Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
homebrew:race:dialias [2019/02/07 12:50] Kylehomebrew:race:dialias [2019/05/03 08:56] – [Half Dialias] Kyle
Line 1: Line 1:
-===== Full Dialias =====+====== Lore ====== 
 +Dialias are a rare and ancient race shrouded in mystery. Not much is known about them outside [[planes:The Nine Hells]]. 
 +It's said that they were created when the Demon overlords tried to create Demons in a human image in an attempt to invade the mortal realms with sleeper agents. However they suffered the same restrictions as any other Demon not being able to leave the circles of hell willingly and were left to die off. but they were fertile with the other primal demons and themselves and so lived on. 
 + 
 +Dialias are of Humanoid appearance with perhaps wings, tails or Horns. Some more monstrous then others looking more like beasts or reptiles rather then humans, others have extra limbs, extra eyes or other odd appearances. they can be anywhere between 5ft and 10ft tall. all these make it very difficult for a Dialias to be picked out from just a regular demon or Tiefling even being confused for Tabaxi or Half Orcs.  
 +Dialias are strangle kind hearted to their brethren compared to their world and overlords. trying to help their fellow demons as long as its not putting themselves in danger. 
 + 
 +Most Dialias long for the realms outside of the circles of hell, something inside them compels them to leave and they have a very fragile but powerful way of doing it. 
 + 
 +====== Full Dialias ======
 **Ability Score Increase:** +2 Dex, +1 Cha \\ **Ability Score Increase:** +2 Dex, +1 Cha \\
 **Age:** Typically live around 500 years but pacts with more powerful Demons can extend this to 1,000 or more \\ **Age:** Typically live around 500 years but pacts with more powerful Demons can extend this to 1,000 or more \\
 **Speed:** Your base walking speed is 30ft \\ **Speed:** Your base walking speed is 30ft \\
-**Languages:** You can speak, read and write Infernal, You can also understand Common but not speak or write\\+**Languages:** You can speak, read and write Infernal, You can also speak Common but not write\\
  
 **Primal Hell vision:** You can hold their eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. This ability can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. While you have Primal Hell vision active your eyes glow a bright orange and have disadvantage with stealth. **Primal Hell vision:** You can hold their eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. This ability can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. While you have Primal Hell vision active your eyes glow a bright orange and have disadvantage with stealth.
Line 11: Line 20:
  
 **Hell’s scales:** You have immunity to fire and resistance to acid damage, with a weakness to radiant damage. You can only move at 10ft while on Holy ground. You cannot touch holy symbols or items without taking radiant damage. **Hell’s scales:** You have immunity to fire and resistance to acid damage, with a weakness to radiant damage. You can only move at 10ft while on Holy ground. You cannot touch holy symbols or items without taking radiant damage.
- 
-**Demonic Claws:** You have claws that restrict you from wielding any kind of weapon effectively giving all weapons she uses disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to user Strength or Dexterity to hit, you can use your action and or bonus action to make an attack. See below table for damage increases per level. 
-^Levels^Damage  ^ 
-|1-4   |1d4+STR | 
-|5-10  |1d6+STR | 
-|11-16 |1d8+STR | 
-|16-20 |1d10+STR| 
  
 **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat. **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat.
 +
 +**Subraces:** There are many types of Dialias, you may choose one of the below subraces if choosing a full blooded Dialias
 +
 +===== Subraces =====
 +**Demonic Claws:** \\
 +You have claws that restrict you from wielding any kind of weapon effectively giving all weapons you use disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to use Strength or Dexterity to hit, you can use your action and or bonus action to make an attack. See below table for damage increases per level.
 +^ Levels  ^ Damage           ^
 +| 1-4     | 1d4+STR or DEX   |
 +| 5-10    | 1d6+STR or DEX   |
 +| 11-15   | 1d8+STR or DEX   |
 +| 16-20   | 1d10+STR or DEX  |
 +
 +**Flash Step** \\
 +You can Teleport 30ft in any direction in a flash of flame. this movement does not provoke attack of opportunity. can be used once before a short or long rest, twice from level 7, three times from level 13.
 +
 +**Demonic Wings** \\ 
 +You have demonic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity.
  
 ---- ----
  
-===== Half Dialias =====+====== Half Dialias ======
 **Ability Score Increase:** +2 Dex, +1 Cha \\ **Ability Score Increase:** +2 Dex, +1 Cha \\
 **Age:** Typically live around 250 years \\ **Age:** Typically live around 250 years \\
Line 32: Line 51:
  
 **Blood Thirst:** You must feed on blood once every 2-3 days, Feeding on life force restores health equal to half the damage a bite attack caused. Failure to feed you turn feral, attacking allies and if still not satisfied within 1 week after turning feral you will become extremely weak. \\ **Blood Thirst:** You must feed on blood once every 2-3 days, Feeding on life force restores health equal to half the damage a bite attack caused. Failure to feed you turn feral, attacking allies and if still not satisfied within 1 week after turning feral you will become extremely weak. \\
-Bite damage is calculated as 1D6+STR bonus. Half of this total damage is restored as health. You can store blood in vials with a successfully medicine check depending on the creature to drink at later dates, blood only keeps for a few weeks. \\+Bite damage is calculated as 1D4+STR bonus. Half of this total damage is restored as health. You can store blood in vials with a successfully medicine check depending on the creature to drink at later dates, blood only keeps for a few weeks. \\
 1st day after 3 day threshold You suffer disadvantaged on charisma checks \\ 1st day after 3 day threshold You suffer disadvantaged on charisma checks \\
 2nd-3rd days you are loosing yourself, when you start your turn in combat roll DC10 WIS save on a fail roll a D12 as a compass to decide your target. \\  2nd-3rd days you are loosing yourself, when you start your turn in combat roll DC10 WIS save on a fail roll a D12 as a compass to decide your target. \\ 
Line 43: Line 62:
 **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat. **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat.
  
 +----
 +
 +====== Demonic Contract ======
 +More recently powerful Dialias' are able to make infernal contracts with the primal demons of the Nine Hells to grant access to the mortal realm. \\
 +this contract is not to be taken lightly as it is eternal and the mortal realm will never truly accept Demons, it also comes with some draining drawbacks on ones magical abilities. the reward however is a powerful demon as your partner for life and an unnaturally long life.
 +
 +If a Dialias were to be born outside of the Nine Hells they would have to return to the Nine Hells or be dragged down to the deepest parts never to be seen again. it is the duty of any parents wishing to bare children in the mortal realm to plan ahead for such a ritual or be shamed and outcasted by the Nine Hells.
 +
 +If the Demon in the contract is killed your character looses Half their Maximum HP and falls Unconscious. 
 +your character can revive their demon by performing a Ritual (100GP + (10GP x Character level) and 12 hours of prep) which point your max HP will return to normal and the Demon will be brought back at full health. \\
 +If your character's HP falls to 0 the Demon will disappear and they will have to perform the Ritual to bring their demon back and restore their maximum HP. 
 +This Contract puts a massive strain on your character's magical abilities, they are unable to learn any 9th level spells and no 1st-8th level offensive spells, you can still learn offensive cantrips and you are able to use magical items and scrolls.
  • homebrew/race/dialias.txt
  • Last modified: 4 years ago
  • by 127.0.0.1