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item:hand_of_narkul [2018/12/13 12:01] – Kyle | item:hand_of_narkul [2023/05/05 09:37] – Cinder | ||
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===== The Hand of Narkul ===== | ===== The Hand of Narkul ===== | ||
- | Wondrous | + | [[item:start| Return to Items Page]] |
+ | |||
+ | //**Type**: Wonderous Item, | ||
+ | |||
+ | //This is an Artifact Magic item, Artifact rules apply and is a major plot item in [[c1: | ||
The Hand of Narkul is a mysterious alien artefact. Its origins are largely unknown. Severed from the arm of a mythical creature from the Far Realm, it’s rumoured to yield unfathomable power and knowledge. Lost into the Realm Rift after the defeat of Otwic Anthomodus 300 years ago, none have seen it since. | The Hand of Narkul is a mysterious alien artefact. Its origins are largely unknown. Severed from the arm of a mythical creature from the Far Realm, it’s rumoured to yield unfathomable power and knowledge. Lost into the Realm Rift after the defeat of Otwic Anthomodus 300 years ago, none have seen it since. | ||
**Attunement** \\ | **Attunement** \\ | ||
- | To attune to the hand, you must cut off your right hand at the wrist and then press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die and a new Realm Rift is torn between your current plane and the Far Realm. \\ | + | To attune to the hand, you must cut off your left hand at the wrist and then press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die and a new Realm Rift is torn between your current plane and the Far Realm. \\ |
- | When you first attune to the artifact, you immediately gain the adjusted ability scores and the Fount of Knowledge properties and | + | When you first attune to the artifact, you immediately gain the adjusted ability scores and the Fount of Knowledge properties and your alignment changes to chaotic evil. You then gradually progress through the stages of Narkul’s Command as your bond to Narkul strengthens. How quickly you acquire them depends on your willingness |
- | Adjusted Ability Scores. Your Strength score and your Intelligence score increase by 2, to a maximum of 24. | + | |
- | Fount of Knowledge. You add your proficiency bonus to any Intelligence checks made to recall a piece of knowledge, or twice your proficiency bonus if you are proficient in the appropriate skill. | + | **Destroying |
- | Narkul’s Command. The moment you attune to the Hand, you immediately | + | The Hand of Narkul is indestructible for as long as Narkul lives. The only way to destroy it is to kill Narkul. If anyone is bearing the Hand of Narkul when the Narkul |
- | Stage1: Whispers of the Void You begin to physically | + | |
- | 3/day: | + | [[secret: |
- | dream, | + | |
- | telekinesis | + | |
- | 1/day: | + | |
- | disintegrate, | + | |
- | Stage 2: Acolyte of the Hand. Your physical transformation continues and accelerates, | + | |
- | At-will: | + | |
- | dream, | + | |
- | telekinesis | + | |
- | 3/day: | + | |
- | disintegrate, | + | |
- | 1/day: | + | |
- | reverse gravity, time stop | + | |
- | Stage 3: Avatar of Narkul. You can no longer make Charisma saving throws to resist Narkul’s Command. Narkul’s personality devours your own. You become | + | |
- | Destroying the Hand. The Hand of Narkul is indestructible for as long as Narkul lives. The only way to destroy it is to kill Narkul. If anyone is bearing the Hand of Narkul when the Collector | + | |