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homebrew:race:dialias [2019/02/07 12:51] Kylehomebrew:race:dialias [2019/02/07 13:08] Kyle
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 **Hell’s scales:** You have immunity to fire and resistance to acid damage, with a weakness to radiant damage. You can only move at 10ft while on Holy ground. You cannot touch holy symbols or items without taking radiant damage. **Hell’s scales:** You have immunity to fire and resistance to acid damage, with a weakness to radiant damage. You can only move at 10ft while on Holy ground. You cannot touch holy symbols or items without taking radiant damage.
- 
-**Demonic Claws:** You have claws that restrict you from wielding any kind of weapon effectively giving all weapons she uses disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to user Strength or Dexterity to hit, you can use your action and or bonus action to make an attack. See below table for damage increases per level. 
-^Levels^Damage  ^ 
-|1-4   |1d4+STR | 
-|5-10  |1d6+STR | 
-|11-16 |1d8+STR | 
-|16-20 |1d10+STR| 
  
 **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat. **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat.
 +
 +**Subraces:** There are many types of Dialias, you may choose one of the below subraces if choosing a full blooded Dialias
 +
 +==== Subraces ====
 +**Demonic Claws:** \\
 +You have claws that restrict you from wielding any kind of weapon effectively giving all weapons you use disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to use Strength or Dexterity to hit, you can use your action and or bonus action to make an attack. See below table for damage increases per level.
 +^ Levels  ^ Damage           ^
 +| 1-4     | 1d4+STR or DEX   |
 +| 5-10    | 1d6+STR or DEX   |
 +| 11-15   | 1d8+STR or DEX   |
 +| 16-20   | 1d10+STR or DEX  |
 +
 +**Flash Step** \\
 +You can Teleport 30ft in any direction in a flash of flame. this movement does not provoke attack of opportunity. can be used once before a short or long rest, twice from level 7, three times from level 13.
 +
 +**Demonic Wings** \\ 
 +You have demonic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity.
  
 ---- ----
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 ===== Demonic Contract ===== ===== Demonic Contract =====
 +Dialias are born, bread, live and die within [[planes:the Nine Hells]] as it has been since the dawn of time, however more recently powerful Dialias are able to make infernal contracts with the primal demons of the Nine Hells to grant access to the mortal realm. \\
 +this contract is not to be taken lightly as it is eternal and the mortal realm will never truly accept Demons, it also comes with some draining drawbacks on ones magical abilities. the reward however is a powerful demon as your partner for life and an unatually long life.
 +
 +If a Dialias were to be born outside of the Nine Hells they would have to return to the Nine Hells or be dragged down to the deepest parts never to be seen again. it is the duty of any parents wishing to bare children in the mortal realm to plan ahead for such a ritual or be shamed and outcasted by the Nine Hells.
  
 +If the Demon in the contract is killed your character looses Half their Maximum HP and falls Unconscious. 
 +your character can revive their demon by performing a Ritual (100GP + (10GP x Character level) and 12 hours of prep) which point your max HP will return to normal and the Demon will be brought back at full health. \\
 +If your character's HP falls to 0 the Demon will disappear and they will have to perform the Ritual to bring their demon back and restore their maximum HP. 
 +This Contract puts a massive strain on your character's magical abilities, they are unable to learn any 9th level spells and no 1st-8th level offensive spells, you can still learn offensive cantrips and you are able to use magical items and scrolls.
  • homebrew/race/dialias.txt
  • Last modified: 4 years ago
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