Dialias can be of Humanoid appearance with perhaps wings, tails or Horns. Some more monstrous then others looking more like beasts or reptiles rather then humans, others have extra limbs, extra eyes or other odd appearances. they can be anywhere between 5ft and 10ft tall. all these make it very difficult for a Dialias to be picked out from just a regular demon or Tifling even being confused for Tabaxi, Draconian or half orcs. \\ its not so much a race of physical appearance but rather the blood that runs in a creature makes them a Dialias. \\ 
-Dialias are strangle kind hearted to their brethren compared to their world and overlords. trying to help fellow demons as long as its not putting themselves in danger. 
  
 Most Dialias long for the realms outside of the circles of hell, something inside them compels them to leave and they have a very fragile but powerful way of doing it. Most Dialias long for the realms outside of the circles of hell, something inside them compels them to leave and they have a very fragile but powerful way of doing it.
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 **Ability Score Increase:** \\ Dexterity +2 Charisma +1 \\ **Ability Score Increase:** \\ Dexterity +2 Charisma +1 \\
-**Age:** \\ Typically live around 500 years but pacts with more powerful Demons can double, triple or extend your lifespan even further. \\ Calculate your age as follows: Age (4 D4 x 100 + 1 D10 x 10) \\+**Age:** \\ Without a Soul Bond Dialias will not live past the age of 8. \\ Dialias will mature at the same rate as thier half-breed would normally \\ Soul bonded Dialias live a very very long time. Calculate your age as follows: \\ Age (4 D4 x 100 + 1 D10 x 10) \\
 **Speed:** Your base walking speed is 30ft \\ **Speed:** Your base walking speed is 30ft \\
-**Languages:** You can speak, read and write Infernal and Abyssal, You can also understand and read Common but cannot speak or write it \\ +**Languages:** You can speak, read and write Infernal and Abyssal, You can also understand Common but cannot speak, read or write it without learning \\ 
-**Size**: Medium to Large+**Size**: Medium
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-**Demonic Vision** \\ You have 30ft of Dark vision. \\ You can hold your eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. \\ This ability can penetrate most barriers, but it is blocked by the following: \\ 1 foot of stone \\ 1 inch of common metal \\ a thin sheet of lead \\ 3 feet of wood or dirt \\ While you have Primal Hell vision active your eyes glow a bright orange and you have disadvantage with stealth checks.+**Demonic Vision** \\ You have 30ft of Dark vision. \\ You can hold your eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. \\ This ability can penetrate most barriers, but it is blocked by the following: \\ 1 foot of stone \\ 1 inch of common metal \\ a thin sheet of lead \\ 3 feet of wood or dirt \\ While you have Dominicans vision active your eyes glow a bright orange and you have disadvantage with stealth checks.
  
 **Hellish Resistance** \\ You have resistance to fire and acid damage, with a weakness to radiant damage as well as Silvered Weapons. You can only move at 10ft while on Holy/Sacred types of Terrain. You cannot touch items/symbols that represent, Relate or depict the worlds Gods without taking radiant damage equal to 1 D4, taking damage this way cannot reduce you to bellow 1 HP but will incapacitate you if you have taken damage that has reduced you to 1 HP. **Hellish Resistance** \\ You have resistance to fire and acid damage, with a weakness to radiant damage as well as Silvered Weapons. You can only move at 10ft while on Holy/Sacred types of Terrain. You cannot touch items/symbols that represent, Relate or depict the worlds Gods without taking radiant damage equal to 1 D4, taking damage this way cannot reduce you to bellow 1 HP but will incapacitate you if you have taken damage that has reduced you to 1 HP.
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 **Demonic Nature** \\ Any ability or status used on you that takes the alignment into account will treat you as Evil (Lawful, Evil, Neutral Evil, Chaotic Evil) despite your actual alignment. **Demonic Nature** \\ Any ability or status used on you that takes the alignment into account will treat you as Evil (Lawful, Evil, Neutral Evil, Chaotic Evil) despite your actual alignment.
- 
-**Feral Stance:** \\ As a bonus action you can let your demonic blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn when you take the attack action. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat. 
  
 **Demonic Contract** \\ **Demonic Contract** \\
 Dialias are born, bread, live and die within the nine hells as it has been since the dawn of time, however more recently powerful Dialias are able to make infernal pacts with the primal Demons of the nine hells to grant access to the mortal realm. \\ this pact is not to be taken lightly as it is eternal and the mortal realm will never truly accept Demons, it also comes with some drianing drawbacks on ones magical abilities. \\ the reward however is a powerful demon as your partner for your unatually long life. \\ Dialias are born, bread, live and die within the nine hells as it has been since the dawn of time, however more recently powerful Dialias are able to make infernal pacts with the primal Demons of the nine hells to grant access to the mortal realm. \\ this pact is not to be taken lightly as it is eternal and the mortal realm will never truly accept Demons, it also comes with some drianing drawbacks on ones magical abilities. \\ the reward however is a powerful demon as your partner for your unatually long life. \\
- 
-If a Dialias were to be born outside of the nine hells they would have to return to the nine hells or be dragged down to the deepest parts never to be seen again. it is the duty of any parents wishing to bare children in the mortal realm to plan ahead for such a ritual or be shamed and outcasted by the nine hells. \\ 
  
 The Contracted Demon acts as a normal Pet. \\ The Contracted Demon acts as a normal Pet. \\
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 The Demon will if able repeat the command on each of its turns \\ The Demon will if able repeat the command on each of its turns \\
 If unable to carry out the original command it will do nothing until reciving a new Command \\ If unable to carry out the original command it will do nothing until reciving a new Command \\
-The pact Demon's inititive matches what the host rolls -1 \\+The pact demon acts on the same turn as the host\\
  
 If your HP falls to 0 your character suffers exhaustion level 4 and falls Unconsious and your pact demon is dragged back into the nine hells \\ Your character can return thier demon to thier location and remove the negitive effects of loosing it by performaing a **Ritual**  (100Gold of ritual ingridients + (10gold x Character level) and 12 hours of prep) which point your max HP will return to normal, you are cured of all negitive status and the Demon will be brought back at full health. \\ **level 4 exhaustion** \\ Disadvantage on ability checks \\ Speed Halved \\ Disadvantage on attack rolls and saveing throws \\ Hit point maximum halved. If your HP falls to 0 your character suffers exhaustion level 4 and falls Unconsious and your pact demon is dragged back into the nine hells \\ Your character can return thier demon to thier location and remove the negitive effects of loosing it by performaing a **Ritual**  (100Gold of ritual ingridients + (10gold x Character level) and 12 hours of prep) which point your max HP will return to normal, you are cured of all negitive status and the Demon will be brought back at full health. \\ **level 4 exhaustion** \\ Disadvantage on ability checks \\ Speed Halved \\ Disadvantage on attack rolls and saveing throws \\ Hit point maximum halved.